Tree of Savior Forum

Missing load screen pictures

Date and Time :
Since launch, and now latest patch.

Where it happened (which map, which quest, which npc, etc) :
Any load screen.

Bug Description :
in ‘client.xml’ the LoadingImgCount=“10” is too low, so ‘11.jpg’ in \loadingimg\ folder is never displayed in game.

Also as of a recent patch, ‘3.jpg’ has been replaced by a new image, but now the old one is gone:

Steps to reproduce the issue :

  1. Check ‘client.xml’ to see LoadingImgCount=“10”
  2. Launch the game, choose a character, and enter a channel
  3. Load screen will show ‘1.jpg’ through ‘10.jpg’ but not ‘11.jpg’
  4. ‘3.jpg’ is a different image now

If the new image about GMs were named ‘12.jpg’ and the line in ‘client.xml’ were changed to LoadingImgCount=“12” then there would be no problems.

Missing 11.jpg:

New 3.jpg about GMs:

only true if it counts from 1 to 10. But in programming count usually starts at 0.

P.S. I’ve seen that 11th loading screen in game.

That’s what I assumed at first, since many off-by-one errors are caused by that.

But I tried having a 0.jpg, changing the LoadingimgCount=“0”, changing it to more than 11, and deleting some of the pictures.

LoadingimgCount=“0” crashes the game, even if a ‘0.jpg’ exists.

If it tries to find an image that does not exist, you get a black screen. After setting it to 12 with 12 images, I have not seen a black screen. Setting it to 1 only shows the same image every time, and will not show ‘2.jpg’.

Are you sure it was that exact image? There are several similar ones:

I’m sure i’ve seen crystal mine’s entrance one.

Probably has something to do with compiler unable to initialize zero-length array (of loading screens). Just a hunch.

As for everything else i think there should be a rational explanation.