I will suggest this, even tho will end up as [Resolved] and the dev team probably don’t have the capacity to create complex stuff like this.
Feel free to give some input or changes to make it more interesting.
But since i am staring at Klaipeda Southern Gates like and idiot because of bad game design, i will suggest anyway.
I will skip Demon Prison and Crystal Mines, Manahas seem to be fine too but could be improved.
Lets start with the worst one, Uskis Arable Land.
That part is ridiculous, and if it was designed with the competition feel, it went all wrong.
So here is a suggestion for it:
- Make it so that you need to use an item provided by a chosen monster in the game.
- The item need to be recharged by spiritual energy, which can be collected by monsters with Ghost armor type.
- After collecting the required energy, the player have to take the item to Uskis and use it to summon a boss.
- This boss can only be defeated by a group (not solo-able), and can be only attacked by the party that summoned it (more easy to make it instanced like a quest boss).
- The boss after defeated have a chance to release or not the spirit (in case it didn’t released the person who used the item to summon will have to collect again).
- Different members of the party may or may not get the gohei spirit.
Obs.: All the members can fill the item with spiritual energy, but only the Party Leader can summon, so in case one or other didn’t get the spirit, they can form a new group, and summon using their filled spirit item.
Next one is Orsha, this one could be more interesting.
- Players would require to collect 3 items from different monsters and different quantities.
- The items could be:
-
After collecting them, the player would do the offering to the altar to receive the gohei spirit.
Klaipeda:
- Players would speak to a ghost npc and get in a instanced Klaipeda.
- Inside, they would be required to collect spirit fragments by helping lost souls to pass on.
- Some of the souls have grudges and will turn against the player, killing it may or may not provide spirit fragments.
- After gathering 50 spirit fragments and taking them to the ghost NPC, you receive the next gohei spirit.
Pelke Shrine Ruins:
- Instead of a collectible object, make iit a special monster (visible only by clerics at R5).
- The monster will have 100 HP, and take only 1 damage per hit.
- Each monster release a small spirit ball after dying.
- After collecting 25 spirit balls, they will turn into a gohei spirit.
And that is it, it would make things more interesting and less boring.