Tree of Savior Forum

Merge the questdungeons into one queue

Right now only Silu gets played and every other questdungeon has empty Queues…

My Suggestion would be to get rid of ALL dungeonchoices and make a dailyquestdungeonqueue where 1 out of all gets Chosen and you have to do that one.
Either that or a simple randomsystem where you get to play a random dungeon

Additional to that - to make ppl not rage about “but only silu is worth doing for exp mimimisuv” adjust the exp at the other quests to receive the same exp at all questdungeons (like adding additional clearexp to each dungeon and adjust them - therefore silu receives the least clearexp as the 4 bosses already grant big exp)

That way there is more dynamic within the questdungeons and keeps the day fresher than it is.

For fullparties there could be a second npc that can warp you to any of the dungeons when you only need materials out of a given one. However you will loose the additional clearexp. That way you still can do a 5player guildrun of your choice every day

then people will cry that their generic mindless route got broken :\

I don’t think that’s the solution…

it would be better if people stopped going straight to the first mission and for the other missions to be better than first one and they are, but people are too lazy to notice…

That way the Queues would take hours since it already takes 10-30 minutes to find a party only for silu on certain Levels (also daytime counts in)
If now all divide by all the missions like it’s actually intended ppl wont find a dungeon… it’s due to that Problem that all pick the first one… also since most Claim its the best exp.

There Needs to only be 1 Queue in order to make sure parties get build.
(alternative would be that you receive a fixed amount of % in the dungeon regardless of your lvl and the Level of everyone gets set to 100/200 for the que but keeps all his circles and so on to make 5ppl party up regardles of lvl… that would shorten the queuetimes to 1-2 minutes at worst)

What if…

Instead of getting rid of all the choices and replacing it with a single ‘Random Mission’ choice, you simply add the new ‘Random Mission’ choice to the top of the list.

If you queue for the ‘Random Mission’, it will put you into the first party it finds - regardless of what mission that party is going into.

That way, if you want to queue only for a specific mission - you still can. And, if you don’t really care what mission you do, you can queue for the ‘Random Mission’ and enter a mission asap.

So far OP is asking to make Fedimian missions to be just like Saalus works, that would be cool, but, have you done any mission other than Siaualia?. I mean, the reason Siaulia became popular since beta because is the one with the shortest amount of time required and has enough bosses, all others take way more time to clear.

Other people will oppose to this since they are going with party to Crystal Mines and Gele Plateau for the sake of cards and materials. This includes me because I farm Portium with my main character, but I can understand you on the wait times for queue when I play my alts.

I think Crystal Mines > Siauliai on everything but a little time…

it got more bosses, it’s shorter if you do missions straight to point and mobs actually drop something other than air…

I would say of all, I think @Daenerys idea of having both options would be better…

I did say there would be a 2nd npc that allows to enter any of the dungeons as already established party though which would make matsparties/solo still a thing

I have only seen some of it inside since there are barely any others searching and im still quite new to the game

Overall it was just an idea to bring more variety for the lower Levels and make it a bit easier with a smaller playerbase. Not like IMC/NX is gonna change anything in the near future

The idea with Setting Levels in dungeonque to 200 for everyone and grant him the fixed exp he would get for Mobs on his lvl would probably be better for parties though

Crystal Mines give the same exp as Siau overall. The mines have more bosses but give less exp per boss.

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