After launching the game and playing for a while, my game started throwing polygons on the screen in place of skill animations/effects. And soon everything turned into big white polygons…
I restarted the game, which fixed the issue, but after a while the issue reappeared. Makes me think there’s probably a ressource leak somewhere which eats up all gfx ressources until there are none and the engine can’t draw some stuff on screen anymore.
Could it be because of the new optimization patch (which by the way is an amazing improvement!) on the client?