We need to at least start a petition for removing knock ups and knock backs from any abilities that grant those. It’s just so ridiculous in the current game with how melee works and how shotty the collision and position latency works out to be. Too often do I hand knife or Palm strike something for it to be position glitched shown somewhere it isn’t. And I have to wait until the monster “stands” and begins moving before the server realizes it’s somewhere else.
ADD Knockback removal to all skills via Attribute. Please dear lords of sanity. This would at least be a partial remedy, and just a generally wise option. Or a much more favorable option would be an attribute that turns it from knock backs to stuns. Oh god that’s a pipe dream of course but how much more favorable for melees to KEEP their target IN PLACE instead of shooting them all over the place like pinballs and making ourselves need to chase targets once again



