Tree of Savior Forum

[Mega Polls!] Regarding some of the big hot button issues to be used as feedback for imc

You get stats from awakening, they increase your power by 2%. While you buy headgear and increase your power by 4%, effectively reducing influense of othet enhsnsing metods. The same goes to gems and level ups.

1 headgear potentially makes the differense of 10 or more levels. 3 headgears are 30 levels.

Magic scrolls can’t be bought by silver, as I know. Enhansed headgears can only be bought if one “kind” soul wants to sell you one.

You can get monster gem by yourself, but you can’t get good enhanced headgear by yourself (with a reasonable chance).

If those scrolls had a really high chance (like 20% or more to additionally drop MS) then it’d be OK. It’d be similar to Cash shop items that cost less then 5 TP. So you can get 1 scroll per day average. Then it’s really only about speed of getting stats(just like token exp boost). You can buy some of them and get desired headgear faster. But eventually everyone will get good stats.

Also 3 active headgears should be removed. Only 1 should be active at a time. Otherwise it forces people to wear all 3 of them, which is silly.

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The MS bonus is hardly even noticable, just ask any kTOS player, it’s amazing how ppl will search for any reason to qq.
BTW, you can buy Tokens from the AH. Right now, each Token(1month) is going for 1.7~2mil(in kTOS). So yea guys, any1 that isn’t a bot is going to have it.
Ppl normally find the headgears already enchanted in AH, I think it’ll be fine given enough time, the headgears are going to flow into other players and suddenly, the chance of getting all good options isn’t really that much of a problem. Once you have the headgear with the options you want, all those magic scrolls have no use for you anymore, might as well sell them.

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I disagree, but this has been discussed out in another thread… I’m not going to start another 300 post thread here. The link is already provided by the OP.

@derael doesn’t matter because they affect different area of your gear. And no its not silly to wear all 3 because you have a option to hide and not display your headgear

Actually it’s opposite. Bots will have it for sure(tokens).

Any new player won’t have it, because 2 mil is a lot for new player. And prices in iToS might be 100 times higher. That’s why I don’t think that essential game options should be closed behind a paywall. People buy tokens for faster levelling/moving through the map. It’s enough to buy it.

And if MS bonus is that insignificant they may just replace it with 5 MS out of combat. It will be more significant but won’t hurt anyone.

The same goes to headgear. If the chance to obtain it was 20-30%, and only 1 “active” headgear provided stats instead of 3, it would be enough to fix the problem.

If you have such an option for every single piece, then it’s not a problem, I agree. But still stats from 3 hats are a too high anyway. So if only 1 was avialble, it would be much better.

Actually, there is a correlation. All of the aforementioned actions increase character strength.
They all fall into the category of ‘character enhancement’.
As well as when your character becomes stronger through one enhancement, it becomes easier to acquire other enhancements.
i.e. Killing more monsters more quickly because you have a higher AoE ratio/more damage.


Woah, the discussion was dominated by Magic Scrolls for so long that I forgot it was also for discussing the +3 movement speed from tokens.

Someone said in a previous thread that characters have a movement speed of 25-30? This would make an increase of 3 movement speed a 10% increase both in and out of combat, no?
I for one plan to buy a token from players each month, so I don’t mind it at all. However I wouldn’t be opposed to making it a 5 or 6 movement speed increase when out of combat instead. This way it just speeds up the process and makes running from point A to point B a little less time consuming.


Back to magic scrolls. I’m against reducing the number of ‘active’ head gear.
Honestly, I would like if you could use magic scrolls on every single piece of gear. So long as the drop-rate is increased significantly, or they are moved outside of dungeons as an item drop.
Turn it into another customization option such as gems. Hell, allow us to socket head gear with gems!

In my opinion the more avenues for varied stats the better. It has the potential to increase build diversity.
So long as it can be easily accessed by ~everyone~.


Edit:
There are too many threads for this discussion. I’ve mixed up the discussions from the other threads into this post. -_-

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I don’t mind move speed out of combat. Out of combat MS will become a “time saving” feature. Which lines up nicely with the other Token benefits.

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This will make things significantly harder to balance. I believe the game was designed w/o those extra stats in mind. But if it will be like 5-10 patk per piece of enhacement, then it’s totally OK.

Overall it’s a good idea. But if it will be implemented, then 3 active pieces of headgear should be removed for sure, because you don’t have to change headgear as often as other gear and it will force you to wear all 3 of them anyway. 1 is enough. Also it should become less cash shop exclusive with a good drop chance, so everyone can get lots of them.

Yeah, I agree with that.

Prices 100 times higher? -looks at 50$ founders pack at steam top sellers- I beg to disagree.
Ppl qq waaaay too much, prob bc they have nothing better to do b4 the game launches

I mean, silver prices are unknown, so we can’t guarantee that things on AH would be easily obtainable. That’s why there should be only luxury items here.

I bought founders pack mainly for EA and because prices are much lower then I expected, but we don’t know how much it will cost to buy ingame currency.

I’ve just discovered that Steam Regional prices are broken for some small countries and they have to buy with $. Already bought some packs to my friends from nearby countries who have salaries twice lower then in my country and full prices in Steam.

People are complaining because things don’t have to be this way…

imc is already going to be getting ~$20 a month from token subscriptions but they want to include a cash shop where you can buy stats (even if they are random stats) for money easily?!? Don’t you think it’s dumb? Don’t you think people will be annoyed?

Here’s proof positive that things don’t have to be like this:

Solution:

  • Removing the accessibility of magic scrolls in the cash shop.

  • Make them more available to be obtained through gameplay, eg. increasing drop rate in dungeons or in the field.

  • Reducing the number of enchants per headgear to 1 instead of 3 potential stats so they don’t have as much effect on your stats.

  • Add unique stats for head gears that fit the theme of that head gear. eg. Helm (+5 pdef), Chick Hat (+20 crit attack), Flower hairpin (+55 hp)

  • Make unique awakenings for head gears using alchemist skill awakening such as the above examples.

  • Totally removing head gear enchants from the game.

  • Make enhancing headgears unique to to other mechanics in the game, while maintaining a balance of effort vs reward.

  • Party quests and Guild missions to obtain head gear gems that can be used to enhance your headgear and make them tradable. eg.

  1. +7~40 patk - red gem
  2. +15~70 crit attack - yellow gem
  3. +14~55 magic amp - blue gems
  4. +4~20 block chance - purple gem
  5. +30~260 hp - green gem
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Having stats specific to a piece of headgear removes the fashion fun of headgear though.

That’s why i made the suggestion to have gems with specific bonuses. red gem is physical attack, etc.

You could even have a cash shop item that gives a random gem and you can choose what to enhance. This makes it both fun and not Pay2Win. As long as it’s only a small small bonus.

Party quests and guild missions could have better gems or something. Making the mechanic change as you progress in the game.

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buying the best stats in the Market already did.

Which is why costume gear should just not have stats. So people don’t have to make agonizing decisions like that.

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no it didn’t because all head gear could obtain the same stats through randomization.

Really? Please do Tell me whats the chance of that again?

@web_nervepress No wonder your ideas are the best, you watch Fevir too! Amazing aha.

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Infinitely higher then the odds of changing pre determined stats.