This also adds the join penalty hangman knot? attribute that adds 100% mgc dmg. Also 150% for sleep and 50% for quick cast. Bet people would want to party with Wiz3 Link2.
Well, if you want to compare, instead of wiz3 linker3 to get 18X magic attack, How about if we have wiz1 pyro2 linker3 then cast 2 x fire ball lvl 10 then JP and Hangman. It can easily do 20X to 40X magic attack (Even more with pyro3 linker 2 actually : 30X to 60X), then you can always add Flame Ground (74X) + Fire Pillar (68X) on top! Thatâs like 30 times of quick cast meteor.
that attribute doesnt work the way it is described in game. It simply does 100% of your matk as damage once when you use Hangmanâs Knot, it doesnt add a multiplier for damage to any attacks/skills used on targets bound by knot.
Also it max at lvl 3 so only 60% of MAtk can be done.
60% of matk you do on swell body as thauma, Hangmanâs attribute is max 100% @lvl 5. Doesnt make it any better tho.
This just shows how good linker is in a party
For grinding alone, those big numbers kinda pointless⌠You only need enough to kill a whole pack of mobs in 1 combo.
Honestly, i donât think pyro is that good (or any dps classes from rank 1-4), they have too many cons and drawbacks. Pyro with horrible teamplay and pvp, cryo with horrible cooldown and useless CC at boss, psychokino so bad in pve in general. For endgame contents and activities which iâm aiming for none of those classes are viable.
Sorcerer is the best dps in the whole wizard tree in my opnion, not sure about necro since i havenât try them yet.
Back to the topic, I found wiz 3 + linker 3 can sync pretty good as a pure support:
Physical Link + Spiritual Chain + Lifeline + Sure Spell + Quick Cast + Daino scroll = incredible boosts to both offensive and defensive for the team especially the casters.
With the nerf of reflect shield, surespell get much more viable now.
For dps, i place my hope on rank 7 classes, if both of them suck iâll go full support with either chronomancer or alchemist
pyro-linker is has one of the most broken combos for pvp: fireball (x2) - joint - hangmanâs knot. I have yet to lose any duel from melee classes on my pyro>linker>thauma>pyro c2. Have killed plenty of archers too except scout because of his invisibility.
Yeah, just think, level 15 reflect shield on a full SPR build.
Block 95+450 damage 9 times~
Big numbers are actually meaningful as later on, mobs are going to be tougher and if you can do just enough damage to kill monsters now, it means you will run into trouble in future. By the way, if you find yourself doing too much damage, you can swell the mobs to get extra EXP and loots!
I agree that Pyro is horrible in teamplay but for Solo, Pyro-Linker is the best out of the whole wizard tree. I actually use only Pyro2 and Linker1 skills to solo lvl 200 dungeon very easily.
I have Necro myself, it is definitely more DPS that Sorc, Shog + 5xSkel deals higher damage than Templeshooter but with no SP drain in the expense of being melee. In addition, you have access to various multihit damaging skills (Flesh Hoops, Flesh Cannon, and Corpse Tower) which scale really well even at skill lvl 1.
I would like to confirm that this combo is really OP, never lost a single PvP with this combo (+ some Skeletons and Shoggoth for distraction)
First of all Hangmans Knot does not debuff the enemy so it receives 100% more damage.
It simply hits the mobs (all the mobs 1 time) with your autoattack value once.
I knew about the JP mechanic alreadyi ts longs known.
Secondly the Aoe Defense Debuff on Hangmans knot is broken. I have Hangmans Knot lvl 10 for 10 seconds.
And when you use the spell and keep a monster which not resisted as target you see the debuff icons.
The Knot icon for 10 seconds and the debuffs duration is 3 seconds. So both of Hangmans Knot attributes are completely useless as they add 10 SP cost each.
One would argue 1x dmg is ok but 10 sp for an autoattack isnt.
There is one spell that works completely different as its not an AoE and that is electrocute.
I posted a very long thread about that build so Im not gonna repeat here what it does and how it works.
Look it up Im not even bothering to post the link here its called âBoring Mageâ
But that title is ment ironic, I dont want to spread it out too much since Ive not reached its full potential in game yet, I will only do that in the next phase.
I agree linker + pyro is the best for soloing, linker cover pyro weakness are CC lacking and positioning.
Too bad none of my friends playing necro so i donât know how good its, probably need to watch more necro vids though.
In pvp CC is the king, archer and swordies just simply lacking that (for now). I rarely lost when i fought them too.
That combo is really strong in 1vs1 but i doubt its viable in mass pvp with plenty of random stuffs around such as pet, summon, traps, statue or other fireballs.
The weakness of pyro in pvp still unchanging: lacking CCs and burst dmg.
Well, I have stated here that âfor the one who doesnât knowâ. I know that JP mechanic is quite a common knowledge for most linker players but many people still have misconception about how JP + AoE works so I think itâs a good idea to give a quick information.
Iâm not mentioning about electrocute or some other cool stuff here coz the title say âJP + AoEâ which electrocute isnât
lol you need to kill normal mobs get to lvl 500 to get to the end game, and having a linker in your build will speed that up so much. plus itâs only 1 rank, well worth getting imo.
itâs instant!? time to spam sleep o_o whatâs with the cast bar then, is it just for shows?
But then you lose the ability to give your teammate the quick cast buff. Alternatively you can party up with 1 or more wizard class without wiz 3 and grant them the almighty quick cast. They donât have to waste 2 ranks for Wiz 3 too.
@sporkskitate
Itâs for you to aim the sleep AOE.
Spiritual Link and LIfeline is still useful against world boss. If you are lucky to have a world boss near mobs area, JP will still works~
You get level 15 effect when cast it instantly. I used Sleep as a main part of my Wiz 3 Ele 2 combo, so I knew that itâs a full duration spell.
Iâve tested it, thatâs true! my bad, sorry.
And Pyro cover Linkerâs weakness when having nothing to link to (Link with Fire ball)
With necro you unlock the ability to AFK farm which can make a lot of money and materials as well!
Have you tried this combo in action? I really want to know how effective it is because it sound slightly clunky due to short duration of quick cast. I can imagine your friend waiting for the buff icon to appear before casting a big spell which might leads holding back to use a spell or something like that.
it is a channeling for you to select place to cast it in any control mode that isnt mouse.
[quote=âlyhonlam69, post:32, topic:121985â]
That combo is really strong in 1vs1 but i doubt its viable in mass pvp with plenty of random stuffs around such as pet, summon, traps, statue or other fireballs.
[/quote][quote=âPyroxys, post:40, topic:121985â]
And Pyro cover Linkerâs weakness when having nothing to link to (Link with Fire ball)
[/quote]If enemy has pet - that even easier: link him with his pet > knot > sleep > he is all yours. Also your spells will do twice the damage because your opponent is tied to something hit-able that isnt your fireball - one hit from fireball and another from link.