Tree of Savior Forum

Matador is here

Actually, It’s 11 aoe atk ratio for six mobs. And as @hubertorito mentioned, there’s a lot of options.

IMO everyone should look for at least 7 aoe atk ratio (four medium mobs), 7 is good enough for most things already like farming on open fields for materials.

Since I don’t have any phadas/glads and I like to keep my sissels, this is what I usually use for aoe ratio:

5 aoe ratio for 3 mobs: Black Horn (+1)
7 aoe ratio for 4 mobs: BH (+1) + Vubbe Fighter Gloves (+2) or Solmiki Gloves (+1) + one aoe ratio hat if somehow I need more def/mdef (I paid 500k for one aoe ratio pudding back in the days, kek). 7 is good when you aren’t in a tryhard farming mod so you don’t need to login your squire and etc

9 aoe ratio for 5 mobs: BH (+1) + Squire Food (+3) + Solmiki Leather Gloves (+1). Good balance of atk (since I can keep 3 physical atk hats), aoe ratio and defense (vubbe’s def is shit)
11 aoe ratio for 6 mobs: BH (+1) Squire Food (+3) +1 aoe ratio hat (+1), Vubbe (+2). I’m going to craft a phada one day maybe… so I can keep the solmiki gloves while using the 11 aoe ratio setup lol

edit: special mention
6 aoe ratio (so you ca hit two bosses like in siauliau): BH + solmiki leather gloves

There’s also a alchemist potion that gives +3 aoe ratio for 90 seconds (60 seconds CD) and many other items like that new world boss accessory set, but they are expensive as ■■■■. Regardless, you’re locked in 4 aoe mobs only if you want to suffer

Played some Matador and frankly I find this class to be not as expected.

However, if you want to use it for a filler rank, Matador is actually good for Fencer utility with its critical buff (even with only one circle), taunt (if you took peltasta only for taunt, Matador pretty much has a better version, considering only one circle) and a new skill that will fit nicely on the downtime of fencer combo.

Back dash is just what it names says and Paso Doble is another pierce damage, so yeah, one rank is fine for now.

Hope they make something more shiny on circle3.

Matador 2 is a huge trap imho. It would probably shine as circle 3 but not atm. Fencer 3 kit is just way better. Not to mention lolo/solmiki rapiers exist. Can’t complain too much though since Doppel 3 didn’t even get a new class that fits with it.

It’s definitely nowhere near Murmillo, but at least it can add smth to Corsair c3.
And its definitely not fencer-compatible.

I hope some time in the future they’ll make another route for Fencer, I’m not feeling Matador that much. Well it looks like I’ll wait for my Doppel to get it’s next class progression, I’ll just be Naruto or some other class in the meantime once we get the patch. :joy:

Does the taunt require a rapier?

since his skill have a focus n beast / boss he seem more a pve character than a pvp one. really like the way the skills combine .
the game designers always take in account real life counterparts history when creatng the classes and seem this time the do it well. the skills name are in spanish and are just as literall as posible.
muleta is the anme of the red cloak of a matador, capote is the manouver when the matador spin the mleta to provoke the bull to attack. OLE is the clasical cheer the public will give eac time a matador dodge the bull and finally " faena" is when the bull is finally fallen and his cut in pieces of meat ( that is outside the arena. XD )
the only thing i’m missing from a real matador is the “banderillas” (are those colorful feathered javelins the matador is stabbing in the bull to weaken him ) i really was hoping those to be present, maybe in C3 they will be… like each time u stuck one in a boss u weaken him and u can keep sticking more and more

i definitely will give it a try

1 Like

Everything besides ole requires a rapier

matador hasn’t even been born and IMC already killed it… http://tos.nexon.com/ts/notice/view.aspx?n4ArticleSN=124

jesus, that nerf… capote no longer reduces crit resistance by 50%, now it reduces by 50. ¬¬

come on, at 330+ lvls, 50 crit rate… really? so, like a greem gem??? ■■■■ you IMC.

2 Likes

As if it wasn’t already awful to begin with, they just made it even less worth playing.

Excellent.

1 Like

Well, it was about time…

7 Likes

capote can only aggro max 5 enemies right?

I’ve been wondering about this as well.

In the description it says only 5 mobs, and there is a vid where they use capote to lure exactly 5 mobs:

However I’ve noticed in some other vids that it looks like capote is luring over 5 mobs. In this vid, for example, you can see ~9 mobs coming even all the way accross the screen to attack the player:

If the skill is limited to 5 mobs, then it is indeed quite underwhelming.

yeah, because capote compatible with rapier+pistol (corsair3), i thought to take only c1 to replace swashbuckling. Still not sure how many target provoked
sw1-hl2-barb1-cor3-mat1-dop1

It was a change. It used to be 10+. Now it is 5 max.

They nerfed an already underwhelming class in multiple areas.

1 Like

Worst than dragoon’s fate, at least dragoon had it’s time shining, this one is born and die.

2 Likes

Matador is getting bullied hard by IMC

5 Likes

The third face is me even on the trailer.

i will wait the release to check…
anyway, it will be a option for build that have NO peltastai on them… to have access to a provoke

the taunt is worse than lv5 pelt swashbuckling tbh,

the range is small, and only 5 enemies

its mainly used for its cresist reduction (which is bad now cos its flat 50) and to gain the most provocation for Ole crate buff to work…

this class is just so bad right now, they need to do a lot of buffing and reworking lol