Hi SEA players. See you on Oct. 31 OBT. 
No more #p2win 
Ro mobile english release
People with âextraâ silvers still have it. They donât take any action at all. Good luck for those who are still playing this game.
ânormalâ is not good when we had one of the biggest patch of the year 2 months ago. During the first month of r10 release the shops were about doubled of what its currently
they need to do more events to attract players, like mats event, or drop rates event to help new player or returned player catching up
Not really enough when the client is unstable.
Old players come back because they see events then just become more frustrated isnât a solution.
wtf do you watch man // thou shalt set no wicked thing before thee
im never clicking your links again !
good, finally good news after a heavy dayâŚ
was watching my old videos andâŚ

Last image of my last day of CBT2âŚ
so nostalgic
Bring back last years halloween event with a few fixes and Iâd play again. Despite the issues it was fun so if they were fixed perfect event. :â)
Whatâs the point ?
Iâm a CB player, even if they gave me the means to fully gear my characters I wouldnât come back. And Iâm sure Iâm not the only one who feels this way.
Why come back to a game that is still laggy ? Full of bugs ? Full of hacks ? A game full of restrictions ? Without any exciting PvE or PvP content (3 dungeon/mission/whatever runs a day on each character is pretty ridiculous, let people farm on whichever character they want, let them enjoy the goddamn game), no real fighting mechanics in PvE, RNG for EVERYTHING⌠There are so many classes yet some lack any true role or some have too much utility/too many skills while others are just gimmicky. To that you add the fact their events and their rewards are constantly the same things, and boring.
Also grinding to level and gear your characters are part of the fun of MMORPG, whatâs the point of playing if they were gonna handle it all to people ?
Overall, TOS is a game that had a great potential, lots of good ideas originally, but they failed hard afterwards. The engineâs bad, the bugs are way too present (and never fully disappear), and the lack of interesting contents + repetitive gameplay are the nails on the coffin.
âItâs clear they donât play their own game.â
They clearly donât.
My favourite proof of that is the fact it took them one year to realize that the way one of Plague Doctorâs skills worked since the very beginning wasnât normal. After a year, they changed it, but didnât notify anybody about it (not even their own staff \o/). And a week or so later they announced it was now âworking as intendedâ.
So they either donât play their game AT ALL, or they couldnât fix it. Both options are terrible.

yea and the rewards will all expire within 14 daysâŚ
the sad truthâŚ
/20charrrrrrrrrr
Not mentioning the new event where you get those expirable items RANDOMLY⌠so you canât even choose a character that will receive them, you also need to gamble on which char will receive which 
Rank 10 brought back people because of the free rank resets. There was no actual content that came with it, unless you wanted to farm for 380 practo weapons early.
After the population stabilized, i.e. âoh thereâs nothing newâ, yeah itâs pretty much normal. Velcoffer update at least pretended to offer actual content.
In others games you donât really need to add always a next tiers of content and gear constantly.
If they could make several raids like velcopter nest with gimmick items that change the way the skills work of most classes it would be enough.
Imagine you have a full set for your class, your sword auto attack becomes a boomerang with triple projectile piercing the enemies and reduce half of your sp or 4000.
Gimmick items or sets exist since 1995 in online games what the f uck is going on here.
Gimmick items/sets become obsolete too fast in this game. Anyone still using toy hammer? Ignition? The only times items stay relevant is because nothing new can beat them (phada) or anything new and better takes too much to get for a very small upgrade (1k mithril).
So long as the progression model is vertical, this will always be the case and gimmicks became pointless to even put effort in developing.
I think the social aspect of the game is also important to consider. Most people like talking and communicating, which makes the game less boring.
Ichor couldve been the perfect solution to save outdated gimmick items, but they totally missed the opportunity on that one 
Iâve actually suggested that before already. Like placing toy hammer special stats on a 380 hammer. Or placing 380 gear stats onto the cafrisun set. It would be lacking def/mdef wise but at least the stats wonât be total garbage.
No reply though. Not even a âweâll deliver this to our devs for considerationâ and such.
