To be honest TOS is just a pile of ■■■■.
The developers either don’t use their brains at all when implementing something or they simply suck at making a compromise between utility and actual use ingame.
Just looking at my character, I see so many flaws, like attack speed not affecting magic skills that are just physical actions (Effigy: stabbing a doll with a nail; Aqua Benedicta: throwing a glass bottle on the ground)
and even have unnecessarily long and broad animations (which could’ve saved time and game resources if simplified) that are not in the least spectacular enough to enjoy watching.
Then there are the bugs like friendly targets counting towards the target limit of skills, like “what the hell did you do to make this a thing?”. They don’t count towards AoE-attack ratio-influenced skills, so why for target limit? Is that so you don’t have to code extra for PVP scenarios?
That’s just bullshit.
And there are other issues like zombies not drawing any aggro unless the player uses Fade since the player aggro takes priority. Then why do the zombies draw aggro in the first place? What’s the point if they can’t because the player overwrites their ability to do so and thus blocks them out from collecting any monsters?
This is just hilarious how the game systems negate&invalidate each other, making the game a horror to play even without the bug infestation taken into account.
That on top of all the restrictions for the normal player to fight bots, the lack of endgame content and the multi layer RNG grind for good equipment (drop + anvil + awakening + enchant) makes the game a bad unfinished product in the early stages of beta-testing at best.
There are a lot of interesting features like skill interactions, but they are few and lack capabilities to be useful.
Some features are retarded like e.g. that you can mount Merkabah for +100% skillfactor damage, since you are unmounted if you use a skill or a summon or a companion of you simply attacks a monster, so gg.
If basic features of the game make them useless or outright sabotage them, what’s the point of having them in the first place? So many resources wasted for nothing in the end.
No wonder people are leaving.
Even if the developers overhaul the whole thing, unless they start rebalancing items [that all non-random stat items are equally strong and viable] and new contents [in a way that everyone can participate if they have decent equipment, not just defence reduction & ignore Classes & builds and regardless of buffer and healer], there is little hope that the game actually recovers.