Ok IMC, some of your staff have expressed agreement a few times now that the market restrictions are a problem and changes need to happen. So let’s totally have a friendly and civil discussion about that. This thread will go really well. /s
The market restrictions in ToS are really, really, really strong. They’re so strong in fact it makes the game impossible to play without getting a token, which, for the average player, is not possible because of the market restrictions.
Why do the market restrictions exist? You say because of bots, but I don’t entirely accept that answer. I’m pretty sure that people at IMC believe it adds value to the Tokens and increases Token sales, mainly because you only get 1 market slot without a token and you get 10 with one. If that’s not bad enough, you get a 30% tax on everything you sell without a token, making life even harder. Furthermore, IMC argues that RMT harms the economy, however I argue that you haven’t actually stopped RMT, or even hindered it. What you have done however is decrease the player population by harming retention with perversely overpowered restrictions. Players that use RMT can be banned, players that quit the game due to terrible restrictions can not be solved. A high population with a slightly weakened economy is a far worse outcome than a low population anyway, because as we’re seeing right now, a low population means a bad economy anyway. If you don’t have players, you don’t have an economy.
Not only this, but new players aren’t even able to use the market. A new character can not use the market until reaching Rank 2 AND being on an account over 1 week old. The problem with this, as we can see from the Steamspy info, is that new players don’t play the game that long before quitting. In fact, it takes just a few hours for the majority of players to quit. Why? Because they learn everything they need to know in those first few hours. A new player tries to sell their first items on the market and immediately becomes extremely annoyed by these restrictions.
In short, the above argument made by IMC in the blog post amounts to “Let’s ruin the game to stop others from ruining the game”.
A full list of the current market for f2p:
1 Market Slot
30% Tax
1 week old account
Rank 2
I think this should be changed to:
5 Market Slots
15% Tax
3 hours gameplay on character
5 market slots
One slot is useless. It stops players from participating in the game properly without a token. This is a restriction in place that seriously harms the game. 5 slots still gives a big benefit to token users, while also allowing players to actually participate in a part of the game that is standard and expected in every MMO.
15% Tax
30% for f2p players is way too high. It makes people reluctant to sell anything at all because they’re losing far more than they would if they had a token. This wasn’t too bad back when Tokens only cost 500k silver, but these days when they’re 3million+, it’s too high and results in far too much lost for f2p players to be expected to use. In combination with 1 slot, it just makes the market pointless. Token users still get a benefit of 5% over non-token users, which matters a lot when players get to later levels. It doesn’t matter at low-levels and that’s where the game is losing the majority of their players.
3 hours gameplay on character
You know what people say when they see one WEEK as a restriction? “Haha no”. And they quit. The length of time on the restriction is enormous and incredibly intimidating. 3 hours of gameplay is much less intimidating to read than ONE WEEK. Either way I still don’t think it matters at all. There is no difference in difficulty for a botter between no restriction on time and having a restriction. They make 5000 accounts and let them age 1 week before they use them, then they spend 20 minutes reaching Rank 2. It does nothing to harm them at all.
TL;DR:
Market restrictions are one of the top 3 complaints about the game in 99% of reviews and critiques.
They hurt the game. They even cause new players to quit as soon as they get to Klaipeda. The above is a list of suggestions for changes and explanations on why those suggestions are better than the current system.
The market restrictions tos has are a lot like bad DRM in games. They barely do anything to the pirates while hurting the legitimate players a huge amount.
I encourage others to politely discuss changes in the market they want to see. Please try to be constructive. And please try to remember that these changes should occur because we should be trying to increase the number of new players that choose to continue playing the game after their first day.
Here is a completely irrelevant gif of Kanna-chan to breakup my giant wall of text.