Okey we all are a little tired about all the exp rate threads so lets change the topic for a second and turn our eyes to the marketboard. Everyone of us take at least a look at the market, out of curiosity or trying to find a good item for your new brand class we could see that every freaking item was cheap. They were so cheap in price that you could even choose from 4 to 5 pages of “who is getting more red numbers on the item” cause the NPC was paying even 100 more silver for that item you saw someone sell at 5 gil, just cause someone was selling it earlier for 6.
Right now there will be so much users killing the same mob, over and over again, that with the drop rates as we have them now we will destroy the economy of the server in just a few hours. In the icbt the market was good until day 1, after that all prices hell dropped with less than 5k players on the server, killing any chance of getting good silver selling the items on the market board. I myself checked the prices of the marketboard and of the NPC on at least 5 to 6 blue items, and the npc was purchasing my items for at least 50 silver more than cheapest offer on market (I’m talking about low rate drop items, like hats).
Of course this have something to do with exp rates as every player being 4-5 hours in the same map killing the same monster will eventually get the low percentage items and the moment they want to sell it they will find another 5000 ppl selling the exact same item and dropping the price so theirs got purchased. As i said we destroyed the market in icbt on day 1. With a full release of the game with drop rates as are now it will not endure 5 hours.
On other threads i have seen answer to what could IMC do to improve the experience in the game with exp rates on mind, but i think they could actually work with items:
- drop item rate: If now we have items with 1% they could drop it to 0,1% or even 0,01% (RO players’ll be with me on this)
- more maps/monsters per level: If we have more grind spots and more monster we could have different drops, making a market with more variety, keeping prices on a normal standard, not expensive as hell nor cheaper than a Jellopy.
- Improve exp rate: More exp mean less grinding on the same map, so less people with the same drop selling it on market.
- More unique items per level cap: If we got, idk, a lv1 hat that can be dropped only 200 times per server it would mean that the only way to got it is by killing someone or buying it at market, keeping his price high. This has in mind have unique/legendary items on all levels, not just 175+.
That are just some of the ideas i would use to mantain a good economy on the server, cause if we killed a market with only 5000 players i don’t really know what can we do to keep a good economy with at least 25000 of them.
Any comment is well received 
