Tree of Savior Forum

Map Drop System!

Every monster in an area can have a chance to drop a map for that area. The map is not tradeable and you use these maps to spawn into your own instance version of the map your on with some bonuses.

Example: Paupys Crossing Map

Map Time 5 Minutes
Monster Density +200%
Monster Respawn Rate +300%
Movement Speed +50%

Map mods can be randomized kind of like Path of Exile.

Such as:

+50% Map time
+25% drop rate
+50% XP
+100% more monster

etc etc…

This system would alleviate a few things such as botters taking spots and it would help legit players farm on there own for the low drop rates of certain collections. It would also add yet another element to the combat system. The more the better I think.

Cheers.

EDIT: OR just a map system where monsters can very rarely drop a map and the map completely randomly generates the monster selection but the map has mods like Path of Exile. The maps could be a huge hit with partying. Extra bonus, extra chance at getting monsters you want, randomization… I think this game is perfect to adopt such a system. The map can scale to the partys average level and if solo, scale to the players level. = win = fun

More mods:

Map has 2 blue glowing monsters
Map has 1 gold glowing monster
Map has 5 white glowing monsters
Map has 2 extra bosses

Trust me IMCgames, this is a great idea… Randomized map system at all levels… Incorporate a group find system with it and you have an instant hit.

1 Like

This map system could alleviate a few issues all at once!

One of them would be the fact we need to kill a lot (over 10000) low level monsters that have no value to obtain a monster gem.

Random maps with random monsters that scale to our level would make the monsters have value AND still have a rare chance at dropping there monster gem.