Before leaving any negative comments here, please hear me out first.
A lot of times when you use the skills Heal and Cure of the Cleric Class, you have the trouble of instances[e.g. statues/Aukuras],summons[e.g. zombies] or yourself using up some of the tiles/hits involuntarily.
It’s especially bad if you try to lure monsters into Heal tiles by running over them, resulting in some of them being used up by yourself if you get damaged beforehand/in the process, making Heal less potent for tactical combat.
That’s why I suggest an easy fix for that problem which makes use of a feature that’s already ingame and easy to trigger (by clicking a single button, wether on the keyboard or the controller).
This feature is the target lock function.
For Clerics, this function has close to no use as most skills are either point blank magic circles/instances or melee attacks.
However, if the support feature of Heal[the HP recovery] and Cure[the Rank 1 status ailment removal] are disabled by activating the target lock function, you easily use their full potential to deal damage without having to worry about anyone/anything interfering.
It also helps greatly in partyplay as you can place Heals and allow people to cross them without using them up if they are only remotely damaged, triggering the healing effect at the right moment by switching off the target lock without someone running around unneccessarily using up all the Heals beforehand.