In my opinion this game would be so much better this way. I am tired of all the games with limited bag space, limited bank space, limited maximum gold, limited dungeon runs, limited auction house, etc. Please just think about this IMC. You can still make plenty of money with your cash shop without all of the many limitations.
no, that is a terrible idea
It would be ideal but they canât support the game if itâs b2p granted they have the cash shop but still that would not be enoughâŚ
But itâs a different story if âTosâ had a huge player base like GW2âŚ
F2P will make IMC more money. They already basically did the B2P model by using the early access.
Too little too late, theyâve already established their system and weâre less than a week from launch. You can step âdownâ to F2P, but once youâre at the bottom of the barrel itâs all but impossible to climb back up without either destroying the playerbase or severely upsetting it.
Itâs not as if third party traders donât have money to throw around to purchase the game to do that thing they do so well; not that they arenât already utterly destroying the systems in place to stop them.
Please, not this all over againâŚ
dont worry no one is asking for ur opinion
I donât think B2P is a good model for ToS. It hasnât got enough content to warrant a B2P.
Remember the $50 fiasco? People were raging how they wonât even pay this game if it was B2P at $50. And that was just for early accessâŚ
The fact that the $50 pack sold more than the others tells me that the money wasnât the problemâŚ
Oh really? Thatâs cool, for IMC.
IDK⌠$50 is already B2P price for some games. Itâd be nice to pay once and just forget about P2W, crappy cash shops etc.
But MMOs tend to require a constant stream of money to support maintenance / content patches. So subscription is usually the preferred monetizing method.
Tokens are essentially subscriptions.
Most mmos that still have subscriptions land between $5-15 I believe per month. What is the currently proposed cost for tokens again?
Iâm going to move this to the suggestions category, I believe weâve seen plenty of this opinion shared on general discussions.
I think ToS wonât make enough revenue as a B2P game.
That and changing something like monetization plans at this point of the game is too much too late. Itâs not really an easy thing to change, itâd take time, and people have bought EA packs.
It would just be terrible for the games reputation.
As for most MMOâs that have subs being $5-15, unlike most sub MMOâs, you can purchase them off players in this game. Itâs more freemium if anything.
B2P would be risky, something IMC probably canât afford right now. I would be up for a subscription model, however. But itâs late for it and we have a similar thing in hands.
No this would kill the game completely do you know restrictions are what make cash shop items desirable removing the desirability from the game and you end up with a cash shop that does not sell because if you have what you want why would you need something optionalâŚ
if this was to remove the limitations the game would need to become a subscription based game I personally wouldnât mind that because I believe in supporting the things I love.
As much as Iâd like to see it, 99.9% of B2P games go F2P after a few months to a year. Might as well just embrace it now (although they should adjust some of the paid stuff, as many topics around the forum are suggesting)!
This is wrong⌠you can even have F2P with only costumes and pets that donât confer any stat benefits. The company that does that still even makes a profit and was able to expand the number of employees. See:
Make it like Black Desert Online or Guild Wars or⌠* rambles on incoherently*
Agree with the OP though, I much rather pay and get access to much more content compared to going F2P and then getting locked behind a paywall.