As of the moment, in game effect to indicate a hit when a spell is cast or when a melee hit a mob, the effect sprite is not transparent and is too white.
Its not so much of a problem when your soloing, but when in group especially in dungeon. With all these hits effect overlapping in one spot all you see is a bunch of bright white sprite, as a melee player you cannot see where your char or most of the time the mob your fighting within the bunch hidden under the non transparent “white” sprite and a whole lot of dmg number.
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Make the hit effects more transparent or to something else that allow char underneath it to be seen when multiple hit effect are overlaying it.
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Allow option to turn off dmg number from other party member.
