Tree of Savior Forum

Make attack effect sprite more transparent, allow option to turn off party member dmg

As of the moment, in game effect to indicate a hit when a spell is cast or when a melee hit a mob, the effect sprite is not transparent and is too white.

Its not so much of a problem when your soloing, but when in group especially in dungeon. With all these hits effect overlapping in one spot all you see is a bunch of bright white sprite, as a melee player you cannot see where your char or most of the time the mob your fighting within the bunch hidden under the non transparent “white” sprite and a whole lot of dmg number.

  1. Make the hit effects more transparent or to something else that allow char underneath it to be seen when multiple hit effect are overlaying it.

  2. Allow option to turn off dmg number from other party member.

I’d also like the option to hide other player’s damage. I think I’ve played an MMO with this option (FlyFF IIRC). It reduces lag and it will be especially useful on boss hunts (world boss or mission).