No he is right about that- if that where to get implemented as lazily as other field drops are in the game; it would only be abused by bots and IMC doesn’t have the man power to monitor every server 24/7.
However there are a ton of other ways to make Arkstones a lot more accessible but they all would go against the philosophy of what I’ve been able to deduce from all Korean MMOs.
Just from spitballing of the top:
A better Ackstone system
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A player can either field farm or do CM for a guaranteed ticket to partake on a Grand quest (only 3 tickets can be gained per day, account wide)
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The player gives these tickets in to an NPC in a major town and depending on how many you give the difficulty and end rewards will scale 1 to 3.
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the quest require you to complete 3(1 ticket) to 9(3 tickets) tasks that range from any location pre ep13 to either kill a multitude of mobs, collect set respawnable meterials and/or complete puzzles by traveling from coordinate to coordinate on a map
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The main point of these tasks are that they are completely 100% random thus non-macroable; a player will find these tasks easy but they will need to actually play through them to complete them.
Im even sure a lot of the people reading this can come up with even more random tasks from other games that also have quests or tasks like these but I digress.
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After a player finishes the quest, they are rewarded with 1 to 3 (difficulty dependent) any colored Arkstone shard out of 6 colors which are all tradable on the market. The same NPC can be used to exchange shards to new colors at a 1:2 ratio and a silver cost.
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When a player collects 30(this number could be lower or higher, idk) shards of the same color, they can create an untradable Arkstone depending on the combined color.
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To keep this content relevant after a player has the Arkstone they need, the ticket at the beginning could be used as a trade-in for other useful character progression items like anvils, blessed shards, Brikinite, attribute points- and since you can only obtain 3 tickets per day account wide, its non-mass farmable.
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Just something to note that this probably has some plot hole in the design but I’ve only been thanking about it for less then half an hour, with the criteria that its non-bot abusable and all player progression friendly.
Inc rant:
If I came up with this half-assed suggestion, what in the **** do all the people who get paid working on this game do to come up with the current dog system we have at the moment instead. The only answer is that it would probably go against some maximum profit criteria spreadsheet rule that all current Nexon games follow. If the game feels more like a game then a gambling simulator it isnt doing something right in their case.