Tree of Savior Forum

Make AFK farm a bannable offense and remove all the dupe/cheating/exploits and open a NEW server

Easy way to fix the afk farming: make necro pets die after a few minutes like Bokur if they arent healed, problem solved. It won’t break the class for active players, it’ll just fix the ones who afk all day in quest spots. Demon prison I am looking at you, was so annoying doing the main storyline there with a effing necro in every single quest spot.

Like I said, make the pets die after 3-5 mins like bokur pets do and the necro afk farming problem will go away, or end up gettting alot of accounts banned as they start using exploits/macros/bots, which also helps solve the problem. Also 100k/hr is great silver when your not even there having to do anything to earn it. Hell my buff seller is lucky to make half that in 2-3 hours. In terms of profit, it costs 10 materials to cast a buff, costs 500 to cast aspersion, 200 for bless and 350 for sacrament. So while we make silver while not there, its no where near as fast as necro afking when they can make 100+ silver an enemy.

Honestly I might make a necro myself, I’ll make it on a brand new acct and get to lv 260+ in less than 15 hours played. Won’t take long to get 2 mil to buy a token at 100k/hour afking. Even better that I have 2-3 pc’s so I could run mutiple if I felt like it.

I’d prob build it like this too for easy lving: wiz-pyro2-thama2-necro3. Go full/mostly int to maximize pyro dmg and thama buffs, as hunting field mobs won’t kill the necro summons even with no spirit. Not to mention you can buff your teams attack a fair amount making dungeon runs go even faster.

In regards to afk farming, a good idea would be having random boss monsters spawn from time to time that attacks when a player initiates an attack (summons considered as player attacking). These boss monsters will roam the location for a certain duration and will only drop an EXP Card when defeated.

The best ideia to end AFK farmers is to make real players gain more silver while playing the game. Make high lvl monsters drop a great deal of silver and low the silver drop rate on dina bee farm, problem solved.

This is already the case if you play the right character builds

^ that

You don’t make much doing afk stuff. You want to make real money you go make a rider or better yet a few riders and sprint them through DGs. Back when dina bee wasn’t thick with afkers you’d only get like 150k a night so now that it’s packed it should be much worse. So if you really want to run your hardware hard and spike your power bill… Go for it. But it’d be better for the environment if you just went and bought some TP, sold schoolgirl outfits, and called it a day.

I mean during this come back event I’m not even trying to look up a good method to farm. I’m just clearing 260 with a swell body FF build in 30mins for 2mil off the multiplied dungeon token. Played for 30mins, made more then a necro makes in a week.

oh, there should be no problem changing necros then, i mean, if the profits are so low, then surely nobody would complain if it was made so that they cant afk farm anymore.

All I hear is Orsha is to empty and it needs to merge because I have no one to play with, and your telling me we should merge it and open a new server where it will be more empty? do you want a ponie with that?

In the past i thought necrOmancers afk farm could be a kind of bot. But today i changed my mind. Why ? Lets just put this way, if you make a appraiser, and any other class that make a afk shop to sell buffs and etc. This cant be called bot right? Its becouse theyre using just the skills they have. The class was made for this.
Thinking this way, why should necromancers could be called bot since they are just doing same thing as afk shops? Shops sells benefits AFK and get silver for this, necromancers use theyr shogoth and skeletons instead of shops and keep in a single part of the map stand. They do not run all map around taking of anothers player the chance of drop anything the map could give. So i could say i was an idiot before and now i see necros with another perspective. They have the right to use theyr minions as they please. And its totally fair since shop players so the same.

Let me ask something to people around here then, following this:

Then… why do people defend AFK farming with Necromancers so much? If it was irrelevant there would be no one trying to keep them alive, right?

So that means the gain is good enough for people to come to forums and defend the silver gain, right?

If the silver gain is too low to be worth, no one will miss nor complain if it’s removed. If the silver gain is good, people will complain if it’s removed.

Doesn’t this show crystal clear that Necromancers are making too much unfair silver by doing nothing?

Plus, let me add this. AFK farming attracts bots and similar behavior. Just look after the reset event on Dina Bee and other maps. There’s a ton of Sorcerer auto-potion bots and you can’t kill Necromancers anymore because majority of them are using real bots (if you push them with Ice Wall they walk back, if you kill them they just respawn, walk back and cast the same skills again).

It doesn’t only affects the game negatively by itself but also attracts illegal stuff.

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Some people even brings their own, or a friends oracle to kill someone afk farming, only to steal that spot, and start afk farming themselves

And its pretty wrong to compare a summoner class with a merchant class, besides necros makes way more profit than any merchant class. That alone tells alot.

Id probably have no issue if Necro afk farmers made less profits than merchant classes.

What are you talking about? Shop seller and afk farmer are two different things, they are not the same, one side were helping people by gave us really good buffs and what did afk farmer do to other players? Nothing sir, nothing.

The problem with AFK Necromancers is that they generate new silver without a consistent opportunity cost. Even if you’re doing it on your one and only account, and only during the times you are working or sleeping, it is generating significant new silver at absolutely no cost to you (unless you want to get pedantic about repairs).

Where it is true that shop classes are similar in the sense that they have no real opportunity cost, the most important difference is that they are actually draining money out of the economy in material costs, while they serve as a means for money to change hands. A shop class will never create inflation, and as such will never be capable of harming the game.

If you look at any online game, one of the biggest consistencies you will find is that creating money comes from players entering the world and interacting with various objects (monsters, dungeons, resource nodes, events, etc), that is to say, paying an opportunity cost in actively playing the game. By creating a character that generates new money without attention or significant input, you are perverting the most fundamental building blocks of in-game economy, in addition to creating significant inflation while doing so. Now, Tree of Savior will resist this inflation for longer compared to other games because ‘enhance’ attributes are the stuff of nightmares, but that is not a justification for damaging what is by design a necessary component of what makes a game’s economy work.

So in short, AFK Necromancers, while not actually bots, are so analogous to bots that it is unconscionable to try to say otherwise until IMC straight up says they are a legitimate way to play the game. By utilizing one, you are causing the same problems that bots do, just not quite in the same scope that they are capable of.

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Well introducing more silver into the system (inflation) end up benefits everyone in the end, i’m not sure why you guys are so butt hurt about it. Just hunt HG and sell them to those afk farmer, more silver = easier attribute level up.

I was annoyed by afk farmers too until i realize it just 2 map demon prison and dina, who care, there are like 200 maps out there.

I do saw some afk farmer using bot program though (moving around in an interval and recast skill) those definitely need to be taken care of

Actually no. Afk farming not being illegal does not make any argument against afk-farming invalid, it just makes points invalid that are based on afk-farming being illegal.
Arguments like “they’re blocking low-level quest areas, making it impossible for new players to complete certain quests” or “It generates free silver without players actively playing the game” are still valid.

Excuse me, are you really trying to say currency inflation is a good thing?

In this game yet, you just have to actually to use your head to think about it instead of jumping on the bandwagon “inflation is bad”

This game is one of a kind and the silver sink is massive. New player running dungeon 170 get as much silver as player running dungeon 290 is another part that is way different from your typical game which reward high level players with exponentially more silver.

In an economy, there gonna be supply and demand, if silver in high supply then go hunt the stuff that are in demand. Selling an item for 5 mil instead of 2.5 mil (cuz inflation) sure benefit you in the long run since attribute is the thing that last and benefit your char forever, not gear or silver

There is a reason our real world we are in is in a state of perpetual (controlled) inflation. if the game producer say they are ok with afk farmers, it mean most likely they are trying to create the same effect here, spend your silver now since it worth less tomorrow, and by spending your silver, you sink more of that back into the system plus creating extra demand, thus reinforce the economy.

The worst economy is the one that everyone farm his own stuff and no one bother selling anything.

More silver on the market
-> people are willing to spend more
-> sellers notice that and increase prices
-> items on the market are getting more expensive
Result :

  1. its harder for new players to afford items with stupidly inflated prices.
  2. Since silver drops from monsters to not increase with inflation you’ll get less rewards for the same amount of work (100 silver dropped is worth more in a low inflation economy than a high inflation economy, so in a low inflation economy players are relatively rewarded higher for their time spent playing the game)
  3. Getting higher attributes will actually be nothing special anymore since everyone will be able to afford it effortlessly

How is that a good thing?

The main reason for that real life inflation is because in real life we have finite ressources. That’s not the case in TOS since you can generate free ressources out of nothing by grinding monsters.
And just because we might be in a world of controlled inflation it does not mean that this controlled inflation is a good thing for the normal average person and the long-term future, especially when inflation grows faster than the salary/retirement money of the average person.

That would be a stupid idea since it’ll give future players less incentive to try out this game. What you are describing is not a good viewpoint for having a good future, it’s just a “it’s good here and now, so spend it all now before it gets worse”-viewpoint that focusses on the present and doesn’t care about how bad the current course will be for the future.

All that means is that you’ll be done improving your character much more sooner, which is not neccessarily a good thing because then it’s easier to become bored and there is less to do for you. If you want the game to be easymode for obtaining attributes i won’t argue since you are free to have your opinion, i’d actually like attributes to mean something in terms of long-term character progression instead of just being able to afford it without much effort. So yea, i’d like max attributes to be hard to obtain.

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Ehhh no. Do u even understand the definition of afk? Shops log out of the game, they’re not afk they’re disconected. Besides that, they not contribute to inflation as the necro do.

Unlike afk farmers, afk shops are not generating money out of nothing. That money they get comes from another player.
And because of shop tax afk shops are actually fighting inflation by automatically throwing a certain amount of their profit away as “tax”. Afk farmers on the other hand speed up inflation by generating money out of thin air without the player actually having to play the game.

Oh really? and all that abusive prices i saw next the npc dungeon are just my mind right? Spare me! To me shops contribute alot to inflatin since sellers receive for players just out of keyboard.
And to me they are very annoying becouse they are always above npc dungeons selling theyr precious service!.

As a player u should be free to choose the way you want to play since you do not make use of forbidden programs. Summon minions is a skill made by the developers of the game and they fight for theyr master. This is how the mechanic of summoner work. Just becouse you like to click on your mouse all the time do not expect another player like it as you. If a player invoke minions to farm for him and its a skill made by the developers without any use of forbidden programs so what is wrong with this? Are not this the goal of summon minions? Just think about it.
What make you mad its the fact u need to stay moving to do what u want and necros dont. but its easy just make one for you too!

Necros arent generating money of nothing…are u stupid? they are killing mons inside the game with theyr minions. Its theyr skills. U could say this if they play with any kind of iten or silver generation. So you could say they are generating money out of nothing.

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