Heya all!
Tried TOS in a beta some months back, but didnt play much, just about 1 and a half hour, more or less.
The game has its charms and I’m thinking about trying it, if you guys can clarify a bit of my doutbs, wich I doubt will all be satisfatory, but anyway… just please refrain from fanboyism if you’re gonna give input. Thank you!
1- How is the game concerning “pay to win”? People who constantly spend money get gameplay advantages?¿ And does the future of this game relies on this?
2- How is the itemization? Because boy MMOs suck at it. I rather Diablo/PoE/RPGs and the kind, where we constantly get loot, lots of change and different equipment (rare, unique, etc) that synergizes with skills~abilities of each class, providing specialization in builds.
(Hopefully this game ain’t about those crafting systems that slow/reduce itemization to such a degree that it goes full boring -> basically a lottery for upgrading the same gear over and over, hence repeat.)
3- How is the boting and questing inside the game? Are there choices or is linear, bots can repeat forever and be rewarded the same as players?
4- Concerning balance, variety and builds. Well the game is new and probably imba (unless devs did a superb job), but is there differentiation inside each class, or is it practically all clones going cookie-cutter with the exception of that odd fella?
5- How do you guys see the future, does the company care and is smart when making corrections and hearing the players? Doing change and innovation? Or do you guys feel this was made by people who never played a game in their lives, and kinda clueless due to that.
Thanks for anyone who takes the time to answer. I believe these are the biggest questions regarding any new adventure-MMO type of game nowadays.
Also feel free to point other games that I might like as well, considering the above. 
