Maces are for a long time the only strike type weaponry [you can strike with a Staff,too, if you press the subweapon attack button, and Musket subweapon attack now also deals strike type damage],
which makes it a unique and nice weapon to have against plate armor enemies.
With the ongoing revamps, though, the Mace has lost its appeal to use, as it’s the weakest weapon type and due to the fact that a lot of skills allow you to deal strike type damage even without having a Mace equipped [Sonic Strike and Mordschlag are two examples].
Also, the new maces are split into two factions:
- One handed maces with stats mainly for magic casting
- Two handed maces with stats mainly for physically attacking
The main point,though, is the question why to keep using a Mace, since Rod&Staff are performing so much better on Wizards and magic-based Clerics while Sword/Spear perform so much better on Swordsmen and physically attacking Clerics.
This only leaves Mace for hybrid Clerics [which are pretty rare since not a lot of Classes/builds feature equally viable damage options for both attack types, the physical skills are usually a lot weaker on those Classes {e.g. Druid,Bokor,Dievdirbys] and even here it’s performing subpar.
I think the Mace Class category should recieve a small overhaul so it can compete with Sword and Rod while not taking away their specific “superiority”.
- Mace Class should be unique for having no max attack values.
Mace is the only weapon type where it doesn’t matter with which side or part of the head you hit, maces are formed spheroidic so they always deal the maximum amount of damage.
This is the concept underlying the mace as a form of blunt weaponry.
I’d like to see this introduced in TOS by adjusting the attack of Maces [onehand&twohand] to only have a single value, which should be equal to 100% of the current maximum attack;
E.g.
the current attack value of Skull Smasher (lvl 315, 9 stars) on iTOS is 1031-1140
the new attack value of Skull Smasher would be 1140.
- Mace weaponry should recieve a unique ability/attribute that allows you to always[or at least have a high probability to do so] use your maximum attack value for strike type attacks and maximum matk value for tile-based magic[maybe at the cost of reducing max attack a little, e.g. -15%, if the max attack is > than the min attack value].
This would make Maces a good choice for people that like less fluctuating attack damage but still want to utilize red gems [especially looking at hybrid Clerics here who’re stuck with red gems as yellow/blue/green gems in weapon only boost one side of the spectrum] and those builds that focus on strike type damage but still use Swords/Spears since they perform a lot better [especially Spear with high attack values and bonus damage against medium sized enemies/boss monsters via attribute].