Tree of Savior Forum

Lvl 160 dungeon

Every dungeon i’ve seen so far usually has a long line of people around waiting to enter… the lvl 160 one tho is totally empty on EVERY single channel.

So what’s the catch with it? is it such a bad dungeon that people just skip it and get their exp by grinding only or questing?

I heard the exp there is bad so people would prefer to grind or pop exp cards to get to the next dungeons

every dungeon exp past lvl 50 one is trash :s

Dungeon EXP in general falls off.
I can get comparable exp elsewhere then the 175 dungeon so long as there aren’t other people on the map.
Dungeons are nice in that you’re guaranteed some loot via the boss which

  1. helps Sorcerers/Necros get boss cards for Card fusion.

  2. Allows people to get Gear, good gear that is valuable and keeps you up to date on the power scale.

  3. Give you a place to play with people if leveling maps are full.
    Dungeons are dope early-game where players who haven’t progressed think they’re the holy grail of exp and yet later on you have mobs that give 8k exp compared to the dungeons 3/4k a mob.
    160 wasn’t great but to be real I run instances more-so now because they’re casual places to meet people where you’re not (directly) competing for a spot on the map and 200’s are camping field bosses making it difficult for most people to get any loot off of them.

I think most of the people feeling the dungeon nerf from 5 to 3 runs were justified don’t see when dungeons exp per hour struggles to compete with a good grind on maps where (other people) are not present. EXP does not shoot up significantly in TOS and the same 790 exp you’re getting at level 40 killing mobs in Tenet basement…is what you’re getting from level 160 Bee’s in Dinahs Bee Farm, or you’re getting 900/1000 in other areas many of which have less spawns except for a few elites that give 6-8k in 2nd DP/Roxona.

ATM I’d say Dungeons are more lotteries for loot (excusing 50/90/115/132 especially since 50 loot is subpar) mid-late game and you have extremely limited runs why bother with the 160 dungeon when you’ll get more exp and more money (bar loot distribution issues).
Ended up not doing the 175 dungeon at one point because more practical exp was elsewhere lol.

2 Likes

do missions instead
they scale with your level.

175 and up will give pretty good exp
especially 190 which can be better than the 220 dungeon.

the biggest reason dungeon exp falls of at higher levels is the ammount of runs though, but it nerfs the early dungeons super hard as well especially people looking for those sweet meme daggers

Well already did 160 missions… my problem i that beeing a full support class the momnent i “shine” is in party play… so dungeons, missions and such… if there’re no players to play those dungeons tho my growth and the enjoyment of my game is severly limited… expecially since my experience with grinding parties until now is:

buff - sit - leech exp till buffs end - buff again

that’s the problem with going full support i guess, your way to reliant on others
i would only play support if i had a dedicated party / guild to run with at all times.

is the lvl 160 dungeon really that bad?
i’d want to try it but i never seem to find people for it…