Hmm what do you think i should change in that area ?
Lycanthropy 1
Lightning Hands 1
but
Enchant Earth 8
instead
Statue of Goddess Zemyna 0
but
Carve Attack 14
instead
You do not know what you doing or trolling on purpose. How rude.
What would be your allocation instead ?
easy
You do not know how some classes work. The base functions of them. Stop making guides.
Too much TOS went into your head i think . The best thing about the game is how amazing the art music and vibes is. And the best way for me to enjoy that are RP build. That the point of the guide and i enjoy having advice on the skill trees. I choosed lycanthropy 1 Just because it’s nice to transform yourself . I choosed carve attack instead of zemyna to drop more woods & up your damage .
Okay, but
You should not make guides. You should read guides made by good players.
Well , give me links ^^
There will be many soon and some winners at the website.
see https://treeofsavior.com/page/news/view.php?n=1590
and https://treeofsavior.com/page/guide/
So no guides at the moment ?
Skill distribution is the major issue so far.
I understand and appreciate your intention of helping new players like yourself who are lost and confused what to pick.
In short there is more to swordsman than just perform a desired role play , etc Berserker. Things like consistency with the number of skills ( like you dont want to have too many skills, since you cant press them all) , a good amount of buffs sure boost the entire build itself.
- dont have too many classes with skills, you cant use all of them
- take classes that provides strong debuff/ buffs
- best to have balance of buffs + skills ( and no CD issue)
As for the skill distribution parts, areas where errors i see are optimized selection of skills that either maxed the wrong skill, or doesnt explain the the end user what/how the allocation of skill does.
I will just cherrypick a particular build in my area of experience to correct you:
Frenzied Slash is a skill that jumps in a linear direction at a fixed distance. It has bad DPS due to the long animation it posses as well as a hefty CD of 20s.It serves no purpose outside of PVP context (Escape Mechanism, or aim-shot stun )
Likewise for shield train, another utility skill with equally worse DPS/CD / % to CD ratio that is merely a 1 pointer to cluster mobs in a neat pile if used appropriately. It is also a pvp escape mechanism.
Thanks you for your input, you definetly right about the too many skills. i’ve edited murmillo with your advices