Tree of Savior Forum

Lose of money when you die

I wish they would just add the cost of repair to the silver dropped and leave the equipment alone. . _ .

1 Like

wth…

someone add this to wiki please.

so it’s % or static amount of silver?

What?! I’m 220+ and never noticed this…but if this is true… Well, that will hurt the playerbase a lot. No one will enjoy a game which is punishing more than a repair cost.

That will lead to the mass leave of casual players and also will make high level maps to ghost towns.

+1 - Repair cost is more than enough punishment.

7 Likes

runescape? :stuck_out_tongue:
Id take silver loss over 7-10% exp any day tho lol
Also idk about you guys but repair costs feel pretty negligible at this point

Honestly with no way to bank your money this is a horrible system, I’m sorry but that’s my opinion on the matter. It’d be fair if you could store your silver cause then it’d be the fault of the player but I’ve had ONE TOO MANY deaths cause of lag which I repeat IS NOT MY FAULT but the GAME’S.

If I lost all my silver to BS like that, oh it’d lead to some very nasty responses.

3 Likes

[quote=“dawnintodark, post:25, topic:214109, full:true”]
Honestly with no way to bank your money this is a horrible system, [/quote]Wat… I was hoping there is…
Okay! I’m joining in the complaint train!
I’m sure I’ll have to face 2* maps soon x.x

(or… can I just store my silver? pretty please?)

Yes, there should only be penalty so small it doesn’t even feel like a death penalty. Though I would prefer everyone being invincible instead.

And if possible, make the class changes available too, like from wizard to archer classes for example. Because it would be nice to level up completely carefree and then change it to something more suitable for pvp only.

And I don’t only want but I demand moomin characters being added into this game :slight_smile:

TL;DR: Games shouldn’t have any difficulty or challenges because that would be completely pointless. I can’t stand the idea of there being any risks and need of thinking beforehand :pensive:

If the game had proper optimization and didn’t lag to all hell when you came in contact with a bunch of players, sure why not… Additional “Challenge” doesn’t hurt. However as things stand right now it’s unacceptable I’ve had plenty of deaths that literally were not my fault (Such as skills not working due to lag, or lag getting me killed.) Granted they were only one 1* maps so not that bad.

I skimmed through most of the comments and it seems unanimous that there should be a banking system at our disposal if they’re going to gimp deaths further to drop our silver.

(Otherwise it just feels like they’re trying to push our community ~even further~ into adopting Talt as our new currency :expressionless:)

Even if you enjoy hard punishment, not everyone has endless time you do. Most of us have to take care IRL things and etc. In a game I don’t want to have hard that much hard time.

When the punishment goes over the fun factor, players will start to leave. The only things which will remain: White knights and no-lifers.

[quote=“Athem, post:30, topic:214109, full:true”]no-lifers.
[/quote]Good, you can be sure you’ll never run out of them :slight_smile:

This post was flagged by the community and is temporarily hidden.

Well, I can tell you that even with the current playerbase, Fedimian wouldn’t survive.

So whatever the white knights sais…they can play alone on ghost servers as much as they went. It’s sure as hell I wont kick myself in the face. For example now with the too much punishment above 200+. There is no way that I will lvl up after 220+, cause that’s just too much effort for me.

Then they can merge :smiley:

Mabinogi EU didn’t survive either :dizzy_face: Got merged to NA in the end

It’s a korean MMO after all, it’s made for masos :smiley:
(or ppl who like cute stuff like me?)

Merging servers is the death of any mmo’s. Also, when people discuss about merging server when they are actually just going to move a server to EU and game is about to f2p…this tells a lot.

The good thing that I’m still up for making an alt and I find this fun, but tbh not much content yet.

1 Like

Wth I didnt know this either. I agree that we need a bank for silver if we actually lose money when dying… this is just ridiculous and none of the mmos I’ve played before this had a feature as stupid as this one.

No one dies on purpose so what’s the point on punishing players like this? It’s no way enjoyable feature that makes sense, it’s just another reason for many people to go to private servers in the future. -_- IMC sems to be doing good job at ■■■■■■■ up their awesome game by themselves.

ew wtf i didn’t know this.

Does this apply to missions/dungeons? dang.

[quote=“Darumy, post:37, topic:214109, full:true”]
ew wtf i didn’t know this.

Does this apply to missions/dungeons? dang.
[/quote]I guess any 2+* map where a gem can drop :frowning:

Dwarf fortress: no way to win - countless ways to lose. Punishment is fun!

2 Likes

@Athem Oh boy, here we go again. “I don’t like your opinion, thus whineknight” pseudo ad hominem followed up by doomsday ramble how the game is going to fail and die out once more, because you disagree with some gameplay feature. You’ll never get tired of that, do you? :smile: