Tree of Savior Forum

Lordtingyu's pvp,pve,guild,HG revamp idea~!

before this games loses all players, here are some great ideas to make the games great again!!

PVP~
easy, the most important element that lacks in PVP is TIME DURATION, THE HP BAR OF PLAYERS.
what IMC needs to do is to just add one extra 0 behinds every players hp bar.
eg, player with 14982 hp will have 148920 hp when they are in pvp arena~
these allows players to plan and use their skill in a creative way…CREATIVE SKILL SEQUENCES or atleast make them think that they are using their skills in a creative way.
what i am trying to say is to make all players HARD TO DIE comparing to EASY TO KILL, A 20 MINUTES MATCH INSTEAD OF ONE HIT KO MATCH… players can come up with different SKILLS COMBINATION SEQUENCES

PVE~hunting ground
prerequisite, power balance to all armors and weapons, weapons must be powerful in respective to their rank.
first, make the hunting ground more challenging and dangerous,(more mobs and stronger mob) a proper risk and reward ratio.
second, those players who allow to enter the hunting ground must be below the entry lvl of the dungeon and not higher, eg, hunting ground of lvl 110 only allow lvl 110 char and below to enter.
third, can enter in a team or solo, if upon death, players are unable to enter to hunting ground for the next few hours or so. A CHALLENGES TO STAY ALIVE.

A new enhancement system that revolving around the hunting ground.

the same can be done to the dungeons!!

BLESSED SHARD CAN BE OBTAINED FROM THE HUNTING GROUND, AND NO MORE BORING REPETITIVE SAALUS, IF POSSIBLE.

if possible , implement this system from lvl 330 onward… damages that had been done is irreversible anyway !!

above system can work hand in hand with guild system.

GUILD SYSTEM
Guild system, please do some improvement to the guild system, maybe allows more customization, this games element does not include the pvp, pve aspect, the social customers are a very important element to the whole system.

Guild system should have two mechanisms, the first mechanism should focus on the social customer element , guild is to serve as a platform to help new players and allows players to socialize.

the second functions
is to allow alliances among guilds, and GVG~
as for GVG, instead of dumping all 100 players in a single map, the GVG can carry out in a 10 vs 10 on different map at once. can add in some defense system such as tower that have ice, fire, light, and water elements with different effects.
a defense system that allows players to defense their tower in GVG, where the defense tower can place by Guildmaster in a strategic location, and each tower has different effects that will paralyze , slow down the enemy and etc.

some suggestion~!!! it would be wonderful if guild can have customization features, like changing the castle outlook, expanding the grid !! expanding the territory inside the guild hangout, allows afk shop inside the hangout, and etc etc.

so that guild hangout will be an actual place for casual players to socialize!! and plan their strategy for the hunting ground.
MAYBE ADD A BUTTON WHERE PLAYERS CAN STRAIGHT TELEPORT BACK TO THEIR HANGOUT!!!

Final touch!!
it would be great if u guys can include more themes like , cookies castle, ghost town, flying city, lost world, sexy town, lost world, machine town, pantsu town, and etc!!!

all it takes is just a few line of code , thanks in advance.
PLEASE DO GIVE A LIKE IF U LIKE IT AND U KNOW IT ~~ THANKS
@STAFF_Ethan, @STAFF_Max, @STAFF_Yuri, @STAFF_Amy, @STAFF_Letitia, @STAFF_Ines
your sincere, Guildmaster of GrandCastlenia, Varena.

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That PvP change will just make clerics 10000x more overpowered, especially kabbas. :whitepopolionface:

2 Likes

it does not have to be kabbas, corsair might be 100000 x more overpowered, no one knows what will happen because it does not happen yet xD now pvp is like 1 hit ko , 5 sec match ~ have fun bro

Kabbalist einsof = 9 trillion HP

If clerics dont get killed in 1 hit or combo, they just heal that ■■■■ right up, and then you’re back to square one.

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it is all about assign of value to the variable in coding… just change that value while in pvp , or so called nerf in PVP~ other games did that also, they have seperated pvp system and pve system. in pvp heal might not totally fully heal up the players, while in pve heal skill will fully heal the players

in my vision, what i visualize is team play with plans and strategies , where even a 9 trillion hp can be killed with great strategy and teamwork or team play~

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I would love to have heal be less impactful ingame, or at least some reduction on heal effectiveness after several uses. Extended battles is way more fun than oneshot fiesta, but i fear that it will just make it impossible for lower-geared players to ever kill anybody. Great suggestions though, and i hope we can get some exciting changes for TBL on top of the ones we have coming already. :+1:

Also that warp to guild tower is a great idea to make the guild hangout more of a hangout rather than dilgele farm.

2 Likes

ya, it is something like that i visualized of.

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