There are many, many, MANY suggestion posts on this topic. I would REALLY appreciate any IMC staff or forum contributors to at least take a look at this suggestion because it is a solution to the basis of a majority of the arguments surrounding what appears to the the most controversial part of this game: the lack of player to player trading.
After reading through many many posts on this topic, I have come to the conclusion that most of the arguments for trading are based around the situation of a party member obtaining loot for a class that is not their own. There is a solution for this issue that does not affect any of the other systems currently in play.
Many people have suggested systems that involve loot being shareable for a certain amount of time within the party.
This would prevent gold selling and illegal transactions, while enabling people to share the loot around appropriately without having to jump through several hurdles just to share an item with someone who helped obtain it.
@Staff_Julie, IMC, someone, please take note of the community’s requests and at least respond or show that you are actively listening to us. You’ve done it before, you can do it again.
Sincerely,
The Tree of Savior fanbase