Tree of Savior Forum

Looking for up to date Tank build

Hi,
I’ve been away from the game for a year and I want to start fresh again right now

I’d like to play Tank while being still a bit usefull in PvP as well
This is a build I found that looks interesting, but it seems there’s been a lot of change since the build’s creation

Does someone happen to know a build that’s quite similar and up to date? Also how do I need to allocate the stats in those kind of builds right now, Con/Dex 1:2 or full Con?

Define “tank”. If you mean:

  • protector: you’r in the wrong tree
  • damage soaker: you’r in the wrong tree
  • aggro manager: doesn’t really exist in tos by mechanic design
  • iron carriage with a a cannon on top: you’r in the wrong tree (and possibly the wrong game :slight_smile: -> wolrd of t!@#)

The usual gaming terms don’t all work for this game

Well, “tank” is quite self explanatory, a front liner that soaks up damage and doesn’t die while his pals safely deal damage behind him

I don’t know how it’s called in this game but it’s pretty much a common term used throughout every mmorpg

Regarding what you said, well, yeah I’m looking for a job of protector, damage soaker and aggro manager, just holdin’ the front line while the others do they things you know

I’ll list stuff you want that actually exists (has purpose) in ToS as it is now.

  • soaks up damage
  • doesn’t die
  • protector

Here are the terms that don’t mean anything in ToS as it is now.

  • pals safely deal damage behind him
  • aggro manager
  • just holdin’ the front line while the others do they things

Position-wise, there is no merit to being “behind someone” for safety. In addition, there is no merit to anybody else for you being “in the front lines”. Being in the front lines only benefits you since it allows you to use your melee or short range skills. Nothing more.


Aggro mechanics don’t work. There are up coming changes for [swash buckling] but the attribute: provoke just fails in that regard. For provoke to work, YOU have to already be ridiculous DPS. Provoke multiplies your damage to make it look like you are doing way more damage than you really are. But if this “fake damage” is still lower than what your DPS party-mates are dishing out, they will take aggro.

So to fill the aggro manager role, you need to literally be “top dps” (after provoke mechanics).


That leaves damage soaker, doesn’t die, and protector which do actually exist. All of which are in the cleric tree.

Damage soaker and protector are applicable via paladin attribute: devotion. It allows you to take damage for your party members (just read up on specific conditions). Taking damage for 4 other players is also managable in the cleric tree: [heal], invul, [healing factor], [ein sof], etc.

There are also skills in the paladin tree that buff party def and mdef.

So if you combo devotion with an invulnerability skill, you become a damage soaking protector that doesn’t die.


The swordsman tree over the span of its development has (except for that 1 skill in that 1 rank) always been straight up dps

New changes to shield classes (like Peltasta) in the next content patch will make it much easier to hold aggro and have more tools to manage monsters. For example, Peltasta will have 50x provocation generation. They are also learning new attributes for Swashbuckling to make it more effective.

With nerfs coming to skills like the ice tree of Cryomancer, tanks will be a bit more desired to manage and clump monsters together, especially when monsters in new content (like CM7) hit very hard.

Alright, thanks for the explanation
I’m a bit disappointed since my old character is already a cleric and I wanted to try something else

Regarding what @crevox said, I might still try to build a swordsman if the devs are giving them “protector” tools next expac

So here’s the current problem, in regard to the changes from the next expac, how a more defensive Swordsman build would look like?

Block is king. I personally believe that now after switching to a block cloth set on my cleric. You can go hop3 for 15 [finestra] (omg that block) and the new hop toys (25 hit stabbing is yummeh). Don’t go farming a block plate set. You will be negating a lot of physical damage with block so the plate def won’t do much.

sw1-pelt1-hop3-x-x-x-x

You can end with pelt3-murm2 or pelt3-nobi-murm for burst (murm2 isn’t all that anyway). The new [swash buckling] attribute will require pelt3.

you could also consider:
Spear tank

S1Pleta3Hop2goon3
S1Pelta3Hop1Doppel1goon3
S1Pelta3corsair1Doppel1goon3
S1Pelta2Hop3Goon3 (if u dont want to pull max Mobs)

traditional “tank” style would mean
S1Pelta3Rode3Murm2

Support "tank"
S1Pelta3Squire3Murm2

(the option to be Matador/fencer is there too but havent tested any of them till now)

if u ask me, you should focus on Pelta3 if u want to call urself “tank” because the pull range/amount is the most useful of this class right now.
look at the other ranks and their not weapon bound skills to get the skills u think that suit ur playstyle to create Combos and/or Focus on spear/rapier.
ever seen a Spinning spear tank after swash? - fun at its finest.
Considering goon - u could use all ur skills 1h spear but on bosses or even while Mobbing u simply can swap to 2h spear for more dmg - its up to you to create the tank u want to be!

https://tos.neet.tv/skill-planner#11333aaacc..163f49657585.11213f417a8a516591.114a798595
Good threat and cc, new shield train hits 2-3 times and clumps mob together. You need to invest in AoE ratio for this build. It doubles as DPS in solmiki/cm too but the fact that you need to use 1h Sword really brings down the damage next to any spear murm so If you want really good damage you can drop murm2 and pick shinobi.

https://tos.neet.tv/skill-planner#11333444cc..1a3f49617585.1a243f4a71.114a798595
This build has really high block and and needs less investment to perfom BUT it has less damage than the anterior build if both invest heavy on the char. The pros is that you can use spear, have crit rate from finestra, hoplite medium size dmg atribute so at the start the damage is very good and it is impossible to die on PvE even with ■■■■ gear with this. The con is that with heavy investment it has lower damage than the anterior one because of poor rotation and no cc.

As for the PvP part, the second one is awful (0 cc) it is really hard to hit since murm have no block pen/acc atributes so you have low hp pool next to wizards and clerics and since theres no cc the other dude can just keep jumping (melee hitbox does not hit jumping chars) the second one is ok but you really need to comb the rodel cc. If you want to PvP i recommend corsair lancer. Corsair is necessary for pvp.

This is from someone who played both builds with “endgame” equipments and trans. Murmillo at the end is a sturdy DPS, i never died in PvE but i can’t say the same for teammates so if you want to keep them alive Paladin is the better choice.

1 Like

you could try pelt3cata3goon2 pelt for pull mobs, cata for mobility and depends how you play even a mob control like a murmil, and dragoon for dmg, utility, like dethrone to hold mobs so you can leave and aggro next portion of the map… gae bulg attributes, def zone and atk zone for boss… and they are right… get cloth with stat and block rate in it… it helps a lot for mdef. this build either split stat even str/con, or pure con. cards for equip. blue: nuaele (not sure if armaos is good) (woodspirit card not sure if this is still good), green: either simorph,netherbovaine, or blut red: well you got lots of area skill… why not centaurus to widen your area skills more… violet: succubus (provecation%) or gazing golem, or canceril. it depends what you adjust and what you need. i can only share what i have and know so far… so feel free to consider what i say… and take it as a platform on what you want to make…

isnt succubus kind of the opposite than u want?

Class Path:

Skill Allocation:

https://tos.neet.tv/skill-planner#11337778hh.233555.113a4165.11213f4c518a65.152535.113841586a7181

Stats:

1 str : 1 con

a.) on pike

b.) on shield

Gearing:

Stack gears with STR, CON, evasion as priority, accuracy, DEX and block comes second.

Tested on GW and TBL:

3 Likes

Guild War pure tank and support:

https://tos.neet.tv/skill-planner#1133388ggg

Nice Build Tanzen.

Now u are new hope of swordman class in tbl.

:satisfaction:

1 Like

Hi,

I’m interested in making a spear tank char like the ones you mention with S1 Pelta3 ?? Dragoon3.
Which version would be best suited for what between Hop2, Hop1Doppel1 and Corsair1Doppel1?
I would like to make this char my main.
Can this char compete at WB?

Thanks

it highly depends on what u want to do and like iam not the kind of person going Cookie cutter builds just because they are Cookie cutter.

  • if u mainly want Wb i recomend going Hoplite - shinobi is dps push too but u will loose the ability to go goon3. (Option for rank 10?)

Corsair is for:
pvp purpose - iron hook/keel hauling
farming purpose- jolly roger

Doppel is for:
Aoe dps - cyclone - very funny if u spin like no tomorrow
buff - deeds of valor

the other skills are very optional and should be taken as u like (i personal dont like double pay for example)

so if u want bossing…I think this should be viabel:
S1-Pelta2-Hop3-goon3 (less taunt but more dps)
S1-Pelta3-Hop2-goon3 (less dps but more taunt, this means it mostly will be not as good as the above one at bossing)
S1-Pelta1-Hop3-Doppel1-goon3 (deeds of Valor to push dps, cyclone as aoe Option, high dps focused but low taunt)
S1-Pelta1-Hop3-Doppel1-nobi1- goon2 (future oriented low taunt build… (goon3 rank 10) no idea if this one works as intended

just some notes to leave here:

for future “tank” Pelta 3 will get buffed so i recomend going it 3 if u want high pull/Party Play.

reitari, is using a spear too but Need a dagger in offhand - could be an option
some examples:




Additional note: Dragoon could be exchanged with reitari

Just want to mention that for bossing you probably want Barb1 in the build, Dragon Soar is your best skill.

So many options :smiley:

I always thought that 1 rank in doppel was for cyclone and double pay for farming.
I am quite sure I want to stick to pelta3 and goon3. Since frost pillar was changed I think swash will be very good for future hard content.

About bossing, it;s not the focus of the build obviously, I just am looking for an option that can be viable. Maybe even have a chance with good equipment in pvp. This is because I don’t like to make specialised builds, like have 1 char for bossing only, 1 for farming only, 1 for raid/et etc. I like to make alts for testing builds.

How does jolly roger help with farming? I though for corsair it was that attribute that lets you steal loot from monster is what makes it good for farming?

yeah but the flag drags agro too if i remember correct xD if u want bossing i think u should go hop2 because of the 4hit pirce attribute at hop c2

Thanks for your help.

I agree with you. I’m going hop2. Now the leveling process begins :tired: