I’ll list stuff you want that actually exists (has purpose) in ToS as it is now.
- soaks up damage
- doesn’t die
- protector
Here are the terms that don’t mean anything in ToS as it is now.
- pals safely deal damage behind him
- aggro manager
- just holdin’ the front line while the others do they things
Position-wise, there is no merit to being “behind someone” for safety. In addition, there is no merit to anybody else for you being “in the front lines”. Being in the front lines only benefits you since it allows you to use your melee or short range skills. Nothing more.
Aggro mechanics don’t work. There are up coming changes for [swash buckling] but the attribute: provoke just fails in that regard. For provoke to work, YOU have to already be ridiculous DPS. Provoke multiplies your damage to make it look like you are doing way more damage than you really are. But if this “fake damage” is still lower than what your DPS party-mates are dishing out, they will take aggro.
So to fill the aggro manager role, you need to literally be “top dps” (after provoke mechanics).
That leaves damage soaker, doesn’t die, and protector which do actually exist. All of which are in the cleric tree.
Damage soaker and protector are applicable via paladin attribute: devotion. It allows you to take damage for your party members (just read up on specific conditions). Taking damage for 4 other players is also managable in the cleric tree: [heal], invul, [healing factor], [ein sof], etc.
There are also skills in the paladin tree that buff party def and mdef.
So if you combo devotion with an invulnerability skill, you become a damage soaking protector that doesn’t die.
The swordsman tree over the span of its development has (except for that 1 skill in that 1 rank) always been straight up dps