The issue is that most of the builds I’ve tried across the last year or so have been extremely reliant on consistent cooldowns. Let’s say I play Outlaw for example that until recently has had one of the worst PvE balance streaks. There is no class combination that makes Outlaw perform because Outlaw is not the reason that the entire build performs. Now Outrage passes 30k% easily before attributes and gets a Vaivora.
Things are way different at the moment because they’ve pushed for power creep to deal with lack of variety. Yet realistically builds still only perform if they have some form of consistent damage. I’ve tried Bokor/Warlock/FF, and the thing had CDs that were way too long even for boss fighting standards. Even if I wanted to be creative, the build itself just runs out of gas, plain and simple. That’s not fun when you’re doing any content regardless of CM or bossing, because none of your cooldowns will ever consistently be up. Not to mention Infernal and Shadow Pool not being there which outperform as long as I give up a non-Bokor class.
Anyway I want to avoid that issue for Scout builds because the trap of overfocusing burst is still evidently in the game. A detailed analysis is never necessary, but it helps the rest of the community who google or come back to topics like these. I’m avoiding SR because quite literally I’ve only ever used it for lazy farming, and now there’s some gear barriers to that which defeats the purpose of why I used it. Otherwise I’ve quite literally played everything at the lowest gear standards and haven’t limit tested anything for endgame efficiency (cost was the biggest barrier by far).