I’ve been reading a lot about the different cleric skills over the past 4-5 hours and finally put a build together that I plan to use for the upcoming launch. I was interested in feedback from people more experienced that I. I was more concerned about my finished build then how I was getting there, so ignore the order I took skills in, as it’s probably not the order I’ll eventually take (although suggestions are definitely welcome). The next paragraph of this post will be justifications for some of my choices that I think might seem out of place, followed by a paragraph explaining what I was trying to do with this build.
My Build (outdated)
Revised Build
I plan on going almost entirely spirit, with a bit in con, so I take maxxed aspergillum, aspersion, sacrament, and last rites to make auto-attacks my sole source of damage (aspersion scales with spirit). I’m not sure what the scaling is though between last rights and sacrament, perhaps the 10 in sacrament isn’t worth it (maybe 9 sacrament and 1 monstrance? although more buffs means I have to worry more about hitting buff cap). 4 in revive because that will give it a long enough duration for me to recast before it expires. 5 in stoneskin because I love damage mitigation (and scales with spirit), although I’m not sure if it would be better or not to go 10 mass heal and 1 stone skin. I go for 5 divine might, but I have no idea on how to value the skill, but the other options weren’t amazing so I went for it. I took pardoner as my rank 7 for the extra cleanse, and party magic res (I loooove mitigation, scales with spirit). This choice was made because the utility provided by other options (paladin, krivis, plague doctor) didn’t suit my style or seem as useful as the cleanse\magic res. I have no idea on how to value Oracle as a rank 7 pick, but it doesn’t seem useful enough to me. Dieverby sounds boring, and I just don’t want to use to use it.
My plan was to create a build based around preventing damage to make healing easier and make squishies less prone to dying. With all the mitigation I was willing to drop a few points from mass healing in order to give me some sort of damage (Apersion-last rites-sacrament-apergillum combo) that scales with spirit. The level 15 apersion also gives amazing mitigation on top of that. Both the other mitigation skills (stone skin and magic resist) scale with spirit, making them excellent in this build. So in battle, I focus on keeping up my 3 mitigation buffs, healing, and when that is under control (or when soloing) auto-attacking.
EDIT: Added in last paragraph. Also, every build I’ve seen has basically seemed to indicate that cleric 2 is mandatory, which is literally the only reason I took it. I’m not sure if this is the case. If it’s not, changing my rank 6 from cleric to something else might open a better option for my rank 7.
