Tree of Savior Forum

Looking for comments on my support build

I’ve been reading a lot about the different cleric skills over the past 4-5 hours and finally put a build together that I plan to use for the upcoming launch. I was interested in feedback from people more experienced that I. I was more concerned about my finished build then how I was getting there, so ignore the order I took skills in, as it’s probably not the order I’ll eventually take (although suggestions are definitely welcome). The next paragraph of this post will be justifications for some of my choices that I think might seem out of place, followed by a paragraph explaining what I was trying to do with this build.

My Build (outdated)
Revised Build

I plan on going almost entirely spirit, with a bit in con, so I take maxxed aspergillum, aspersion, sacrament, and last rites to make auto-attacks my sole source of damage (aspersion scales with spirit). I’m not sure what the scaling is though between last rights and sacrament, perhaps the 10 in sacrament isn’t worth it (maybe 9 sacrament and 1 monstrance? although more buffs means I have to worry more about hitting buff cap). 4 in revive because that will give it a long enough duration for me to recast before it expires. 5 in stoneskin because I love damage mitigation (and scales with spirit), although I’m not sure if it would be better or not to go 10 mass heal and 1 stone skin. I go for 5 divine might, but I have no idea on how to value the skill, but the other options weren’t amazing so I went for it. I took pardoner as my rank 7 for the extra cleanse, and party magic res (I loooove mitigation, scales with spirit). This choice was made because the utility provided by other options (paladin, krivis, plague doctor) didn’t suit my style or seem as useful as the cleanse\magic res. I have no idea on how to value Oracle as a rank 7 pick, but it doesn’t seem useful enough to me. Dieverby sounds boring, and I just don’t want to use to use it.

My plan was to create a build based around preventing damage to make healing easier and make squishies less prone to dying. With all the mitigation I was willing to drop a few points from mass healing in order to give me some sort of damage (Apersion-last rites-sacrament-apergillum combo) that scales with spirit. The level 15 apersion also gives amazing mitigation on top of that. Both the other mitigation skills (stone skin and magic resist) scale with spirit, making them excellent in this build. So in battle, I focus on keeping up my 3 mitigation buffs, healing, and when that is under control (or when soloing) auto-attacking.

EDIT: Added in last paragraph. Also, every build I’ve seen has basically seemed to indicate that cleric 2 is mandatory, which is literally the only reason I took it. I’m not sure if this is the case. If it’s not, changing my rank 6 from cleric to something else might open a better option for my rank 7.

I’m surprised you didn’t get Blessing or 1 in Monstrance. Is there any reason for this?

Also, if you’re just going to only get 1 in Deprotected Zone, you might as well throw that point elsewhere. A Lv 1 in DZ won’t help with anything at all.

I’m surprised you didn’t get Blessing:
Generally I don’t like flat buffs (the strong your party the less of an effect they have), and all of the other skills that I took seemed far better than blessing, along with being just another buff towards the cap. There really just weren’t enough points to go around for blessing. 15 points in aspersion was huge for both offence and defense (and I’ll take a defensive% based buff over a flat damage buff any day), mass heal, ress, and revive were needed, and the synergy between last rites and sacrament made it an obvious pick over blessing.

…or 1 in Monstrance:
I thought about dropping a point from sacrament or mass heal for this, but again another buff towards the cap. This was something I was seriously considering though, and is probably a good change.

Also, if you’re just going to only get 1 in Deprotected Zone, you might as well throw that point elsewhere:
I took one point in DZ because I’m going for high spirit, and it scales with spirit, so with one point I figure it still has some use. The only other option is another point in cure which seems pointless.

Thanks for the feedback ^ ^

The use of Aspersion is not mainly for the damage in which scales with SPR. Though getting plenty of SPR does help with Stoneskin, Heal and Mass Heal.

Though, through my experience healing in iCBT2, SPR doesn’t increase the heal output oh Heal and Mass Heal, especially on higher levels, in which people will have over 10 000 hp. But now in this launch, the heal % of Heal and Mass Heal is reduced, maybe it will make a difference. We’ll just have to find out. I didn’t take Stoneskin in the beta so i don’t really know how good the skill scales with SPR.

1 level of Monstrance is advised as even at level 1, it gives the entire party about 30% DEX boost.

Cleric C2 is definitely needed if you’re planning to heal more and I think you should keep it.

The buff limit is 7 I believe, an increase from 5 in the iCBT. If you’re worried of going over the buff limit, you can just get Krivis instead of Pardoner.

If you do get Krivis, I suggest you get it in rank 2.

The SPR damage scaling with Aspersion was definitely an added bonus. I got it maxxed mostly for the 48% buff which seems insane, but then on top of that it’s also a scaling offensive spell that has good synergy with Chaplin.

Yeah, it was my understanding that heal doesn’t scale with SPR at all, which is why I don’t see the point in cleric 2, as the increase from heal 5 to heal 10 is only a few flat points ( I won’t be getting int). Mass heal does scale with SPR, but again the amount is negligible compared to the %heal. I think this is my biggest question really. Is cleric 2 really that essential? because having an entire different class with several useful skills seems like a much better investment than 5 more points in heal.

The class I considered most against pardoner was Krivis, but I really like the SPR scaling magic res buff in pardoner and the cleanse.

Also, I’ll almost certainly grab a point of Monstance and probably drop a point from sacrament after thinking about it more.

Thanks for the input ^ ^

Yeah, the damage is an added bonus but not that much. You’d be better off auto-attacking your way through mobs.

A level 10 Heal gives 10 heal boxes. It certainly increases your heal output. And with Divine Might, the Heal skill will give out 11 heal boxes.

Well, you could always buy Daino scrolls from Pardoners that have Krivis added along the way.

But with aspergillum, aspersion becomes part of your auto attack, doesn’t it? That’s what the skill description seems to indicate.

Ahhh, I didn’t realize that levels increased the size of the heal. This definitely changes things, and I’m guessing this is also why someone else said that 1 point in DZ was useless. I’ll adjust the build for this and the point of monstance and add it to the OP.

I hadn’t thought about purchasing Daino scrolls, great point.

EDIT: I recognize now that “holy water splashing” from aspergillum isn’t the same as aspersion literally being used on every attack. This certainly seems more balanced haha, but I don’t think this effects my build at all, the 15 points seems worth it to me as my goal is mitigation and each point also increased the defense buff that it gives. I think dropping 5 points from sacrament to get mass healing to 10 is probably worth it. I think I’ll also drop simony for discerning evil. I don’t plan on messing around with scroll crafting unless I invest a lot more towards it, and discerning evil at second glance seems a lot more useful than I had originally thought.

i’m still reading through the comments, but i’ve found a major flaw on your revised build:

you can’t get Chaplain on a Priest c2

i’ve read through the comments, here is mine:

  • as a SPR-focused class, you won’t get that much damage out of your AAs, and without Blessing, that number would be a lot lower
  • Blessing may be flat, but as an AA chaplain, you will be able to hit up to 3 times (normal, sacrament hit, and aspergillum hit), this will proc blessing 3 times every attack, if you are wearing Cafrisun set this hit count goes up to 4, and with Enchant Fire this goes up to 5, that would be at least 575 raw damage on a lvl 1 Blessing with max attributes
  • if you’re leaving cure at lvl4, you might as well leave it at level 1, since you’re not an INT cleric anyway, you won’t be able to use it as a proper offensive skill, use it as utility and leave it at lvl1
  • DZ is very good, especially in your case as a SPR-focused build, you should get at least 3 levels on it so you can keep the uptime indefinitely with max attribute on the circle duration
  • if you’re getting a Pardoner, don’t pass up on Simony, get at least 1 level so you can craft Dispeller and earn a bit on the side
  • and lastly, like i mentioned on the previous post, you can’t get Chaplain as a Priest c2, Chaplain requirements are Priest C3 and atleast lvl 125

One question before I alter the build. Bless seems terrible. Besides being a flat bonus, adding points to bless means removing them from something else. The only thing I could see removing points from is either 1. Sacrament, but not only does sacrament give me damage itself, but with last rites it adds even more damage. This would also only get me to 5 points in bless. or 2. aspersion, which also scales with aspergillium to give more auto attack damage, as well as providing a better buff to my party. It seems like removing points from either of these skills for bless would be a dps loss, and in aspersions case a utility loss as well.

In the end, this was meant to be a full support build, so my damage isn’t really an issue, but the aspersion-aspergillum-last rites-sacrament combo seemed like a really well synergized combo to add some damage to the build. If this isn’t the case I’ll probably have to completely rework the build and do cleric 3 priest 3 krivis 1, or maybe invest more in pardoner.

I’d also be curious as to what I can scroll with pardoner, and what scrolls sell well. I’ve been reluctant to do anything with it because all my searches have been inconclusive. I think patches kept changing what was useful and even possible to scroll and it’s hard to find current information. I’ve found a couple bumped posts on different forums with completely conflicting information.

Also, what are your thoughts on resurrection? Are 5 points necessary?

EDIT: Are you saying that bless is good as a one off point? That might not be as annoying. I was thinking it would be impossible to slot in 10-15points and keep the build the same, but if one point is worth it, that wouldn’t be an issue. I updated the build removing 1 point from res for bless as 5 points in res seems like it would hardly ever matter over 4. Also moved Chaplin to after C3 priest. Also took your recommendation for one point in Simony.

  • if you’re too concerned with the skill points, 1 level on blessing would be enough, the only downside is that you only have 40 hits to work with, it could be enough for you but for your party members who can dish out multiple hits on a short duration, it may be lacking, it is a flat increase, but in a party of 5 where all of your members can do multiple hits, blessing would be a huge burst
  • on your build, you won’t be able to craft a lot with Simony, but Dispellers are a good sell for pvp, you can also craft Cure scrolls for yourself to use in emergencies when your cure is on cd, you should google “vyne1 tos mechanics” and learn more about Simony and a lot more
  • i would recommend maxing Resurrection, because unlike Revive, resurrection does not offer an invulnerable state, a player can immediately die right after Resurrection so having more HP after death is ideal

saw your revision, a few things i would change without changing too much on your preferred build:

  • take Chaplain on r5 then Cleric on r6 instead of delaying Chaplain to r6
  • leave DZ to 3 and save that 1 point and use it to max Safety Zone when you get Cleric c2 (you can save skill points even if you don’t immediately get the same class next)

i’m sorry, i forgot that the attribute is unlocked at Blessing Level 3, so you might need to remove more points from other skills

Done and Done. I flopped back to not taking bless. I just feel like it’s really lackluster at one point, and I’d rather just throw the point in sacrament. I haven’t even participated in any of the betas though so I don’t have a feel for any of the skills. I feel like this is really close to what I want to be playing at the very least, and if I play long enough to complete this build, I’ll probably have thrown down money for the $50 pack and have a skill reset. The thing I’m least sure about it the c1 pardoner, but that choice is so far down the list I have time to change my mind at least. In the end I just want to be keeping people alive, so even if the offensive buffs are a little sub-optimal, I still think I’ll be happy with this. Thanks for the help and the heads up on that mechanics guide. I’ve been looking through it and will continue to do so. ^ ^

EDIT: I also just realized that relying on an auto-attack might require some investment in dex in order to get any hits in… woops

yes, that is also a concern, you’ll probably do fine up until 100, but past that you’ll have a bad time, my friend who went AA STR priest/paladin back at cbt had to reset stats because of it when his hit rate at prison(~120+ grinding spot) was too low