Tree of Savior Forum

Looking for class advice (maybe build advice)

Howdy folks. I’m teetering around all of the classes and doing a ton of theorycrafting but haven’t come to anything I’m very satisfied with. In the past I’ve always played hybrids, druid/shaman/paladin on WoW, battle priest, monk, vit knight on RO. I enjoy playing underdogs or kinda unconventional builds. I’ve taken a look at plague doctor but I can’t read any of the skills yet haha.

Has anyone come up with any versatile class builds (utility/damage, offensive tank etc etc). I’m not particularly partial to any c1 class.

Just trying to bounce some ideas around if anyone has them!

You should start with Cleric this class suit what you say.

and This is my Plague doctor build

Not sure about Turn Undead tho :sweat_smile:
Have a good time so far currently level 77 almost got paladin.

Running conviction and the other 1pt debuffs for incineration right? That’s a lot to dump into paladin though X_X. I’ve been trying to build a good melee cleric, seems like Cleric1, Priest 3, Monk 3 is the way to go, or Priest 2 Paladin 1

All here brother!

If you’re looking for PvE/PvP Hybrid Paladin, here’s one that i have been using ever since the first beta (Except Plague Doctor that will be introducing for the upcoming beta testing.)

Here’s the link to my current build + upcoming

Stats Distribution:

20% CON
40% INT
40% DEX

or

20% CON
80% INT

This build is heavy items depending and the reason why i invested 40% of my stats into DEX, because i want to utilizes Smite a long the way (Critical + Dodge + Hit rate).

Even though the damage isn’t that high (PvE: Versus against attribute) but having a decent amount of DEX will provide you a standard skill-set combo for Zaibas/Incarnation and extra hit/dodge rates against most classes match up (PvP/Duel).

Conviction + Debuffs + Zaibas/Incarnation combos will deal a load of damages with a low set of INT.

STR stats is another good option, but you can expend your damage (Physical or Magic) by getting high tier gears + enchantment, which leaving yourself more options with stats distribution.

The class with the most versatility is definitely Cleric. No matter which path you choose between Caster DPS, Melee DPS, or Full Support, they all have the ability to heal and party support in some way.

The Wizard class is also a pretty versatile class where you can build an excellent support/dps. While you have no ability to heal and protect, the class can totally trump Clerics in offensive party support. Linker and Chronomancer builds are really, really good and highly sought after in parties, and you have some dps on the earlier circles you took with it. The drawback of doing so is that your own dps is very, very low compared to the more traditional Magic DPS role, but even taking 1 Linker makes you really good at both.

The Archer path is sort of more role defined as the Range DPS class, though there’s the Rogue and Sapper. The former which makes you a deadly burst melee attacker to compliment your range skills. The latter lets you set traps to compliment your range skills.

Swordsman is the most straight forward. You either go DPS, pick your preferred weapon, and make a build around that weapon. Or go Tank and go the obvious path. The best hybrid tank build is the Hoplite, where you go Petalsta in C2 and become a serviceable tank with both good aggro holding and high single target DPS. You lack a lot of the mitigation skills that a real tank would have though, which are important at the higher levels. You still make a very good dps/off-tank though.

Are there going to be raids and dungeons etc in this game or is it going to be like RO where there were just MVP (World Bosses) that you competed for? I feel like that might be a more defining factor.

That was some really good advice involving Wizard and Archer, I’ve definitely been thinking about Rogue but it seems like it would severely lack in AOE kill ability.

Also it might just be me, but any time I’ve seen an archer video of any kind, (fighting a boss per say), they seem like the weakest of the options. Even at lower levels when I’ve played mine, aside from a low level melee cleric, its been the slowest option to kill.

Right now it’s just world bosses. I’m not sure of their plans on raid-size dungeons and such. They’re already implementing big GvG pvp with the guild tower system.

Archer is pretty weak early but they get much stronger once you hit around circle 4 or 5 depending on build. That’s when you start getting stuff like Broom Trap/Gu Pot/Backstab/c3 ranger/c1 fletcher. Also Archer’s multi shot and swift step starts weak but scales really well with gear.

Probably the reason you see the low damage vs bosses is that many are pierce resistant which is your damage type, and there’s comparatively only a few that are weak vs pierce. Once you get enough damage skills, it makes up for it.

Paladins are Off-Heal Defensive Supports, if you need any help with it, you can go look it up in my topic:
I’m really looking forward for the upcoming Army Chaplin, which is the sucessor of Paladin in the Cleric tree from what it seens.

https://forum.treeofsavior.com/t/paladin-c3-feedback-guide-and-suggestions/123367