Tree of Savior Forum

Looking for advice: Yet Another Zombie Monk

Hello!

I’ve been browsing these forums and r/treeofsavior and the Bokor builds that I’m seeing are either focused on the INT Bokor or just plain outdated, having been written since kTOS Closed Beta.

I’m looking for advice regarding the STR Bokor > Monk. I know, INT Bokor is better. Hex+Effigy is more reliable than Bwa. However, I still want to prove to everyone that the STR Bokor CAN work, it just needs a more skilled player -wink- hahaha.

So here’s the skill build: http://www.tosbase.com/tools/skill-simulator/build/88ylistv7t

And the stat build is 1 SPR every 3 STR. Comments, suggestions and constructive criticism are welcome.


The Gory Details:

Cleric 1:

  • Heal 5 & Cure 1: Because I’m not entirely useless in a party. Just mosty useless :smiley:
  • Safety Zone 4 & Deprotected Zone 5: I opted to max out Deprotect instead of Safety because of my high SPR stat.

Krivis 1: (I’m not convinced that this is better than Cleric 2 or Priest 1. In fact, Heal 10 might be better than all four of Krivis’s abilities… hmm…)

  • Zaibas 1/Daino 4: I think Daino 4 is plenty since I’m not support, so picked up 1 Zaibas.
  • Aukuras 5: Bonfire w/o Firewood is great~ (I’m kidding)
  • Zalciai 5: High SPR stat works great with this ability.

And now, to the meat of the STR Bokor:

Bokor 1:

  • Tet Mamak La 1: is kinda always required…
  • Zombify 5: You cant be a Zombie Monk w/o Zombies~
  • Hexing 5 & Effigy 1: Wait a second! I thought this was a STR Bokor build! Why get Hexing & Effigy? Because they’re great abilities (Just ask those INT Bokors). Also, it helps when grinding for levels~

Bokor 2:

  • Zombify 10: Because Zombies.
  • Bwa Kariman 5: Dance, Zombies! Dance!
  • Samediveve 5: HP & Move Speed for the Zombs are nice.
  • Mackangdal 1: Not sure about this skill, but apparently it works well with Safety Wall.

Bokor 3:

  • Zombify 11: Just enough to max out Damballa (14 Zombs, +1 from attribute).
  • Bwa 10: Dance Dance Dance
  • Damballa 5: Boom Boom Boom
  • Samediveve 10: Extra HP & Move Speed for the Zombs are extra nice.
  • Ogoueve 1: Not sure about this skill.

Monk 1 & 2:

I have no idea yet. Suggestions for Monk builds are welcome~

Ahh a bokor STR monk. Very rare to see. I recalled encountering one and that person use his zombies to do all the dirty work.

If you want to be a decent healer, get rid of krivis and replace it with c2 cleric or something. krivis c1 is plain awful, especially going the magic monk path

My only issue here is connecting zombie dance with your monk skill. I mean, dancing is good and all but spam dancing would be redundant and you might forget DPing enemies.

Bokor 2 is enough, since you’re wasting your ran 5 circle to get bokor 3 instead of turning into a monk.

I’m a level 175 STR/DEX Cleric2 -> Bokor 2 -> Monk 1 currently.
I’m going to give you my input on your class path from my personal experience with this character or other characters.

Krivis

  1. Aukuras : I hate this skill, it’s only useful if you combo it with something like paladin restoration + squire buffs. Otherwise i feel its useless. Especially because making a Bwa Kayman bokor you’ll be relying a lot on moving around, mobility is a must (and the skill stands still on the ground).

  2. Zalciai is good with the crit debuff (the crit debuff is very strong with SPR monk), but honestly, it’s sort of like deprotection zone… You’ll only get to damage stuff that stands still inside the area and that can be very annoying/frustrating. Not just mobs don’t stand still in the zone but also you’ll be facing cooldown issues to throw out zalciai on the other mobs around.

  3. About krivis itself, I would rather pick either priest or cleric 2 for a physical dmg bokor. With cleric 2 you get the really reaaally nice safety zone and more 5 heal tiles (which make a HUGE difference). But that’s it. Fade and Divine might are plain useless imo (i have both maxed just taking dust in my hotkeys).

If you take priest 1, now, that’s a very complicated path. Forget about being a support. With priest 1 you only have enough heals to heal yourself and 1 more person (at most). Blessing 5 DOES help a lot in the early levels (especially because you can buy sacrament from pardoners in town), but it falls off a bit at higher levels. And it’s mostly useless if you have another priest in your party (probably wont be just C1 priest too). I’d say take this path if you want to be more useful solo but less useful in dungeons or any 3+ people party.

Bokor 1/2

  1. Tet Mamak La : It helps you level till you reach bokor 2, but after that, jesus christ, makes me want to reset just to get rid of that skill. The skull deals damage when zombies are far away and the damage depends only on your level vs mob level. It’s usually a joke damage unless you have zombies very far away and you can throw out ~5 or more skulls at the same place (and the mob stands still). It’s really only useful for bosses, and even then, it’s not that useful (bosses still move around sometimes).

  2. Bwa Kayman with STR/DEX is awesome. Don’t let anyone tell you otherwise. The skill deals 1 hit per second regardless of how many zombies you have, which can also be crit hits. The awesome part of the skill is that it has such a nice AoE when you have 10+ zombies and it knocks down constantly when zombies keep trampling mobs. Even if your damage is very low, the crowd control ability of Bwa K is awesome. But the fact it has almost no down-time (same duration and cooldown) makes it a really good sustained DPS when fighting over 10 mobs at same time.

  3. Hexing is not useless for a STR/DEX bokor. The skill with the attribute increases Bwa K damage by 30% (which is really nice). But currently, the fact hexing aims at your own zombies or just sucks at targetting stuff makes it really hard to use. You have a lot of remaining points from bokor 2 so you can either get this or go for mackangal. Each level in hexing also increases it’s AoE attack ratio by 1.

  4. Leveling as a STR/DEX bokor 1 is pure pain. I had my friend level me till bokor 2 and I was completely useless in boss fights. Zombies are terrible against bosses, don’t try to make a summoner/zombie only build without any other method to kill bosses. Bokor 2 is still horrible against bosses but at least now you get to kill other mobs easily (Bwa K is really strong when you first get it).

Bokor 3

  1. When i finished leveling C2 I felt so useless in boss fights I couldn’t take it anymore. If you can handle being useless in bosses up till rank 6, then sure, go for bokor 3. I went for monk as soon as I could to get double punch (which is actually a LOT better than auto-attack without blessing or arde dagger) and I could never regret it. The armor break from hand knife works VERY nicely against a single mob that’s being ganked by your zombies (10+ zombies hitting 300+ dmg each is no joke) and the bleed with double punch makes your single-target damage so much more reliable.

  2. Now, like I said, I didn’t go bokor 3, but, Damballa seems to rely on magic damage and explode your zombies (which can sometimes be really annoying to remake). It can deal a nice damage but you’d be losing out on the 200% magic attack scaling from it (for not going INT bokor).

  3. As for the quantity of zombies, more zombies is always better, but, past a certain point you just can’t keep up your zombies alive anymore. Aukuras can help with that, true, but how long are you planning to stay on the same spot? Cleric 2 heals are not really meant for zombies. You can keep at most 5 of them healed if you heal them smartly. But keeping up more zombies than that is very problematic without priest 2 Mass heals.

  4. Now, this is a bit of theory crafting. But I believe the Large Zombie (70k silver attribute from zombify) can actually damage in area (differently from the default zombies). I believe Ogoueve AoE attack ratio boost to only be useful for those Large Zombies. So if you plan on maxing that attribute (which should cost around 5 million silver) then maybe Ogoueve should be maxed as well. But do remember you’re still losing on the possibility of giving your zombies more STR if you were a INT build bokor (which are usually more suitable for zombie-focused builts).

Monk

  1. As for monk C1, I maxed double punch and kept hand knife / palm strike both at lvl 1 for the armor break / bleeding debuffs. I do strongly recommend you save your points till monk C2 because the skills then will be a lot stronger (energy blast, one inch punch and even stronger double punch). I’m not going to comment on Iron Skin because the fact it doesn’t reflect magic/projectiles is a killer for me.

  2. Deprotection zone has a hidden combo with hand knife. It gives hand knife a straight line AoE which can hit many mobs at same time. I didn’t get it with my monk at all, but yeah, it’s nice to have even just at level 1.

Other

  1. Don’t believe what others say, zombies by themselves can actually be strong. But they will always need a little “push”. When you debuff your enemy with deprotection zone / zalciai / monstrance / hand knife armor break, your zombies will deal a very nice damage to it. The only really annoying thing about making a zombie-master build is that you can’t reliably tell them what to attack. Tet Mamak La doesn’t do it’s job properly and even if you throw a skull on the enemy the zombies will just walk up to it and stand still next to the enemy (or sometimes just target something really far away once they reach the skull). They also really, REALLY hate tree root crystals.

  2. Double Punch and Bwa K is a good combo. You can’t use both at the same time, but, one is really good when you have to kill 3 or less mobs at same time and the other is really good when you have to kill 10+ mobs at once. My Double Punch hits ~1.2k each hit (on crits) and my Bwa K hits around 900 per hit (also crit). Double Punch AoE is really miserable and you’ll miss mobs right next to you a lot. You can, at most, hit 3 mobs at once with Double Punch (more than that is really hard with it’s small AoE). With Bwa K you can hit as many mobs as you want every second and also keep them permanently CCed if your cast channeling doesn’t get interrupted. The overall DPS of Bwa K is better than Double Punch when dealing with many mobs.

Imo use this as a base for such a build:

  • Heal 10 so you can also act as a healer
  • Hexing 1 for the dark dmg attribute.
  • Mackangdal maxed for the invuln, you can counter the dmg part with a safety zone anyway.
  • Samediveve maxed for the +4 move speed buff. With a monster gem + divine might you can get it to +5.
  • Double punc + one inch for the focus on single target dmg.
  • 1 in god finger flick & hand knife for the debuffs. (gff got a +50% strike dmg debuff in ktos recently.)
  • Rest in energy blast/palm strike for additional aoe’s.

R7 is pretty much up to you. monk3 adds more dmg, but kabbalist/plague doctor are also nice options.

A quick little video for inspiration.

Looks interesting. But one question. What is the point to take monk then? You can’t do monk stuff when you do bokor stuff at the same time. I dont see any synergy in this.

You can’t use them together just like you can’t use any other physical offensive skill together but they complement eachother.

If you go bokor monk, you should take monk 3 as Lama is the rumored monk 4 at rank 8. Bwa kayiman damage doesn’t scale too much with levels, only about 400 damage per tick with max attributes. Your main dps will be from monk and cc from bwa kayiman.

For stats, you only need spr and dex at 70-100 for accuracy and block penetration to guarantee bwa kayiman knocks down all mobs, accuracy being most important. Otherwise, rest in str and con. You could skip spr if you find your stats being thinned out too much.