Tree of Savior Forum

Looking for advice with my Shinobi build

This is the build I am looking into at the moment:

Shinobi build

My main concern is that I am not sure if it’s worth taking Shinobi on r7 over Doppel c2 and would like some comments from people who are currently playing ktos.

Some comments on the skill choice over all ranks are welcomed too if you can also include your reasoning for the change. I’ve never tried Swordsman during the cbt, so the build is done purely from reading. Would appreciate if you share your experience with me, senpais.

Thank you in advance!

1 Like

I didn’t happen to play Shinobi but I am familiar with Highlander stuff very well so…

Vertical Slash - 0 points. It’s a piece of junk, bonuses are good on paper but aren’t noticeable ingame.
Cartar stroke - 5-10 points. Charge time goes from 0,5 to 7,5 seconds at lv15, sadly damage scaling is not good.
Moulinet - at least 1 point. Multi-hit skill with bonus crit, too good to leave aside.
Also as I see main selling point is Cross Guard>Kunai x Clones, right? Just FYI pierce debuff lasts 5 seconds.

If you want to be like this guy - why not? Screw Doppel2, after all bugs fixed I may make a Shinobi myself, it seems to have a potential.

Concentrate is bad.
Take bash or trust, you will be able to us ethem with clones too… if i remember correctly.

Take highlander first, then peltasta, easyer early game.
Highlander Rank 2 is enough dps wise.
Rank 3 provides nothing xD…

And crosscut/ Skyliner/ cartar stroke are you bread and butter.
Sadly many people dont use the attributes on it right…
You missed 5 points from shinobi. Take kunais xD…


Remember your dex gives hp to your clones.
But you will need con to survive too.
Full str/ dex builds will go under after level 200+…

Enemys then are often magic or ranged based. 5k hits hurt ^^.

PS: You only got an answer, cause toradora memories~

Thank you for heads up, I didn’t actually pay attention to the cast time for Cartar lv15 :confounded: It frees quite a lot of points on c2-c3, where would you suggest I put them? (updated the build in the first post). Should I put the remaining 8 points into Crosscut?

It’s not that I really want to be a Shinobi, at this point I’m mostly comparing Shinobi and Doppel c2, and on paper Shinobi kinda seems a bit more powerful (also a cute outfit is always nice to have ^^).

I consider switching the order of the ranks depending on the solo / party play, so don’t pay attention to that for now. Modified the build a bit, it’s true that I forgot to spend 5 points on the last rank, thanks :blush:

What would you recommend to take instead of Highlander c3?

Makes sense. I guess putting around 50-70 points in CON should be sufficient for PvE, right? And the rest can be distributed between STR and DEX. Not sure how much DEX to go for tho, there is meant to be some kind of critical cap where it’s not effecient anymore to add more DEX, right?

^^

Critical cap yes.
But more like, enemy acurracy will grow higher. (With 300 Accuracy, you need …uhh how much was the math again … i think around 600 or 900 evasion for 100% doge… need to check on that.)
(and critical resist will get higher too. If you have a krivis with you, that isnt a problem as they have a skill for that)

50~70 points of con sounds good.

But just remember, that str gives you only so much atk. When you’r skills have an high skillatk. If you plan on tanking any damage, rather gain atk from your weapons and buffs. What ratios … that’s to debate, just go what feels right.


For ranks other then highlander 3.
Corsair? Party damage buff jolly roger. And some fun mechanics with keel hauling.
Or get an rank of hoplite for finestra/ stabbing and pierce.
Or anything that will suit your playstyle.

That’s what i will build most likely. As i need to wait a bit for my archer to get enough silver for his attributes and stuff… And playing an offensive tank is fun.

Stat wise … i will go pure Con.
I will get evasion from equip and gems. (a little bit atleast to help me at early levels)
But i will have 3 times the hp at the end of the current level cap.

About migation of damage.
Press C and you will hold up your shield when your a peltasta. Increases your blockrate by a certain amount.
Or use cross guard (more usefull the more str you have or levels).

PS: You need dex as shinobi for the clones to surive a bit on bossfights/ pvp ^^. I never bothered to check how much health these have… from videos.

PPS: Remember that cartar stroke deals multiple hits to one enemy. And Enemys knocked back will hurt other enemys too. You can kill more then possible with it’s aoe atk ratio … i managed to kill 20 at a time testing it out. YOu aggro limit is normally around 10~11. Swashbuckling gives you a few more (+x based on level bonus). And if you got a pet, that can aggro too (if you play solo). Wipe da floor skill … if used correctly.

1 Like

I guess I’ll have to try and miserably fail (if I remember correctly we cannot restat at the moment even through the shop items?). I might try mostly building DEX in the beginning and then just adding to what’s missing.

Will you have enough damage for PvE when going full CON? Or you mostly building for PvP?

That is good to know, thank you for a useful tip.

1 Like

^^

I build full dex on icbt2 run. Till i played fencer back then.
Was fun, as my evasion increases trough skills.

And i afk farmed while reading a book, on egnomes when i reached level 40.
They only hti me so often … and the magic didnt hurt with good mdef equip i bought with my other chars money xD.

And Damage wise.
Look at your skills.
Look at your weapons.
Look at how much atk pure str will give.

279 str trough stat points withotu bonuses and equip.
Will end up being. about 600 more atk.

A sword goes around for 300~500 atk at that level + 100~200 upgrade.
Your level alone gives you 280 atk (1 per level, evasion too).
Then there’s your skills. Zornhau will be my highest dps source (single target) and cyloen/cartar stroke my mobbing weapon of choice.

Surely i will have less damage then a cookie cutter build (about 40% less? Atk. Not damage at the end).
BUt i will actually survive more then 3 hits of an 280 er mob xD…

Makes sense. Thank you very much for the information and expressing your opinion, I will look more into stats and their distribution and see, I guess.

@_Noah
@greenfoxy21

I always kinda felt like Skullswing and Vertical Slash would be better after lvl 200+ when enemy’s start to have over 600 def.
then the extra dmg would be noticable, especially on Vertical Slash if an enemy has 600 def, and you skill swing + veticle slash that should be an extra 1200 base dmg .-.

Because i feel like currently its only weak due to nothing under lvl 170 having more then about 150(ish) DEF, which is about a +300(ish) base dmg boost, so the extra dmg goes unnoticed thanks to your damage variance.

But this is just theory crafting biased on how the skills are supposed to work and the DEF numbers on tosbase…

but it just feels like, an extra +100(ish) dmg on the enemies about where you would get Vertical Slash goes unnoticed because your dmg variance of your Min/Max dmg is usually more then a 100-300 dmg diffrence.
(depending on your class)

Uhmm.

Just a note.
Later on enemys have 200k+ hp.

A combo, that brings 1200 base damage would be good. If not for the fact that it’s not much compared to the hp of the target.

For comparision.
Skyliner gives +100% damage on bleeding targets.
You double your atk+skill atk with it. Around that level you should have 1000~1200 atk easily (more normally when you build cookie cutter).
So a 0 cd skill, which is easy to buff with crosscut. Has an extremly well scaleing bonus with your atk.

And a note. 280 mobs have around 200~500 def ^^.
Might only be usefull against high def players (which is rare, as def scales badly).

ha… 900k on world bosses, and I see your point. But i still feel like Skull Swing is at least worth it.
So you are dealing your damage flat, instead of having it reduced by the enemies DEF.

It only reduces a part of the enemy def altough.

Break Armor is a status debuff that is applicable by a few skills.
(for example cannoners have one, with a chance)
And yes, it helps out doing damage to high def targets.

But mdef doesnt get reduced as far as i know …
And archers have 50% def reducing crossbow attribute …

It will only help you, the tank. Do a bit more damage overall. Or maybe musketers, that don’t benefit from the def attribute of crossbows. (or when archers use twohand bows for bonus against flying types)

It’s still viable. Skull swing that is.
Vertical slash doesn’t do much for you xD.

… atleast if the enemy doesnt have mutliple debuffs on him. A fully stacked boss with debuffs and dots, will give you a nice damage increase for vertical slash. So it might be usefull against field bosses with 2mio+ hp.

Sadly it does not work that way, the bonus damage is static (+200-300 per debuff or so).

Aww… i tought it’s 10% or soemthign alike xD…

Then it sucks.