Tree of Savior Forum

Looking for a PvE Cleric and information

Title says it all. =p

Some background first:

  • My first character is currently level 292, it’s a Wiz 1, Pyro 3, Ele 3, Sage 1.
  • I’m a PvE-only player.

What I like:

  • AoE damage
  • Spells / skills

What I truly hate:

  • Short duration buffs that need to be active all the time.

I’m considering, for my second character, either another damage-oriented mage or an Archer, maybe a Cleric; but I’m completely ignorant regarding Clerics, its classes and builds. So I accept any suggestions. I only know that Sadhu is cute, expelling their own souls. =p

Is there a Cleric not too focused on AA’s, with AoE skills and good for PvE?

Thanks in advance!

Cleric 3 > Sadhu 3 > PD 2 or one of the variants (Bokor 1, Diev 1 or Priest 1 instead of Cleric 3) doesn’t really rely in auto attacks and has obscene amounts of AoE damage between heal bombs, possession, astral body explosion, black death steam and incinerate.

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Sadhu 3 requires you to buff Transmit Prana every 80s though, and it’s a pretty slow animation (except if you jump right after using it to cancel the animation).

Cleric 2 is usually mandatory, for enough heals. It 2 also brings Divine Might, which is a buff that you’ll use every 30-60s. Sounds annoying, but it gives +1 level to every skills of the party so it’s really good. And honestly, after a while, it becomes a second nature using it.
Cleric’s Heal is actually one of the best aoes in the tree too. Cure as well (especially now that it hits flying enemies <3)

Sadhu has a good AoE. Transmit Prana (circle 3) buff does give nice bonus damages, but if you want you can stop at Sadhu 2, you’d still have Out Of Body, Astral Body Explosion, and Possession.
Plague Doctor has two DoTs that hit several mobs, it also has a buff to prevent negative ailments (you don’t like buffs, but this one is pretty useful for a cleric in general~), and in general the other skills are about support.
Taoist uses Charms to cast spells, maybe it could be interesting to you.
Druid has one of the best aoes, and the fun part is at Druid 3 you can turn into a big wolf =P

The big buffers in the Cleric tree are Priest and Chaplain, so avoid them~
Pardoner, Oracle, and Kabbalist also probably wouldn’t be good for you.
Since you seem to like spells and not physical attacks, I guess Paladin and Monks wouldn’t be your kind either ? Inquisitor as well.
I’m not sure how you’d feel about Dievdirbys and the fact they carve statues.

You should check these classes’ skills here: https://tos.neet.tv/skill-planner
See if some of them do seem interesting to you.
And if you have more questions, ask away~

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Thank you both for your suggestions! I’m learning a lot about the Cleric classes. I’ll accept your suggestion, Goldie, and ask about many things.

With regards to Sadhu, how exactly is it played? Is Out of Body kept up at all times, or is it used before / after some skill rotations?

Is Plague Doctor 2 mandatory? Taoist seems like a Rune Caster without all those ultra long casting times. They both consume money to be played, and they both have AoE. The skills’ animations look nice.

When playing other RPG’s (from newer ones such as Pillars of Eternity, to old-school as Neverwinter Nights), it’s not rare for me to do a Paladin. I typically enjoy their lore and their skill sets. In ToS, I guess Paladin builds are STR based, yes? Is it possible to supplement a Paladin with any AoE skills with decent damage, or are they doomed because of low INT/SPR? Are there variations?

I sometimes make a Druid in other RPG’s, too; although mine are always casters, instead of shapeshifters. I’m not sure how viable that concept is in ToS.

As for Dievdirbys, I really, really like the concept and the lore behind the class. The designers created an awesome class. As DanT_00 mentioned, it would fit into his suggestion of a build; although I wonder who would’ve offer more in terms of damage and synergy: Bokor 1 or Diev 1. Bokor has Hexing, which could be used by a Plague Doctor. But if I were to choose another class…

I guess the most important question is regarding Sadhu’s playstyle. The class is unlike anything I’ve ever seen in other games.

Thanks!

I’ll answer the questions about classes I’m familiar with and leave the rest to Goldie.

Sadhus can be built for OoB auto-attack in KTOS, but I believe we need one of the more recent patches for it start scaling correctly with atk speed. However, you don’t need to. You can play a Sadhu mostly around their AoEs, which is what most people do even in korea, I believe. I personally only use OoB when I’m using ABE, when I need an emergency heal with Prakriti or sometimes for the faster movement.

Plague Doctor is likely the best option for a Sadhu if you want to focus on damage because Black Death Steam is pretty huge. A Taoist Sadhu (usually with Miko on Rank 7) trades some damage for more support capabilities and is also pretty nice.

I tested both Bokor and Diev (and Cleric 3) as a Rank 3 choice for my Sadhu during the event. Bokor will add more damage to your rotation in the form of Hexing > Effigy and I must say that even at Level 5 the damage is quite nice because of the low CD on Effigy. It can also become AoE damage if you take PD and use pandemic to spread Hexing. However, I very often didn’t find time to include Hexing > Effigy consistently on my rotation. Diev is a pretty interesting class indeed and they are still quite good even if they were a bit nerfed on the last update. As a Sadhu you’ll be taking it mostly for Laima to reduce the CD on Prana (and BDS if you take PD). It’s definitely very useful, but it will semi-lock you to a general area for a little while. Taking Cleric 3 will mostly give you a stronger Healbomb (with more tiles too), stronger Cure and longer Divine Might.

It took me a long time to decide between C3 and Diev on my final build because I enjoyed both a lot, but in the end I went for C3 because I love healbombs.

As for Sadhu, OOB doesn’t deal that much damage. You use it mostly if your other skills are on cd and to use Astral Body Explosion (ABE can only be used when you’re OOB of course, since you explode your soul to deal damages).
So a lot of the time you won’t have it up.
Now the bad side of Sadhu is being interrupted: any hit that somehow makes your character “stagger” or of course any knock down/back will interrupt your skills. It’s like every other classes, but on Sadhu it can be a bit annoying since it’s a rather static fighting class. The skills’ cd are short though, so even if you do get interrupted, soon enough you can attack again.

Plague Doctor 2 isn’t that mandatory, but most people who go PD 1 go PD2 since Black Death Steam deals good damages, it has synergy with PD 1 (if you do the Incineration + BDS combo you deal extra damages), and BDS also spreads through enemies.

Paladins are mostly STR based, yes, it also has two skills that can depend on SPR but one is a shield and the other one has a long cd so you can’t really build around it.
Paladin can be mixed in other builds, but no matter what it’ll make you lose quite a lot of DPS since it arrives at rank 4, its DPS isn’t really good to start with, and sadly its support doesn’t really make it worth losing damages if you have no clear goal.
Paladin is usually mixed with the other Physical classes, like Inquisitor, because they have good synergies.
I really love Paladin too, it makes me sad we can’t mix it with more classes =/

Druid is actually pretty viable~ It isn’t as strong as it used to be, but it’s still good. But you can also just take one or two circle, even if it’s just for Carnivory, as a filler.

Diev 1 is mostly great for the -20% cd. If you have rather longish cd, Diev 1 is really great.
If you go magical, Hexing would be useful for any of your magical skills, that’s the good part. Nowadays it’s popular to do a Bokor 1 -> Sadhu 2/3 -> PD 2 build, which offers both good support and DPS.
On my Sadhu I chose Diev 1 and not Bokor, so I can have Transmit Prana almost up all the time. They’re both really good, it depends mostly on your build and which one you enjoy the most, really.

Again, thank you both for your answers! :slight_smile:

I’m getting the idea of how Sadhu works; I was thinking the OoB needed to be up all the time. ABE damage seems powerful, the scaling is good. Is Possession used a lot?

Hmmm… If Taoist is more support-oriented, then I guess it’s not for me; although the class seems to have some damage. As for Paladins, it’s really a shame that the class is locked in some patterns. :frowning:

Regarding Druid, how does Druid 3 work? Is it similar to Sadhu, with Werewolf being used for bursts as OoB-ABE, or is it better to be a Werewolf whenever possible?
Is Druid 2 any good?

At the moment, I think I’m biased towards Sadhu. As for the earlier levels, it really is a tough choice.

Yes. Possession is amazing. It’s a big CC and it deals good damages, plus it’s a 20s cd (with a 6.5s duration) so it’s definitely one of your main skills.
ABE is really powerful as well. Sadhu overall is pretty powerful.

I’d say all circles of Druid are viable, they all bring something that can be useful depending on the build… Circle 1 is for an extra good aoe attack, circle 2 improves this aoe attack and brings a good shield, circle 3 increases your DPS some more and brings the Wolf.
I haven’t tried the Druid-Sadhu combo myself, but a few days ago I found a good topic talking about it if you want: Sadhu3>Druid2 or Sadhu2>Druid3?
Except for Astral Body Explosion and OOB you can use all skills as a wolf, so you could use ABE first, then switch to Wolf, use Possession, etc.
Most of the time you stay as a Wolf as long as possible, but being transformed use your SP, that’s the downside of it.

Earlier levels truly is a tough choice, yeah =/ They all can bring something nice and useful to the build.

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Im old school. I still prefer cleric 2 dievderby 3 priest/miko pd2

Thank you everyone for your suggestions!! :slight_smile: By gathering information on Archers, Clerics and Mages, I’m getting close to deciding my next character.

In terms of DPS, Lycanthropy basically serves as filler. If you’re playing it alongside Sadhu, you generally want to use ABE and Possession on cooldown, then use Lycanthropy skills until they’re available again (So yes, you should be in form as much as possible).

The great thing about Sadhu2/Druid3 is that Lycanthropy comes with a passive version of Pain Barrier (Swordsman’s Kockback/Kockdown protection skill) so you don’t have to worry about your Sadhu skills being interrupted. You’re still vulnerable to Stuns and Sleep but they’re rarely a problem in PvE.

I’ll caution you though, Druid3 is much more gear dependent than it was before the big patch. Lycanthropy has fairly low skill factors compared to other Rank 8 classes so the boosts to Physical and Magic Attack you get from high level, enhanced/transcended maces are really important to your overall DPS.

Druid2 is a different animal (No pun intended). Transform has always been a bit underappreciated. You really need to find a monster with good skills if you’re planning to make heavy use of it. @Wurmheart and some of the other Druid players have done a great job of compiling a list of useful mobs to turn into. You can find it in the second or third post in the Druid class thread. Since you prefer to play druids as casters rather than shapeshifters, I think you’d be very happy with the damage Carnivory can do at that class circle.

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Thanks, Timeshadow! I’ll look into the Transform lists. It’s good to know that Druid 2 would satisfy my tastes for AoE and casts. =p