Tree of Savior Forum

List of Planned/Future Changes

Honestly, this skill is the right step in the direction that Pyromancer needs.

Direct targeting, widespread, continual damage which suits a basic mage DPS archetype.

My current problem with Pyromancer is that Fire Wall dissipates very quickly later on, Fire Ball has an awkward gimmick system which you have to play around to make work, Flare needs an overhaul, and Enchant Fire needs some love.

Check here for more info on Frost Cloud. (Look for the Elementalist section.)

The information is based on the datamined skill description and effect. Any C3 Elementalists out there, clarification based on in-game testing would be appreciated!

(That also goes for any C2 Priests about Divine Might!)

For me divine mights “secondary effect” is not ambiguous but totally incomprehensible. All the descriptions I saw is like “we changed the color of this red shirt to red” to me haha so I hope now someone will be able to test it and can give a extensive description that I will understand too… XD

I’m happy that I’m not the only one who thinks Simony gets more and more useless…I’m kinda"upset" or don’t understand why they disabled the scrolls in arenas ( I mean instead of adjusting them a bit )… that already made it a bit more useless and now this… XD I have no idea where they are heading with it but I hope they know what are they doing and I’m waiting patiently…but if they delete it at the end then I will be rly upset… XD ( and I’m saying it like like I actually don’t think I will be a Pardoner xD I just like to care about classes or something… )

They need to replace simony for other new skills, because simony skill can’t be balanced…
Its unfair and nonsense the idea of people allowed to buy and use skills from other classes -_-

At this point they probably need to give the ability to create completely new skills with Simony or it will mostly be useless.

I had a similar idea when they removed Divine Might and Call of Deities from Simony, since if they keep limiting the skill, they might as well remove it.

Allow them to create unique skills or buffs that are only obtainable through Simony.

simony is actually a fun idea

to fix the skill i agree they can do either

  1. provide only unique skills or buffs
  2. add restrictions:
  • level requirement in using scrolls
  • global skill cool down (or side effects using scrolls like not able to move or attack during cool down)
  • add reuse cool down

Correct me if I’m wrong, but doesn’t each section of Fire Wall tick for its own damage?

Which means Fire Wall is absolutely insane on large target coughbosscough

The way I see it, Flame Ground is meant to be that general AoE damage skill that doesn’t have any speiclal bonus to it.

Fire Wall - ^, also the ability to shape the wall as you want means it can be either the AoE grill of death or a really long range wall (kinda makes me want to go do my firewall build in D2 again)
Fire Pillar - a strong damage + CC with the lift up.
Fire Ball - can be moved around
Hell Breath - wall grill someone in PvP with the attribute
Flare - .- .

Yeah you’re right on all of the skills being how they are but Fire Wall would have to hit all of its ticks on a single target to do that much damage (I’m not sure if you can even get all the ticks with 8 walls on even a boss) and even then, the duration of the Fire Wall is a static 15 seconds.

That’s really my only gripe with it since it doesn’t do any AoE damage at all, I consider it a Deterrent CC … for PvP since PvE mobs just walk right through it taking maybe only 1 or 2 ticks of damage. Bosses… as I stated above, would be okay I guess but hitting all 8 walls and all ticks would be hard imo.

Plus as a mouse user, it’s REALLY hard to make a wall with different shapes since you have to click them individually instead of just directing it with movement keys.

[quote=“rofldat, post:30, topic:40871”]
Correct me if I’m wrong, but doesn’t each section of Fire Wall tick for its own damage?

Which means Fire Wall is absolutely insane on large target coughbosscough
[/quote]Fire Wall has a maximum number of hits as a whole, not per tile.

Leveling the skill increase number of tiles and max hit count, but if the maximum number of hits is, lets say, 10, and you only used 3 tiles out of 6 to reach that, all other tiles will disappear.

Are you sure it’s as a whole? :confused: when I was testing it, the walls disappeared one by one when they hit enemies for the amount said on the skill. (then again I didn’t specifically test it and it could have changed since iCBT)

Reseted my build to test it (replaced it before for Flame Ground, which is really good), and I was wrong. :stuck_out_tongue:

At level 5 Fire Wall has 3 tiles and the skill description says a total of 7 hits, but actually each tile can hit 4 times before disappearing. (that 7 has no meaning whatsoever, may be another visual bug tho, like the “0 damage”)

Having more than one monster on the same tile will consume it faster (no AoE damage, each monster will count for the maximum number of hits).
If the monster is placed between tiles it will get hit by all close tiles, consuming maximum number of hits from all of them too.

Probably (lazy to test more, reseting builds is boring and I have done too much of it… :c) this maximum number of 4 hits is default, and leveling the skill only gives more tiles (every 2 lvls) and base damage.
The only change FW got after iCBT ended was the reduction of cooldown, to 45 seconds.