I’m currently a lv 51 Wiz1>Cryo1>Linker1.
So far i’m loving it, Joint Penalty is a great skill for singletarget skills, especially if they have splash damage (like Energy Bolt), however i’ve noticed that some skills, like Flame Ground are not doing the double/triple/whatever dmg provided by Joint Penalty if all monsters are hit by the same aoe (like Flame Ground)).
I’m not sure if fire ball doubles the dmg if both linked monsters are hit by a fireball (too bad there is no damage chat log).
Before deciding what future classes i’m going to do (my plan was Wiz1>Pyro1>Linker1>Ele3>Warlock1, but i’m flexible, as long as it’s fun) i’d like to know which magician (aka wizard and the following classes) skills greatly benefit from Joint Penalty? I guess Electrocute and Psychic Pressure are still affected by Joint Penalty.
Could anyone provide a list of all magician skills that still greatly benefit from it?