Ok, so from the previous balance talk here, we know that Barbarian’s Warcry is going to receive a boost to extend debuffs for up to 10 secs at circle 3:
- Circle 3 Warcry debuff attribute: debuffs applied by the casting character will last 1 sec longer per attribute level on enemies affected by Warcry (maximum level 10)
So which swordsman debuffs are worth extending? I’ve listed out some that come to mind:
PVE:
Best debuff:
- Serpentine (Barb 3 > Dragoon 2)
Very good debuffs:
- Spear Lunge (Barb 3 > Hoplite 2)
- Cleave (already in Barb 1)
- Slithering - Additional damage (Barb 3 > Rode 2)
- High Kick (Barb 3 > Rode 3 - sadly this will put u in rank 8 so not good)
- Zwerchhau (Barb 3 > Doppel 3)
- Lunge (Barb 3 > Fencer 3)
- Attack Coquille (Barb 3 > Fencer 3)
- Balestra Fente (Barb 3 > Fencer 3)
- Dethrone (Barb 3 > Dragoon 2)
- Headbutt - Additional damage (Barb 3 > Murmillo 1)
Other good debuffs:
- Umbo Thrust (Barb 3 > Pelt 3)
- Skull Swing (Barb 3 > Highlander 3)
- Crosscut (Barb 3 > Highlander 2)
- Pierce - Bleeding (Barb 3 > Hoplite 1)
- Targe Smash (Barb 3 > Rode 1)
- Shield Push (Barb 3 > Rode 1)
- Shield Bash (Barb 3 > Rode 1)
- Montano - Slow (Barb 3 > Rode 1)
- Keel Hauling - Bleeding (Barb 3 > Corsair 1)
- Serpentine - Bleeding (Barb 3 > Dragoon 1)
- Evade Thrust - Bleed (Barb 3 > Murmillo 1)
PVP:
Best Debuff:
- Iron Hook (Barb 3 > Corsair 1)
Very good debuffs:
- Stun (Any class capable of stun - longer duration = easier to land with warcry)
- Joust (Barb 3 > Lancer 1)
Other good debuffs:
- Langort - Blocking (Barb 3 > Pelt 3, hard to land)
- Crown - Reduce (Barb 3 > Highlander 1)
- Cross Guard - Extend Stagger (Barb 3 > Highlander 1)
- Spear Throw - Bind (Barb 3 > Hoplite 2)
- Zucken - Shock (Barb 3 > Doppel 2)
- Dragon Soar - Shock (Barb 3 > Dragoon 2)
- Mokuton no Jutsu Bind (Barb 3 > Shinobi 1)
- Crush - Gear Destroy (Barb 3 > Lancer 1)
Note: Some debuffs work well for both PVP and PVE, the categories are just in general.
If I’ve missed any debuffs please let me know

