This is the one i’m using for worldbosses and soon for velcobro: an all-rounder build able to do decently in all content (challenge 7 to Velco and WB).
Pelt 3/ hop 3/ murmi 2
It enhances your durability with a high block value and high defenses. You are also mobile with a sprint buff and up to 3 different charges letting you getting in and out.
The damage output is really decent for all the content.
For hoplite points, you can take 13 in stabbing and 1 on long stride to maximize both your damages and your mobility. You can also take 9 in long stride and 5 in spear throw to maximize your aoe damages and CC (bind and stun) to improve your usefulness in challenge mode.
For pelt, i don’t like buff without 100% uptime so high guard with 1 point to enhance umbo blow damages (one of your strongest skill after a block).
Swapping Murmi 2 for Retiarius is also an option to enhance your pierce skill against mobs. Sadly without circle 2, your nets aren’t working on bosses. It is also a good way for the Pelt3/Rodelero3 builds to get an access to the spear.
I’m not a fan of Shinobi and it is still an option but you have to bear in mind that it has been nerfed quite a lot.
Pelt3/rodel3/shino/murmi are in a bad spot, first because the clones aren’t taking any advantage of any attributes or any debuffs (Cassis cristas, high kick, headbutt debuffs and lethargy) and secondly because you don’t have access to a spear.
Shinobi are still viable without any doubt but feel stronger on doppel and fencer whom have more skills than the skills copied by the clones to use when bunshin is in cd.
Peltasta got improved a lot so it won’t be changed in the near future anywhere. We already have on Itos the guardian buff and the damages improved by shield defense value.
Hope it helped you a bit.