Hi.
So, I feel like this game introduces you one of the many latest “quest your way thru” , where you basically do quests, advance on maps, play your instanced dungeons , and level up. After all the easy (but not short, it does take time) leveling, by reaching 160ish, you suddenly find yourself on an entire new old-school grinding game where a single level might take several hours of partying on a same spot.
Number of quests (and exp cardsa) decrease A LOT, all too sudden, and you might not even have “started” your “build” yet (in my case i was aiming for necromancer, for example, still not there).
So…I’m not sure if this is meant to be the old-school eternal grinding kind of game, or maybe its just on an early state and higher maps will eventually be given around as many quests as lower ones have?. In any cae I feel like the continuity needs to be worked on. You don’t get to grind many levels an hour to fewer levels to one per hour to hours to days…you suddenly go straightwoard to grinding at several hours per level.
That’s just how I feel it, no more and no less o.o;
