Tree of Savior Forum

Leveling gap (170~186). Should it exist?

Numbers may vary.

I’m not really criticising blindly. I just wanna discuss about it a little. For many people, there is a leveling gap that starts at level 170-ish, lacking quests, lacking good grinding spots (compared to other level gaps) and lacking good dungeons for XP Farm (also compared to other level gaps). I, myself, have went through it twice. So, yes, it’s manageable. But should it be like that?

I mean. Alright, stocking XP Cards is a thing. But basically, isn’t it just borrowing time? You’ll level slower as you progress while holding cards for the 170 gap, where you repay all that slow leveling time with some fast pace. Honest question here, if someone knows why would it make it faster (considering I did that the second time and felt it to be the same as the time I just used the cards) please do explain.

And even so, isn’t it bad that we have to deal with that issue ourselves, instead of more quests being enabled or even more repeatable quests (easy way to fix it)?

I have no problems waiting, since I play (or try) online games since dial-up. But I have been wondering what you guys/madams/assault helicopters/patrick think.

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I have absolutely no idea what you’re trying to say. Yes, there is grind in the game. Welcome to MMO’s.

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What I mean is basically: You quest, run dungeons and level up on a pace known to MMORPG’s since 2000-ish. Which is, I repeat, quests while dungeons while missions while daily to-do’s.

But at level 170~172, all the grinding resumes to having no quests, and you go back to 1990’s MMORPG ways, not because it is meant to be like that, but because they don’t seem to be aware or do not care if their own questing system has a enormous hole in it.

YES, grinding is part of it. But that’s not intentional. It’s just a hole not meant to be fixed (no quests, no good grinding spots, no good dungeon XP) either because players defend it like some sort of genius-play or Zeus knows what.

I don’t know where you got that from, but it got fixed with 145 indun and exploration cards.

you ask the question why exactly? you already know it shouldnt exist… you know it does. but you want a discussion about it why?

200 and never experienced a grind… :frowning2:

There’s no grind before 210.

that is completely dependent on when you log into the game.

if you are a guy that logs in after midnight every night because you work 3rd shift somewhere, you will never find a dungeon party… 50-280.
period. most every night past that time you can spend 2 hours in a que and not find a single group. EXCEPT for mission. they fire off every few minutes at all times of the day.

so when you come at someone saying you can get to so and so lvl easy just do your dungeon runs. thats literally NOT a possibility for some players… … you cant just assume everyone logs on when your logging on, to share your experiences.

Are you gonna complain about not having enough time to play the game next?
The problem is you, not the game.

I was wondering if is really necessary keep all your lv 7 and 8 cards now. I made 2 characters and did the same process that is keep your cards until 170-175 and use them reach 186. But i feel i’ve been fooled by the guides.

@please @brandoncotten Alright, just wanted intelligent input and being able to understand properly. Maybe I just tried it on the wrong community. I stand corrected, as maybe it was my fault for the leveling gap. I am sorry. I will not try to open any discussion like that again. I was led to that gap explanation by the reddit community (including a leveling guide), players in game commenting, friends commenting about it also, and my own experience.

@brandoncotten (Thanks for confirming it though, I’m not accusing anyone of anything, or trying to be unpolite)

@harmonia thanks for the input, interesting to know. I’ll search new ways then.

On icbt2 we didn’t have exploration exp cards, the 145 dungeon and nobody did the Siaulai mission. So there was a pretty big gap, but now it’s non-existant.
You just had old info and that’s fine.

i think its all relative to how you are playing… maybe you are spending more days reaching those lvls than the ppl that come up with the guides… so you have more dungeon runs than they do… its all relative you know.

the gap is still there.

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Yes! I also got that feeling. It’s like just borrowing time.

@please according to reddit, Facebook and some other media, the gap is still there, although it is indeed not as bad as iCBT2.

You can optimize exp card gain by simply saving them for when there’s no good dungeon or grinding map available… since there’s an exp penalty for fighting underleveled monsters it makes no sense to use EXP cards at those level ranges and instead try to squeeze as much exp as you can from other sources instead. It’s not rocket science. You can easily jump from 160-178 from cards and it takes very minimal grinding on places like DP2 or Bee farm combined with the 145 dungeon to get to 155-160.

There is no such thing as ‘grind walls’ anymore until 200-210+

I wouldn’t go that far. There’s definitely a grind from 140-160 if you’re looking to skip the 160-175 gap (or a grind DURING, if you use your cards before) and 170-186 is another grindwall. Dungeons and missions aren’t great at that point and closing the gap isn’t easy… many of us save cards to jump to 210 as soon as the 190 dungeon stops giving good exp, in order to start grinding at truffles.

There’s also the fact that that most of us who started early got our fair share of instance resets and exp tomes as compensation, so people starting now don’t have that advantage. I’m sure some people got lucky and manage to fly though those grindwalls by just doing whatever they felt like doing at the time, but there are enough people who agree that it’s a grind that it can’t really be dismissed, moreso for non-token users who don’t even get the same number of dungeon runs/missions runs to boot (less exp per mission and dungeon, less runs, etc).

These grindwalls are a bit rough and IMO very clearly there. On the other hand I don’t think they’re necessarily UNFAIR (like varuna said, this is an MMO). I like that it’s not smooth sailing to the upper 200s, because making it that easy would kill all of the prestige.

Actually using cards is pretty easy, then there is no gap.

Check if mob is NOT higher than 10 levels of you
Check if mob is NOT lower than 5 levels of you
if you are within that level range DONT use cards, if mobs to high check the map on all pathes available, if none available use cards.

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Thanks for the hints, sir/madam.

I’ll try it out again when I create a new one.