I’ve often discussed this with my friends about why Korean MMOs never take off after initial launch, something that plagues Tree of Savior as well. The amount of game systems that gets added to the game through content patches to enrich the experience for concurrent players are being layered upon each other without much thought and when newer players get introduced the sheer amount of power progression and in-game features overwhelms you.
What ends up happening is that the developers digs a deeper and deeper hole by adding more and more features and unless you spend a large amount of effort or get friends to help you learn the bloated game people will just quit before they even reach current content. Naturally what this leads to is a stagnating playerbase that gets smaller as time goes on, because while you are pleasing the current playerbase there will be a natural fall off of players slowly leaving for other games, further discouraging newer players when activity is a big selling point these days.
There are catch-up rewards for new or returning players but done in a very ham-fisted way, trivializing leveling by giving you a max level card upon your first login takes away the players ability to naturally learn the game and it’s mechanics through level progression further adding to the confusion of the already abundance of game mechanics.
I wanted to make a list of things that the players have to learn just to get going in this game, before you read this list I want you to know that I don’t want to remove all of these features, just reduce them or merge them with other features.
In-game Features
- Assister
- Fishing
- Achievements
- Housing
- Companions
- Exploration
World PvE
- Bounties
- Reputation
Instances
- Challenge Mode
- Field Challenge Mode
- Assister Challenge Mode
- Singularity
- Dimensional Collapse Point
- Uphill Defense
- Level Dungeons
- Legend Raid
- Weekly Boss
- Heroic Tale
- Blockade
- Joint Strike
- Entry Vouchers
- Additional Reward & Multiply Tokens
PvP
- Team Battle League
- Guild Territory Wars
Class and Skills
- 3 classes per character
- Vendor Classes
- Class synergy
- Secondary Stats
- Attributes
- Common Attributes
- Arts
- Mystic Tomes
- Skill Gems
- Attack Properties
- Hidden Classes
Items
- Crafting
- Cards
- Gems
- TP Shop
- Exchange Shop
- Beauty Shop
- Vaivora Coin Shop
- Boruta Medals
- Mercenary Badges
- Gabija Coins
- Popo Shop
- Market
- Item Dismantlement
Gear and Power Progression
- Item Enhancement
- Item Transcendance
- Item Evolution
- Item Enchantment
- Item Awakening
- Head Accessory Enchantment
- Ichors
- Ichor Registration
- Item Sets
- Goddess/Demon God Fixed Ichors
- Accessory Registration
- Weapon Ichors (Vaivora Vision)
- Stat Re-rolls
- Ark
- Seal
- Giltine Crown, Gems, Breath of Power
- Socket Management
- Aether Gems
- Cards, Album, Upgrades
- Legendary Cards
- Goddess Cards
I left some out because they didn’t fit any of the categories but you get the idea. For us who have played the game before and at the moment we all know these features and we’re used to them. What I want you to imagine is if you’re a new player and you want to learn how to play this game this is way too much and this is all ontop of a game that has incomplete or wrong translations, classes that doesn’t work, bugs since day 1 and no QA team.
I want to like this game, it has a certain charm to it and it’s like no MMO out there. But the amount of things wrong with the game makes it impossible to speak admirably about it and suggest it to friends, there is so much untapped potential but the priorities are all wrong. Simplify the game, remove or merge features and make the game friendly for newer players.
Edit: Fixed the list a little