Tree of Savior Forum

Let's talk about Mission and Dungeon

So after 2 weeks of playing, I find that the only incentive for logging in to this game each day is to spend 30-45 minutes queuing up for matchmaking to enter 2 missions and 2 dungeons, then log out.

The whole process takes at least 3 hours and leaves me, a person who works, with no time to do something else.

I wish I could just log in and kill random mobs in some random maps and sometimes get super rare drops but this game punishes me with awful spawn rate and laughable exp from normal mobs. I feel forced to do daily missions and dungeons in order to progress.

I’m not sure what purpose normal mobs in this game serve when you progress with quests, exp cards and dungeons.

This is MMO why am I queuing up in this Mercenary Post instead of going out and kill stuff in the vast world?

Shouldn’t these people be out in the fields?

3 Likes

a solution that i alredy sugested is to cap the instances weekly, so u could quest and in the weekend spend more time doing missions and stuff.
or they could cap weekly AND limit 2-3/day except weekends…

but i feel the same thing, when i get home i have like 2-3 hours to play and the only thing i do is missions/dungs. my main is like 20 levels more than quest maps…

They should remove the caps and limits and just fix the spawn rate. That way the people that want to level through grinding dungeons can and the people that want to grind on maps can without a map feeling empty due to terrible spawn rates.
More ways to play and less limits is always better than more restrictions or caps.

Missions and dungeons are just extras in-case you hit an exp wall due to bad planning. Dungeons have rare drops aside from talt.

There are maps later that provide good exp (more than missions) that you need parties for.