Tree of Savior Forum

Let's discuss auto attack builds

I’ve been playing around with melee auto attack builds and I’ve came to a conclusion that they are absolutely pointless. Let me elaborate:


Scout - Double Attack - Swords, Daggers and Pistols
Temporarily increases your critical rate. Subweapon basic attacks have a chance of applying as multiple hits.

Critical Rate: +20%
Additional Damage: 25%
Multi-hit Chance: 40%
Duration: 300 seconds


Corsair - Double Weapon Assault - Swords, Daggers and Pistols
Allows you to quickly connect main weapon and subweapon attacks. ​Connects main weapon (one-handed sword) and subweapon (dagger, pistol) attacks with no delay.

Additional Damage: 105%
Duration: 300 seconds


Corsair - Brutality - Swords, Daggers and Pistols
Applies a buff that increases the damage of your Pierce and Missile attacks.

​Pierce and Missile Attack Damage: +20%
Duration: 300 seconds


Corsair - Jolly Roger - Swords, Daggers and Pistols
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 100 activates a fever buff that grants additional damage to physical attacks.

​Flag Duration: 30 seconds
Physical Attack Damage: +40%
Fever Duration: 10 seconds


Thaumaturge - Quicken - Swords, Daggers and Pistols
Temporarily increases attack speed for you and your party members.

​Attack Speed: +165
Duration: 120 seconds


Thaumaturge - Swell Hands - Swords, Daggers and Pistols
Enlarge the size of your and your party members’ hands to momentarily increase maximum physical and magic attack. Characters with a subweapon in their left hand have their subweapon attack increased.

​Maximum Attack: +292
Duration: 300 seconds


Enchanter - Enchant Lightning - Swords, Daggers and Pistols
Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster’s DEX.

​Lightning Property Additional Damage: +1010*
Duration: 300 seconds


Enchanter - Lightning Hands - Swords, Daggers and Pistols
Applies an additional Lightning-property attack to your subweapon basic attacks.

​Additional Lightning Skill Factor: +36%
Duration: 300 seconds


Enchanter - Over-Reinforce - Swords, Daggers and Pistols
Increases the enhancement values of subweapons equipped by you and your party members by a value equal to skill level.

​Enhancement Values: +5
Duration: 300 seconds


Assassin - Hasisas - Swords, Daggers and Pistols
Drink a Hasisas Potion and increase your basic attack speed. As a side effect, the potion continuously consumes your HP.

​Basic Attack Speed: +255
Reduces 1% HP every 10 seconds
Duration: 300 seconds


Schwarzer Reiter - Limacon - Pistols
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

​Duration: 300 seconds
Pistol Basic Attack Damage: +100%


Bullet Maker - Double Gun Stance - Pistols
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you become able to use Bullet Marker skills.

​Basic Attack Damage: 113%
Basic attack changed
Maximum Level: 5


Bullet Maker - Tase - Pistols
Fire an electric bullet into the enemy’s body, causing the target to take additional Lightning-property damage when attacked.

​Skill Factor: 166%
Duration: 60 seconds
Duration: 10 hits


Bullet Maker/Schwarzer Reiter - Revolver Mastery - Pistols
Grants 5% chance of applying an additional hit when attacking with a [Pistol]​


All in all, there isn’t a single buff in the scout tree that isn’t usable while using a pistol, so why even bother with melee range? Double Weapon Assault isn’t worth arguing over, unless you are somehow able to time your main/sub weapon combos perfectly, but you would have to forsake either the Double Gun Stance (even though you could technically pull it off with the Double Gun Stance) or Limacom for it. Limacom doubles your damage and enables your to spread your auto attacks, but comes at an SP cost, Double Gun Stance seems to have 0 drawbacks, and essentially doubles your damage (as far as I’m aware you can get multiple triggers on a single auto attack).

So unless they change the Double Weapon Assault into something completely nuts, I don’t see a single reason to put yourself in melee as an auto attack build.

Arguably the best auto attack build: https://tos.guru/itos/simulator?build=eyJqb2JzIjpbIkNoYXI1XzEiLCJDaGFyNV84IiwiQ2hhcjVfMTIiLCJDaGFyNV85Il0sInNraWxscyI6eyI1MDAwMSI6NSwiNTAwMDQiOjUsIjUwMDA1Ijo1LCI1MDcwMyI6MTUsIjUwNzA0IjoxMCwiNTA3MDgiOjEwLCI1MDgwMSI6MSwiNTA4MDMiOjE1LCI1MDgwNCI6MTAsIjUwODA1IjoxMCwiNTA4MDYiOjUsIjUxMTAyIjoxNSwiNTExMDUiOjV9LCJzdGF0cyI6eyJDT04iOjAsIkRFWCI6MCwiSU5UIjowLCJTUFIiOjAsIlNUUiI6MH0sInZlcnNpb24iOjJ9

Double weapom assault have been Horrible since the CBT.
Different of monk now that for the first time I saw I have to give up the class, The Corsair Dual Wield I had give up long ago.

Just don’'t even bother.

2 Likes

Agreed. Unless you macro your SubWeapon-button with a 0.3-0.4 second delay when pressing your Normal-AttackButton it’s basically just useless. Well. That’s what I’m doing though as I rather play a melee-focused build; also gives me the option to mob properly as I can hit 3-4 monsters at once, which DoubleGunStance can’t. The difference is noticeable but like I mentioned before… you “have” to macro that stuff or you’re just going to break your fingers.

IMC really needs to “auto”-mode that stuff, giving you the off-hands attack by default when attacking normally.

BM is also better because you only use 1 weapon to deal damage
this lets you use swords as statsticks.

meanwhile with Dwa you have to upgrade your sword to keep up with your dagger
also the 107% damage only works for attacks you have chained, the problem with this is you can chain a sword slash from a dagger stab, which would buff the sword slash damage over the daggers damage, which holds back the dps potential of dwa by a lot

The only viable auto attack build that I was able to pull off so far was with the cleric / Zealot, using Blind Faith, but it will only last for a certain amount of attacks.

Auto Attacks are not a viable way of playing in this game like in comparison with Ragnarok Online for instance, maybe this is the way that the devs want the game to be, only with Skills and abilities that need you to actually push buttons.

The ASPD is only a tool to spam those abilities faster.

Gotta heavily disagree with you there, though I ain’t pulling numbers out of my ass again to show you exactly what I mean.
Tl;dr : AA builds require a shitton of investment (items/money) to even reach skill-builds but will outshine them by a good margin later on. I already had thatkind of discussion 6 month ago and was able to proof it. I don’t blame people for thinking otherwise though.

Let me re phrase what I intended to say, without many items or lots of equipment its hard to do much dmg with auto attacks, if you are trying to start to play this game and just do with AAs its not going to be that fun to play.

The way to go at least if you dont have 15+ items with lots of gems is to just use skills in the time being. If you disagree its fine, there are opinions in the matter, but as a newbie unless you like boring grinding AAs is not the way to go.

No, with that I wholeheartly agree. It’s not even wrong or a matter of opinion. What you just stated is the simple truth.
AA-builds need time. And money. Lot’s of it.

“Double Weapon Assault” doesn’t work with two pistols (“Double Gun Stance”)?
D:

Crap, seems like I spent tons of points there, I’ll reset it sometime :c

Musketeers Grooving Muzzle is nice addition if you have gap inbetween. 1 skill point and no requirements.
This how it works

It could work, not sure, be sure to try it, because your main attack is a two pistol attack and your offhand attack is a single pistol attack. Might work?

Changed into BM and… “Double Weapon Assault” doesn’t work with “Double Gun Stance” simply because DGS makes you hit with BOTH pistols when you press “main hand attack”; pistols are way too slow compared to daggers, so DWA seems kinda useless if you aren’t going full melee.
I want to know if DGS works while mounted, before Re:Build I read it didn’t… who knows if they implemented it?

So far, BM receives the annoying “slow while firing” and makes autoattacking less interesting; I’m coming from a Running Shot build (RIP Quarrel Shooter) and it’s very disheartening to try new “AA builds” and… getting far from what made ToS so interesting for me. Let’s see what Reiter does, I’ll swap Corsair for Reiter and hope the Pet’s level isn’t too important (I don’t have one, lol).

Maybe I’ll mess with other Archer/Ranged playstyles, but without an AA I don’t see me getting hooked on ToS…

DWA now doesn’t even work properly when you hold Sub and spam Main… some attack in between are not chained so it doesn’t count for the damage increase. However, manually shifting from Main to Sub with specific timings according to your attack speed will ensure the DWA chain is not broken. Why is is so tiring, this needs to be fix/changed lol.

S/N : Sword/Pistol DWA works, but its wayyyyy to slow and clunky compared to Sword/Dagger.

I agree, switched to controller just to get it somewhat reasonable to use.
When I get home I’ll see what Reiter can do to minimize the “slow while attacking” part.

Guys, Hasisas (Assassin skill) and DGA… did someone test it?
My brother is running Linker/Thauma/Enchanter, I’ll see what happens when he gets the “Quicken” buff.

Hasisas did work for Limacon. Also means my SP depletes hella faster. T.T

Hmm, can you actually move around and attack decently while mounted? I’m seeking the liberty of doing so like QS with Running Shot did; I know this part of the skill was moved to Archer’s buff, but Scouts didn’t get it TT

EDIT:


DGA and mount doesn’t work.
It seems Scouts are bound to being ultraslowed while dealing damage.

So, instead of using Reiter I guess I’ll go with Assassin…
I doubt I’ll be able to use anything except the bomb thing (reduces enemy’s eva and crit resist) and Hasisas, but it somewhat I can still go with Piercing Heart… 10 seconds of increased Crit seems nice!

I was playing Linker > Enchanter > Assassin, fun build, but you could easily replace Assassin with Thauma as the attack speed buff isn’t anything amazing.

I heard the opposite, apparently Quicken is barely noticeable and not as good as Hasisas.

Does ASPD affect DWA?

I wouldn’t say it doesn’t, but the higher ASPD you have, the harder it is to use DWA and the minimal ASPD has effect.