Hi all, with the new Re:build system, stat allocation will be automated and increase with each level. For them, it will benefit the role of each class, reflecting their characteristics. I believe that it will be beneficial to new players, it is easy for them to mess up, but it will be bad to active players, because they seek performance, not role play (the most of).
An active player, that is starting a new class, will be going to prioritize the maximum DPS as possible to leveling up, than will change to full CON to survive end game content and PvP. It will be always this way, because it is the most efficient way.
Change this is to give up freedom of choice, in exchange for easier experience to new players and better control from IMC to balance classes, and control of the game.
What I liked the most about ToS was the freedom to build just the way I wanted, but I always ends up messing up my build, which let me with two choices, restart a new character or pray for rank resets. Than I started to search for builds already made, know as meta builds, giving up my own freedom in exchange for better performance. I think this happened with everyone that played this game before.
So, analyzing the current state of the game, I think this change will be beneficial overall, because we need more people basically, and minimizing the chance of a new player quit the game should be considered.
I’d like to suggest an alternative for current players, I know it is too late for them to consider it, but why not require stat points for equips ? It will give some reason for the player distribute their stat according with your strategy, Plate and heavy weapons using STR, Leather and light weapons with DEX, and Cloth and magic items with INT, and a special item for summoners requiring SPR.
Next problem they need to fix is the leveling process and quests, it is beyond surpassed. A new player will take decades if he follow this confuse quest line.
That is all, thank you. Bye bye.
