This is a two part post the first part is an observation that i noticed while playing the second is the suggestion part. i love the game and versitility between the equips, however i discoverd that even though i as a mage can equip the sword that i cant truely attack with it. the damage i do as a mage with a sword in hand is only equivilent to my magic attack and the sword does not actually hit anything as i continue to shoot fire balls. my request here is that you would change the graphic and the code to accuratly show my char attacking and hitting with a sword. i like to make weird chars and builds and thought a wizard that was naturally powerful with magic would be an interestiing site to see him fight with a sword and actually kill stuff.
Now for the suggestion. open all weapon to all classes. Imagine if you will a swordie with a bow and arrow a mage with a gun. a priest with a staff (not sure why this wasn’t allowed before anyway). i am proposing two ways in which this idea could work.
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allow all classes to use different weapon but only the weapons originally purposed for them will give them the best attacks and skill options.
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allow all classes to use different weapons but add another dymanic to the game with a weapon mastery quest. if the person wants to become better using a weapon they would not usually use then make this quest required. And of course you could add money reqs, team levels reqs and so on