Okay so let my start off by saying that my build is most definitely not a solo build. I play with a Wizard every minute I’m logged in, so I have little need to do any damage at all. This build is basically for people in the same situation that want a build that will benefit you more in group play for late game content rather than for questing/soloing. With that said, you won’t have that much trouble questing alone but it won’t be as quickly as a Chaplain/Krivis build.
Stat Point Distribution:
10 INT -> 1 CON
CONSITUTION
This is just an average of my build, but not 100% accurate. The reason I didn’t put that many points into CON is because I honestly did not need any until level 200+ when monsters start hitting pretty hard. Even then, my Skill Distribution allows me to be pretty squishy and get away with it most of the time so CON isn’t my main priority. With that said, I did max out Plate Mastery which boosted my HP quite a bit as well since I really had almost no need for either one of the other two masteries.
INTELLIGENCE
So this stat is not really that popular nowadays because a lot of Clerics choose to go SPR due to the scaling from many abilities which normally leads into a Chaplain build. However, because of my play style I realized that going Chaplain or even Krivis DPS seemed kind of unnecessary specially in group play. Although only a few spells scale with INT, a lot of people don’t seem to realize that INT gives you Magic Attack, which does make all your Magic abilities do more damage (which includes Carnivory which is my main DPS ability). As I said though, my build is mostly for a late game support cleric.
Class Choices
C1 -> C2 -> P1 -> P2 -> P3 -> Druid 1 -> Druid 2
Class Spell Point Distribution
Cleric 1:
Heal level 5
Cure level 5
Safety Zone level 5
Cleric 2:
Heal level 10
Cure level 10
Safety Zone level 10
Priest 1:
Blessing level 5
Resurrection level 5
5 Points leftover
Priest 2:
Blessing level 10
Resurrection level 5
Revive level 5
Mass Heal level 5
5 Points leftover
Priest 3:
Blessing level 15
Resurrection level 5
Revive level 10
Mass Heal level 10
5 Points leftover are up to you, I chose Aspersion level 4 and Sacrament level 1
Druid 1:
Carnivory level 5
Chortasmata level 5
5 Points leftover
Druid 2:
Carnivory level 10
Chortasmata level 10
Sterea Trofh level 5
Shape Shifting level 1
Transform level 4
Pros:
Maximum group invincibility: Safety Zone + Sterea Trofh + Revive give you and your team around 40 seconds of invincibility if timed properly and by the time they’re used up, your Safety Zone and Sterea will be back off cooldown. With Revive’s attribute leveled up there is only a 20 second (give or take) between cooldown to recast it again on your team and if for some reason your team happens to die, you have an AoE Ressurection cast of only 2 seconds.
Ridiculous Healing: Both Heal and Mass Heal scale with INT. You will notice that your heal glyphs will heal almost twice has much as a regular SPR build Cleric which in turn allows your team to take more damage since they won’t be grabbing as many glyphs to heal. Mass Heal scales with both SPR and INT so it will heal as much as an SPR built Cleric.
High single target DPS: Cure + Carnivory will destroy bosses, specially ones weak to Holy. You will notice the big chunks of HP being taken down and the cooldowns are pretty short. You will have a good chunk of Magic Attack so both your damaging abilities will tick pretty high.
Plate Mastery: So over time I came to the conclusion that you don’t really need the Cloth Mastery since you don’t really use SP that much. It would only be good for the Magic Resist increase but even then, I’d rather get the extra physical defense and increased HP that you get from Plate Mastery.
Cons:
Weak Buffs/Debuffs: A lot of the Cleric’s buffs scale off of SPR and go into the Chaplain build so your buffs won’t be as strong. Aspersion, Monstrance, Deprotected Zone, Stone Skin, no Last Rites buff since no Chaplain class, and no Increase Magic Defense buff since no Pardoner class. All scale with SPR.
No damage for flying monsters: This is probably my biggest pain in the ass, kind of. Since all of my abilities are ground based, the only way for me to do damage to flying enemies is with my Auto Attack and because I don’t have strong enough buffs, the damage is barely noticeable. Although, I don’t mind as much because this build is basically a Support build, not a DPS one so you won’t really have to worry about killing flying crap on your own.
Moderate AoE damage: While Carnivory will be ticking pretty high, it does only go up to 40 Hits at the moment so you won’t be the one taking out entire groups of enemies by yourself but you will contribute a good deal. Also, like I mentioned earlier, your auto attacks will be almost pointless so you can’t rely on them either.

