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Large Scale Update: Episode 11 (KR Post Translation)

Large Scale Update: Episode 11

The Beginning of the Journey to the Ruined Capital: Episode 11

Because the rank system was abolished in the [Re:Build] update, the development team will be updating the level cap and world through episodes.

The development team is currently committed and putting all efforts toward the development of Episode 11. Here, we will introduce some of the content under development to you, the saviors.

Episode 11 Introduces New Quests in 11 New Areas
The story for Episode 11 is currently under development and will feature 11 new areas, new NPCs, new monsters, and new demon lords. The current maximum level of 390 will be increased to 420.

The Unfinished Story of Astral Tower
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Savior, you have accomplished the task of recapturing the Astral Tower from Ignas. However, the story of Astral Tower is not over yet. The supporters of Lydia Schaffen and those that support the restoration of the Astral Tower are waiting for you. The remaining story of Astral Tower will be found at Barynwell 27 Waters.

The final gateway to the capital that fell to disaster…
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It’s ironic, but the huge wall that protected the capital of the kingdom from outside invaders before Medzio Diena also served in preventing the disaster inside the capital from spreading to the outside world. On the day of catastrophe, the brave generals and soldiers who guarded these righteous walls against the demons were nowhere to be found, and the survivors who are desperate to escape the demon’s eyes yearn for the salvation of the Goddess. Episode 11’s story begins in the eleventh section of Outer Wall.

The whereabouts of the final relevation and Goddess Medeina


Goddess of trees and forests, Medeina hides in Farias Forest to prevent the demon’s plans from coming to fruition and provide the savior with a clue to the location of the final revelation. With the help of the kupoles, the savior will work to escape from Demon King Kartas and meet with the goddess. The hidden story of Giltine, and information on how to save Goddess Laima, awaits you in northern Farias Forest.

Support for growing your character through quests continues
The development team believes that saviors that enjoy the world of Tree of Savior through fields, NPCs, and quests are at a disadvantage in leveling their characters than those who level through hunting monsters and going through leveling dungeons. The development team wants to be sure that enjoying quests remains a meaningful experience and is not a disadvantage to growing your character. As a result, various quests now have equipment items to help you get stronger, and Silver rewards have been added to help you participate in the economy during the process of reaching max level.

[Re:Build] has already significantly increased the rewards of some quests, and this trend will continue in Episode 11.

Episode 11’s Hero Pajauta

A new NPC, Pajauta, is one of the hidden heroes who rescued citizens of the capital who had been screaming in despair and fear during Medzio Diena.

As a descendant of a historic family, she intervened in many great events recorded through history, even before the events of Medzio Diena. Some survivors call her the incarnation of Lydia Schaffen, and she has a great role to play in the history of the kingdom.

The development team will be able to support you through strong equipment and leveling support items through the quests preceding this story, so that all saviors can be ready before episode 11 arrives.

When episode 11 arrives, Pajauta will guide saviors to the area where the new story begins. You will adventure with her around the northern reaches of the kingdom, in the ruined capital. She will serve as a guide to direct saviors where to go and will be a trustworthy companion to seek the whereabouts of the last revelation.

Meet the boss of the new raid through the main story quests
In the new main story quest, new demon lords are waiting to stop saviors. You will be able to get a glimpse and prepare for the patterns of how these bosses fight as you deal with them in the story, in preparation for fighting them in the actual content.

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Demon Lord Moringponia

Episode 11 Item Changes

Diversify how legend items are obtained
Legend grade equipment will now be available through many types of content.

We want to reduce the amount of time and the amount of mental fortitude required for users with different amounts of playtime to reach the most interesting parts of the game, and join the mainstream user group. Legend grade equipment will be provided through a variety of content, and as shown in the previous roadmap, it will have multiple variations to provide more meaning to these items.

March Update: Field Monsters Drop Legends
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(Under development, subject to change.)

Now, you can obtain legend grade equipment just by hunting field monsters.

Materials will drop from monsters in the field, and these materials are tradeable. Equipment that is made by gathering materials in this way will have the option of obtaining random stats. Set bonuses will be applied immediately as well, based on the material used when crafting the equipment. These weapons will each follow a specific property (for example, this sword is Holy).

April Update: Unique Raid, Field Boss, Hunting Ground Boss
Unique raids, field bosses, and hunting ground bosses will provide legend materials, and recipes to craft special Unique items. Hunting ground bosses will also provide seals and magic stones. All of these will have stats applied through ichors and have their set bonuses applied randomly, similar to Velcoffer.

Unique Raids
In the current raids, you obtain the recipe from the raid, but he materials to craft the recipe are obtained in the field. Through use of challenge mode and other forms of hunting, you were able to easily obtain large quantities of materials, but the recipe was obtained via a low drop rate. It’s possible to immediately get finished crafted items in Velcoffer cubes, but these were untradeable, which resulted in the majority of them being dismantled into materials, making no significant difference.

In the new unique raid, you will be able to obtain legend materials, unique recipes, and tradeable crafted legend items. In addition, the process of obtaining the materials to craft these recipes is shorter than before.

Field Bosses


Field bosses are a form of PvE competition. However, due to the system in which rewards are provided and low core rewards, there are really no significant items to obtain other than legend cards. Now, they will provide recipes for legend items that you can obtain materials for by hunting monsters in the field, and these recipes will be have a different set of stats than those obtained in Unique Raids.

These will also come with set stats.

Hunting Ground Bosses
This content featuring 1 on 1 battles against bosses will provide unique and legendary crafted items that can be traded, along with Magic Stones and Seals. Unlike the current hunting ground Irredian Shelter, that provides only unique accessories, this one will be much higher difficulty, and will only be able to be cleared through your own strength.

Process
The unique equipment you obtain from each content can be made into ichors, which can then be placed into any content’s legend equipment. The legend equipment that comes from each specific content will each have their own set bonuses.

Reorganizing Content: Transcend, Raids, Random Stats, and Awakening

Transcending Unique grade items
We will lower the requirements to transcend equipment that is Unique grade. Players have concern investing (transcend, enhancement) into Unique items because they will simply be replaced and abandoned once they obtain Legend grade equipment. Now, a number of unique items will come transcended automatically upon being obtained, with a chance of more based on the item and how it was obtained (crafted, etc). Of course, it is still possible to transcend the equipment further.

Raids
We will be increasing the reward you obtain from the raids after the update, but the entry conditions will also be changed. For example, instead of running Velcoffer’s Nest two times per character, after the update, you will only have two runs per team, but the rewards will increase n times. In addition to increasing the amount of rewards, new rewards will appear, such as materials and tradeable finished items.

The way rewards are provided has also been changed. Instead of obtaining a cube, killing the boss will cause a treasure chest to appear, which will provide the reward immediately.

Random Stats
The chance of stats appearing that show up very rarely, such as Critical Rate, will be increased alongside their maximum value they can provide.

Awakening Revamp
Through use of additional materials, alchemists will be able to apply higher numerical awakening stats than before.

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(The rod has +47 Critical Rate, while the sword has +572 Physical Attack)

The information on the [Episode 11] update is here. The development team will do their best to deliver a complete update so that various saviors can enjoy Tree of Savior happily. Last but not least, thank you to all saviors who continue to love Tree of Savior this year.

5 Likes

Still waiting for some magic to happen. Something that will finally make me consider ToS a real video game and IMC a real game developer.

Right now, it just looks like Re:build, R10, R9 and other big patches. Basically, content that barely lasts a week because the core game is unchanged. The core issues and reasons why people don’t stick with ToS are still there.

Thank god they don’t change the anvils

1 Like

I like what I read, cant wait for this update

no new cities :frowning:

2 Likes

:heeey:

1 Like

I like the new content. However it seems we’ll only “avoid” Kartas and not kick is b*tt :frowning:

New waifu. :heart_eyes:

About new equipment… I think we have a problem here.

Episode 9: primus 350, Masinio
Episode 10: primus 380, Wastrel, Asio, Solmiki
Episode 11: primus 420, Velcoffer… and Legendary 420???

Won’t those legendary 420 outshine the other two? It would be a big kick in the balls of all players that farmed Velcoffer for a year to just say “oh yeah about that, you can get better stuff by just killing random mobs now”.

It’s not clear in the post, but I suppose “legendary” will simply be a new category of items that will simply supercede “primus”. So you will get legendary level 75, legendary level 120… Looking forward to seeing how all this will be balanced before it actually gets released for testing.

That is always the case when new equipment is introduced. There are very few games with equipment that are immune to obsolescence (eg. RO where properly carded low-level weapons were also end-game gear). And those with Velcoffer equipment will be better equipped to complete contents needed to acquire the new legendary equipment.

New thicc goddess will revive the game

1 Like

Do you want that velcoffer gear (lvl 360) be forever the end game gear? Its already wrong velcoffer being a gear for lvl 390, so keep the gear velcoffer for lvl 420 players is ridiculous. Wake up guy, its make no sense, you farm velcoffer and use it until now, but its time for new gears to come and put an end to this velcoffer realm. Its time for Yellow 420 gears.

I agree with this statement.
WTB lvl 420 legend stuff

also I know people didnt read it very well, so let me summarize:

lvl 420 Legend Equipment RECIPE will drop from FIELD BOSSES.
lvl 420 material will drop from new area mobs.

both recipe and materials are tradeable.

Thx for your translation & feedback Crevox, can you pls tell us the translated set effect on the sword?

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