Tree of Savior Forum

Lack of Tank Skills in Swordsman Tree

So I was leveling my Paladin when I realize how many defense/tank skills they have in comparison with my others Swordsman Build, especially Peltasta C3.

I see a lot of discussion about DPS, and definitely deserve that, and not a whole lot in the Tank/Defense, besides what is the Best Build to Tank.

For what I can tell by experience Pelt1 is the easiest because Swash only pull 10 mobs and tanking 10 mobs is not that hard with C1(unless is 10 magic mobs). Tanking Bosses is not that difficult either, attributes and the boss IA make way easier.

Now my question is why Pelt C2/C3 don’t have defense skills like most of Cleric Build, and I know that the Cleric job is to keep your team alive. I’m mainly talking about self buffs to help you survive the horde of 20/30 monster that’s the main appeal of the class.

I was looking in Public Builds on tosbase and here in the forum, and people don’t grab/max skills like Reflect Shield, Iron Skin, Golden Bell Ring and so forth that I believe would way better in the Swordsman Tree, especially Peltasta.

I would like to know if it’s just me or if I’m just overreacting. I would love to hear from high level Peltasta out there. Sorry for any bad english not my first language.

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I don’t know what you are thinking a tank really is, but in different games there are different ways of tanking.

My pelt is C2 (only Lv 108) and i pretty much can kill a batch of 20+ monsters (physical damage only) and my HP barely drop. Facing magic enemies is a pain since they are ranged, but still, my HP runs around half when i finish killing them (4-6 enemies).

Tanking doesn’t mean you have to taunt and just stand there taking damage, there is a lot of mechanics involved, and if you don’t be careful, you are just a piece of fat ready to take a beat.

One thing tho, i do agree that Pally would look great if they had 1 taunt skill like SB on their tree, could give a bit more of choices. But then again, it would make Swordies useless since a tank that can self heal and buff would be in high demand.

In all honesty, i don’t see a problem on the class so far, you have some good defensive skills/attributes to cope with your play style, i love my pelt, the stats build make it hit lower compared to other classes, but still, we are a tank, not a DPS, but that doesn’t mean we only taunt and stand there blocking.

Btw, this skill pretty much is the tool that make pelt so much fun in facing hordes of monsters.


Specially with its attributes.

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Swordies do have less defensive buffs but I’d also like to see Clerics get at least one tank skill (maybe for Paladin)

I agree with you in some points. I can take care of 30 mobs when doing quest with my Pelt3, but in dungeons if a don’t stay still hold C I will die. Standing still help party kill mobs fast, and I start using abilities when there’s about 10 mobs.

The problem with High Guard, which helps tanking, is over shine by Finestra from Hoplite. High Guard(Blue Skill) gives flat Block and 50% reduction to your Attack, while Finestra(Green Skill) gives % Block, AoE Attack, and since you need to keep doing damage to maintain aggro High Guard is not that worth it. They seriously need to rework this Blue Defense Buffs.

I love to Tank Role and I don’t like following the meta for this game, but as far as I played, I don’t either a good DPS or Tank role for swordsman.

BTW the best Tank Class that I found so far is Cataphract.

Not sure if my build is meta or not, i made it and only asked for some opinions from friends who play the class (swordie tree) and build the following up, i do like spears also so it was a win win situation for me.

I use HG and Finestra at the same time, so if i just stand (not using block instance button) i block around 60% of the attacks (of course not counting magical attacks), of course i take some hits from multi hit attacks like MS and Spiral Arrow, but even so, it is not as hard as taking the full blow from them.

I didn’t pick Cata because i really don’t feel like wasting a char slot because of a pet, since i am the type of player who loves to test all kinds of builds, so 1 extra slot is a must for me lol.

Forgot to comment my experience in dungeons, indeed we make more use of the block instance in it, since the damage is heavier, and the mob probably have higher stats (block pen and hit rate) than the field mob, but even so, when i taunt with SB, and gather all around me, the first blocking batch i release UB, while it is on CD i just position myself and use Stabbing, Piercing and keep hitting them while the group is doing more damage, why do i do that? Because if i don’t i will lose the aggro (this info is for who don’t know how to tank, while we are discussing this, we might as well teach who need info).

I try to stay in one place as much as possible, and i only move when there is an AoE coming or already in place where i am, that way i can let the DPS release their deploying skills without a worry of miss the hits.

I was going to a similar build Pelt>Hopl2>Pelt>Doppel>Dragoon, but stopped playing because I didn’t want to pick Pelt2 just for more taunt and I have other alt classes to level up. Your build is not in the meta, but who cares, as long it’s fun is good. But pick Umbo Thrust for armor break, this skills is amazing.

And here is the problem that I found playing Pelt C3 at higher levels you just don’t block that much and you don’t do that much damage to maintain aggro, and the Pelt C3 was suppose to be the best blocking tank(which Hoplite do better).

You got Hoplite because you like spear, but most newbies that want to Tank will go Pelt C2/C3 and later picking Rodelero or Squire and that’s my main issue with the class.

Ah yeah, at first, that build had Rodo in it, but after i saw that Rodo don’t have aggro i left alone, i thought on pick Squire C1 for Arrest, but it is a single target (if i am not mistaken) and to do that on a boss when you can pull the aggro, what is the point? I thought of going Corsair for utilities, but then i thought of leaving it be, so i took C3.

So far i have fun with it. I stopped playing it for a while because i decided to Lv my Sadhruid.

One of these days i will Lv it again.

My Pelt C3 has Squire and Arrest is great on Mission Bosses(last 2 at the same part). I use when some DPS class steal my aggro and SB is on CD, so the Boss stay still with the debuffs. The higher the level the more monster can grab starting at 2.

Ah i didn’t know that, but i think it will only worth if we pick C2 at least huh?

One thing i noticed is, that when there are more than 1 swordie in the group, and generally some DPS take pelt C1 just for SB aggro, they use it, and it gets even worse when they have provoke attribute, it takes all of our aggro right away because it overwrite ours.

No common sense at all, i mean, if you see a real tank in the group, avoid using aggroing, turn off the attribute so it don’t turn into a mess.

I have a hard time when i get paired with other swordies, and worst of all, they die so fast.

I feel that hold mobs is useless so C1 for hold Bosses are better.

The problem with that is most of Swordsman in this game are retarded. That’s why in the begging of the dg or mission I try to debate to know who is going to tank.

Yeah, i was thinking in more of utility for trash mob that run wild or some imbecile that lure unnecessary stuff and end up killing the whole group because of that lol.

Sometimes that work, most don’t, as you said, most are retarded, they think that they can tank anything in a dungeon as long as they can tank in the fields.

Well i leave them to their own devices and wait the results while laughing at the back lol. When â– â– â– â–  get out of control i use SB to try and overcome the problem.

If the other dps swordman who is using there awesomesauce pelt 1 swashbuckling + provoke, let them have the aggro. Watch as the group starts taking massive damage as the retardo starts hopping in circles so the boss fires off its cone attack in many directions… always exciting.

I made 2 tanks leveling them side by side. Pelt 3 squire 1 soon fencer 2. Pelt 2 rod 2 which is on hold to see what happens with rod buffs, may go fencer 2 as well. Rod has way too many single target skills from what I’ve noticed. Most dont work on bosses that ive seen? Slithering isnt that great to require 2 circles. Want to like Rod but I dunno.

Wanted to pick either armor break or strike damage buff, went with armor break for now since it can help more classes since not everyone has strike damage.

Yeah, there are some classes that look so out of what they seem to be.

I’d argue and say

Swordsman>Peltasta3>???>Doppel>Fencer

Is not far behind, if not even better.
It is true that a cata has HP/Mdef/def/eva bonus, Hp being the significant bonus, However with Peltasta3 you can set boss defense to 0 (2 overheat)
who wouldnt want a party with full damage.

Rolling fencer grants you access to 50% Evasion buff.
Having Doppel in your build offers you 70% CC Resistance(Cyclone attribute)

Another great synergy to take note of is Fencer + Doppel
As fencer youre able to boost slash damage by 50%(correct me if im wrong)

Which means even if you go for a tank with full con, youd still have damage potential.

If we get the barbarian change you could insert Barbarian in the “???” for even more slash damage bonus! :smiley:
However, if that happens its likely we would get 70% CC resist attriibute for
Cata3 too (Rush skill)

I guess its up to you if you want to be a tank with damage or a tank with mobility, pick your flavor.:+1:

@gtsdart1969

We’re think the same, my 2nd tank is Pelt 3 Squire 1 soon Fencer and I my 3rd is Pelt 1 Barb 2 Rod 2 Doppl, focus on CC and PVP.

@Ginbei

That build was my second idea for the iToS the ??? was going to be Corsair, but I dropped for Squire, mainly because I’ve some many other alt to level so she can ear more money afk. But the problem that I found is that if you want to have an armor break build is better to go for this, my 6th tank, It’s basically a debuff tank:

And that’s my point in this thread, every build that have Pelt C2/C3 you have better option. Those build are mainly to pull tons of mobs and they lack the defense buffs to do it better.

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I wouldn’t suggest going for a Full Dex in Hop, unless you are going for only one circle, because Finestra gives % Block and C.R. so I don’t feel like Hop is the best fit for a evasion tank.

If you want a Full Dex/evasion tank then you might want to try Fencer with Pelt.

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You don’t need full Dex in cata, since you have mobility you can manully dodge most attacks, you going to gain more profit going a hybrid Str:Dex

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