Tree of Savior Forum

Ktos pvp rank full of Plague doctor and Mage tank(Wizard/Cleric)now

The problem is we aren’t talking about how much stone skin is shutting down magic damage are we?

Additionally stone skin isn’t just applied to one person but a whole team. No physical dps will be able to get a hit in through 1600 block. As a physical dps in pvp, your not going to have a fun time trying to break through a team with 1600 block.

@remiri i thought counter spell nullifies the magic circles (regardless of friendly or not) in the area for the duration of the skill.

It does both, it creates an anti-magic zone for its duration and it removes magic circles. It is a very good skill.

Yeah, just imagine PD/warlock with ability to dispell others buffs)

At least they should give it to physical classes.

I agree CON is overall the best stat, but SPR for clerics is good because it buffs the whole team. Stone Skin just need s nerf to 1xSPR with no change in base block. CON as a stat also needs some nerfs to not be go to stat in PvP for every class.

And SPR has to grant 2x block penetration because now it’s useless for anyone but clerics.

I don’t think STR/INT/DEX need any changes right now.

Always more then one way to skin a chicken (in this case buff removing)

You could have a skill that overloads and overides their current buffs the enemies with junk buffs ( 1st icon +1 atk, 2nd icon + 1hp recovery, and etc). It shouldn’t have any problems against any anti-debuff skills since your technically buffing them :D. You probably could even make a skill that plays on will do damage depending on your buff counter (filled with junk buffs).

But the straight off buff dispel is probably much better because the simplicity of it.

Honestly, the only reason what i’m amused at that idea is because its the only thing that would play around with the buff limit besides daino.

Yes I know. I was talking about counter play. And the only one available right now is tagging in your mage (wrestling reference if you missed it).

We were also talking about draw backs so I mention the “opportunity cost” (the part about 400 SPR and 400 CON) of investing (note couple o SPR isn’t “investing”) in [stone skin] as its draw back.

Actually I like the idea of buffing the opponent with useless short durational buffs. Krivis would counter that mechanic and this mechanic will counter all those buffers.

The problem is it’s solely PvP skill. But if they work around it…

for me Str Con Int Spr Dex balance now

STR and INT +10% per rank and when status up to 500+ it give bonus 1per1 in every point you spent to it , very easy to have 1000+

and Stone Skin don’t impact in pvp arena that much even with pure Spr

Yes, i was well aware you were referring to the opportunity cost of going spr. That is hardly even a drawback at all. Honestly, what kind of priest doesn’t wouldn’t have some sort of spr especially if they are leveling up stoneskin. Even 50 points of spr is an additional 150 shield block to the base value.That spr is an investment in not only yourself but in place your teammates for the duration of stoneskin.

The trade off for a physical dps to even counter the base lvl 5 stone skin (even without the spr multiplier) is too high. Even to get around 200 block penetration would require 200 spr . At least priest has some skills that scales with spr. As for the physical dps, they have no skill that scale with spr and would hurt their overall stat build going with that high of spr. Even if you even went with a full spr archer, your not going to have enough block pene to equal the lvl 5 base block value of stone skin.

Regardless of how offended you feel, it doesn’t change the fact that stoneskin needs a overall rebalance (Something along of a way lower base block w/ mimimal reduction in spr multiplier or same block rate w/ large reduction in spr multiplier) for pvp. If not then a huge multiplier in block penetration versus shield block formula.

Side note (not related to main topic):
Also, that meme reflects poorly on you (not me). You could of “Oh hey lazy i think you might of been taking my example out of context” and continue with civil discussion versus i’ll just go with a childish meme. Honestly, the only thing i felt was that i wasted my time.

you guys,please caim down T-T

Do you play kToS? What’s your role and how much arena matches do you have? Why are you telling people to calm down, when the game is unbalanced?

I’m not kToS players by myself and I have no experience about this game. My opinion is based on statistics (top 50 arena players), numbers (1500 block from Stone Skin) and effects of skills (almost permanent immunity to CC), as well as my common sense. I might be mistaken on this topic, so I’ll be glad opinion of experienced people.

If you are one of those, please tell us why do you think clerics and mages are balanced, and why other stats are just as good as CON for PvP.

Don’t tell me about INT and STR please, because they are just as good as DEX only because of 10% per rank bonus. And DEX is worse then CON overall. INT and STR won’t let you deal double damage but CON lets you to have quadruple HP. So what is better, having 4x HP with 1x damage or having 1.5x damage with 1x HP. Stats DO need rebalance for sure, CON should probably have DIMINSHING RETURN with points invested, but grow with lvl. So every point in CON will grant less HP then previous but 1 poit will grant more HP at level 280 then it granted at level 1. There are lots of ways.

SPR needs buff as a stat (to be viable option to invest for classes beside cleric) , but scaling of Stone Skin with SPR needs nerf.

Bloodletting and Beak Mask definitely need nerf. Maybe make it 2+1.5 conditions per level for Bloodletting and 3+2 conditions per level for Beak Mask (as it’s single target skill). And let level 2 conditions eat 2 stacks for example. This changes should probably be applied for PvP only, just like priest revive change, because PDs don’t feel too OP for PvE for me (meaning, every R7 class is great in PvE).

All those rebalancing ways are important for PvP. PvE rather needs some buffs to other classes classes. There are few skills that need some changes, because they outclass some other skills too much. Like Armor Break Status effect, that most likely(not confirmed though) nullifies enemy defense, making any other defense reducing/penetrating skills useless in comparsion. It should at least be -50% and armor debuffs should be multiplicative with additive debuffs applied in the end.

Though it’s only my opinion, and if you disagree with me, then I would be glad to hear better options and discuss them.

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the ploblem with wizard every build of them have AOEsleep for Swordman and archer not everytime that your team have a cleric to help you from that T-T why i’m not wake when being hit?

Cleric comeback to you with full hp = = so much defference when enemy have cleric but your team don’t have their support skill but can acceptable if some of them don’t have decent damage

Plague Doctor they’re…

and please do something with Resurection in pvp. (6target 30sCD Cast time 2s ???) We do our best. We defect thier friends, but their friends comback to us with full hp.

before a week ago Warlock rank up bacause of skill buged

(The hidden bonus of SPR is Status Ailments Resist)

the other information everyone can find out on their own in the next week

and I apologize to everyone, I only intend to offer my personal opinion only. Did not intend to cause resentment

now magic damage can’t dodge or miss

Would be better if it can dodge but can’t block?

other class should take advantage to cleric in 1-1 fight

knock down with bash, get close, iron hook and cyclone. cya doc =)

Assuming you wait for stone skin to be on cd. As well as healing factor not healing him faster than you can damage him

is healing factor that OP?
so its going to be like wow, who kills healer first will win?
but for that they should let us premade for pvp…

but this cleric OP thing is a big problem…easy to fix tho, but they sems to ignore that…

here you go my friend

2 Likes

Looked like a pretty even match.

@Lenny Most pvp boils down to removing the support classes, or bursting down a damage class before support can react.