Do you play kToS? What’s your role and how much arena matches do you have? Why are you telling people to calm down, when the game is unbalanced?
I’m not kToS players by myself and I have no experience about this game. My opinion is based on statistics (top 50 arena players), numbers (1500 block from Stone Skin) and effects of skills (almost permanent immunity to CC), as well as my common sense. I might be mistaken on this topic, so I’ll be glad opinion of experienced people.
If you are one of those, please tell us why do you think clerics and mages are balanced, and why other stats are just as good as CON for PvP.
Don’t tell me about INT and STR please, because they are just as good as DEX only because of 10% per rank bonus. And DEX is worse then CON overall. INT and STR won’t let you deal double damage but CON lets you to have quadruple HP. So what is better, having 4x HP with 1x damage or having 1.5x damage with 1x HP. Stats DO need rebalance for sure, CON should probably have DIMINSHING RETURN with points invested, but grow with lvl. So every point in CON will grant less HP then previous but 1 poit will grant more HP at level 280 then it granted at level 1. There are lots of ways.
SPR needs buff as a stat (to be viable option to invest for classes beside cleric) , but scaling of Stone Skin with SPR needs nerf.
Bloodletting and Beak Mask definitely need nerf. Maybe make it 2+1.5 conditions per level for Bloodletting and 3+2 conditions per level for Beak Mask (as it’s single target skill). And let level 2 conditions eat 2 stacks for example. This changes should probably be applied for PvP only, just like priest revive change, because PDs don’t feel too OP for PvE for me (meaning, every R7 class is great in PvE).
All those rebalancing ways are important for PvP. PvE rather needs some buffs to other classes classes. There are few skills that need some changes, because they outclass some other skills too much. Like Armor Break Status effect, that most likely(not confirmed though) nullifies enemy defense, making any other defense reducing/penetrating skills useless in comparsion. It should at least be -50% and armor debuffs should be multiplicative with additive debuffs applied in the end.
Though it’s only my opinion, and if you disagree with me, then I would be glad to hear better options and discuss them.