Unrelated: the idea that people are jumping ship from one KMMO to another KMMO thinking it will solve any inherent issues that ALL KMMOs have, just because it’s newer, is laughable.
People who have issues with ToS will have issues with Lost Ark’s p2w, gameplay loop, class balancing, etc. once the initial excitement wears away, then they’ll go on the forums to spam about “why game is dying” to people who generally don’t care.
Related: New patch balancing looks interesting and I’m excited to be able to swap my build and experiment with other things instead of the “synergy” people are talking about forcing me into one of two or three very finetuned “optimal” builds that people are scared of the rebalancing doing.
News Flash, the game is already the way you’re fearing the patch will make it, and there will be a meta regardless of rebalancing efforts because there will always be something more min-max-y than something else. What this patch has demonstrated so far, is there’s actually MORE variety in options due to things not being hilariously overtuned in the same way with all the power concentrated on one to two classes.
They had the restrictions to avoid everyone just taking the strongest buffs of each weapon and having impossible to balance +%/final/crit damage interactions. Now that they removed most buffs from affecting all classes, there’s no reason to do that. The patch was a net-positive from design simplicity, balance, and variety for Swordsmen as evidenced here.