Tree of Savior Forum

KToS General Thread v5.0

they wont listen to you cuz lenguaje barrier let me help you out
당신은 당신이 봇, 2 차 또는 제 3 자 계정을 해치는 것이 아니라는 것을 이해해야합니다.하지만 새로운 플레이어는 실버를 더 많이 제거하는 것이 최선의 방법이 아니며 게임 자체의 투사를 방해 할뿐입니다. 저와 같은 많은 사람들이 하루 24 시간 동안 콘텐츠를 만들 시간이 없습니다. 우리 나라의 많은 사람들은 일하고 공부하고 어떤 사람들은 자녀를 키워야합니다. 우리는 게임을 삶으로 바꾸지 않고 재미있게 플레이합니다.

개발자들이 이것을 읽고 게임을 너무 어렵게 만드는 것이 게임을 할 시간이 거의없는 사람들을 방해한다는 것을 이해하기를 바랍니다. 그리고 새로운 플레이어는 쉽고 간단하게 플레이 할 수있는 게임을 찾고 있습니다. 이제 TreeOfSavior를 떠나 다른 간단한 게임을 찾고있는 동안 이러한 모든 메카닉을 스스로 장비하기 시작하는 사람이 누구인지 상상해보십시오.

They are indeed harming RMT and I am all for it. If people wanna whale at least they will have to do the right way, by supporting the game development and not bot accounts.

I hate the current grind. The amount of time people spend to finish all the raids on a weekly basis only to be slightly above mediocre, the game is like a job, where when you miss one day or one week, you lose progress.
This new patch seems good, but I want to know, does each player get a single instance for farming? I would hate to compete with every player in the map.

3 Likes

No love for poor Marnie :frowning:

Vengeance served cold.

No kidding… :haha:

So you actually have to run the hard version to enhance the equipment?

Basically you pay the rich and they get richer doing nothing while you have to grind this for peanuts. Remarkable concept…

I hope we get a concrete update about the drops when this is actually released and tested, so we know what to expect (drop rates, silver gain per hour…)

I like this. This will allow to level up alts faster without wasting days because you can’t take the next quest on episode 13 maps.

Imagine you’re in Klaipeda and you have to go kill something in Jeromel Park or something…

:distinguished:

Meaning we can’t get the ichors anymore? For example: Asio trinket for -20% casting time is still useful…

That’s one big patch for sure!

Just join one of top guilds on your server and let the plebs farm for you via the NPC that halves the entry cost and funds your guild. Tree of Savior: Wall Street edition! :haha:

But meanwhile there is less and less stuff that costs silver… Seems like silver will be used to level up and then you will only need to farm mats via dungeons and raids.

Can they even do that? I hope this will not turn into Baubas Cave Part 2…

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The 12-3 patch actually sounds decent content-wise.

I have to agree with the above, though.

ToS still works with such outdated concepts which greatly holds the game back.

The amount of gear grind and RNG involved is not up-to-date anymore and it’s a huge wall for new players trying to get into the game. ToS should play to its strengths and focus on characters, classes, skills, story, exploration and fun content instead of being an online casino. If I want to play one of those, I can just go to the Goggle Play Store and download all the free casino games with anime skins to get my dopamine rush instead of logging into ToS.

5 Likes

They are now selling a new mercenary badge booster pass that grants extra mercenary badges on every content that provides them (mostly doubling the acquired number, with the exception of Uphill defense[here it is +50% more badges if you manage to clear vh + bonus stage], also including field drops) while increasing the weekly badge limit by 100000 badges, making the total maximum with Token active 300000 per week it seems.

The costs are so-so, I think 91 TP for 3 months is not that much, but given the limited use once the new content update hits KTOS next month, I don’t know how much value this has outside of providing a more casual approach to upgrading legendary boss cards.

1 Like

well since the auto match voucher for snek raid increase price with each purchase, having more merc badges mean you can speed farm the raid.

I wonder what happened to the Cleric balance update. It was first announced for May, then rescheduled for Mid June and now it’s already summer and there is still no Cleric balance patch on the horizon.
They only have 1 more week to introduce this to Ktest since after that it won’t be even June anymore.

I know they partially released the update (mostly the buff effects depending on the characters attack vs the party members attack ratio), but if that’s all for waiting 2 months for a class overhaul with only 2 vaivoras released (the Paladin one being a dead one since Paladin still is really bad, and Zealot still being more of a supporter to help Inquisitor with damage & crit), it’s really telling what they can actually do in this time.
They also promised one class overhaul or new class every month, but I didn’t see it for the last two months to be honest. They made changes and then reverted most of them now, so these don’t count, and the ones they did were not an overhaul by a long shot, instead they were downgrading the classes into weak DPS classes (see Piper/Appraiser).
Reworking is fine if it works in the favor of the class, but if it doesn’t,what’s the point? You’re just making a dead class more dead because unlike before where it only had to battle against the support classes, they now have to battle against the DPS classes (= the majority of the games classes, which is telling since it is easier to come up with concepts and skills for DPS than with unique support ideas), which are divided into the “meta”-, “weird choice”- and “dead” categories.

I really wonder if they are just pressured because they wasted too much time on the free classes,thus had to sack the idea, and now are short on time for the actual content releases, or if they lost all overview what they actually have to do.
In my opinion, the most clever solution to save face would’ve been to say that they need to factor in the new equipment to balance the classes, including the unreleased class-specific vaivoras, so they need to postpone this till August, but they didn’t so far.
I really doubt that we will see any reasonable changes to the support classes for the next month either, unless they can actually bring the content patch in the first week of July.

However, that would mean that the new solo goddess raid will become a sh#tshow once again since it’s not balanced towards all classes to clear as easily, meaning people with certain builds would have to either change builds or create a new character to raid it and funnel over equipment.
Either way it once again doesn’t look that good putting out more content that actually would need more balancing for fairness’ sake.

2 Likes

Paladin is very good even right now. The new Vaivora is excellent and further cement’s Paladin’s role as an offensive support.

After the goddess update.

Should be with the goddess patch or after. IMC already said they’re postponing any content updates until the goddess patch is complete.

Appraiser is great. It is meta and included in every top Archer build at the moment in KR.

There’s a solo goddess raid?

I think you are misinformed which is resulting in your confusion.

1 Like

When you only rely on forum for ktos update, you’ll confused a lot. Discord is much easier for this kind of discussion.

Not really, Paladin doesn’t even have enough skill points to get all support skills. That’s because there has been no skill tree overhaul for Paladin so far to reduce the maximum skill levels for the skills with low gains per level like Restoration (which should be a 1 or 5 level skill for its max 200% recovery per tick).
The Paladin vaivora is gruesome. It doubles down on Paladin being a class with no offensive qualities (no STR/INT and no crit on the weapon), making it a bad choice for any offensive build, on top of Paladin still being the only defensive class lacking a shield defense to attack conversion attribute.
The block on the weapon also only makes sense if you either use Kabbalist or a spare mace + shield set in the future, further lowering your total attack. Especially after the announcement that buff effectiveness and healing effectiveness will now be influenced by the attack value of the caster, this is far from good for Paladin. On top of that, Paladin is still static, which is bad for most raids up until now (channeling Barrier,channeling Sanctuary,normal Barrier) that require to move out of the danger zones/to clear mechanics.

On top of that, they made you spam Stone Skin, a 30 min skill, for the buff effect, which is another skill to cast and watch out for every 60 seconds,on top of the short-lived Restoration and Resist Elements. If Paladin was the only support in your build, that would be fine, but for most players (if not all since it’s offensively dead) it is one of 2 or 3 support classes that all require the management of short-lived buffs and debuffs as well as healing skills.

In my opinion, Paladin doesn’t offer anything good and instead makes the management worse. The only hope will be the 70% DPS skill change, so it becomes manageable in combination with other classes instead of playing a piano.

Hmm,so goddess raid is not solo content? I thought it was supposed to be so you can grind goddess equipment on your own. Seems that is not the case, so I’m already getting a bad feeling with lots of def and HP to overcome, enforcing more meta builds and equips to clear.

I believe at least goddess equipment should’ve been solo-farmeable so you can gear yourself, not having to rely on others to play.

I don’t really see the need for this. For myself, I do what I can in terms of content each week, rarely reach the 200k cap, but my total number still goes up every week, up to a point I don’t really need more mercenary badges, I have enough for a lifetime… This would benefit solely to new players who don’t want to invest into a “level up” package and don’t have access to endgame content yet.

Agreed. As a new player, I’d rather buy the 253TP Cheerful Gift Box Package and get an instant level 450 character with +16 t10 equipment, meaning you could earn badges immediately by just playing…

I guess you’ll have automatch like all other raids.

Hi, does someone can give me a link of ktos live with the right skills of:
Enchanter
Rangda
SR
Thaumaturge
Corsair?

Im so confused don’t know what site i have to check.
Thanks in advance.

I think it’s more of a casualizing help since you get roughly double the badges from contents, meaning you can leave out time-consuming contents/contents you dislike. The extra badge limit is probably to attract people who dislike the price of the token (about 3 times the price for low gains) as well as hardcore players so they can maximize their gains every week to reach high levels of boss cards early.

yes, there is that gradient (DCP/Uphill VH/Bernice/WBR) where equip will help more ultimately.
The question is how they will handle the new HG, if you cannot get any badges there, only from fields, then it’s still useless, even with 6 badges per 450+ monster killed. 16000 monsters per week [to reach the 100k badge cap with doubled badge gain) would take forever and has pathetic chances to get anything else that is good,meaning you’d still mostly waste your time if you approach with basic equipment you get from main quest episode rewards alone.

In my opinion,the gain from fields should’ve been at least quadrupled with the ticket so you can approach the basic weekly limit by just doing the daily quests exclusively in the fields instead of CMs, this way, you’d still have an incentive to clear other badge contents and buy tokens in case you can/want to overachieve, but feel a lot less pressure to actually clear all these specific badge-reward contents that require a certain level of gear/build/investment to successfully clear.

With the plans that change Bernice, there seems to go an easy source of badges (unless that is not planned, I’ll have to recheck and see the actual release notes), so this might become even more of an issue than it has been for people who have a certain degree and thus lost the oversight of what new players have actual access to without spending money, so that issue might be bigger in the future if it plays out that way.

well, with the new points mode it seems acceptable as long as you can convert your goddess equipment, but on the other hand the balancing will become hard again,since you’d want to have some “challenge” but at the same time access to the raid (which requires the goddess set, so you need to convert your old set,reenchant it,engrave basic stats onto it,etc., not to forget that the weapons can only accept vaivora ichors and the armor apparently only goddess/demon ichors, so you need these,too,at a certain point).

In my opinion this will again become a point that can break the progression if it’s too hard for all the possible builds, enforcing more meta/alt building than before already.
The way they handled Giltine auto raid and res sacrae auto gives you a small taste of how it can easily end some builds without the right amount of equipment with the focus on achieving points instead of having access to certain gear.

The 70% DPS 30% support split is not my idea,it’s official IMC planning:

Every class will have limitations on effect and the number of party skills and have their own damage dealing skill by a certain level or more. For the total support class that currently has no deal skill, it will be changed to have 1~2 party skill and 4~5 damage dealing skill.

This adjustment is for a number of Cleric class (Priest, Dievdirbys, Oracle, Pardoner, Paladin, Plague Doctor, Kabbalist, Miko, etc)

This was canceled for the Healer classes, but still is on the table for the supporters (including Paladin) since they are created to be included into physical builds (which are pure damage dealers in contrast to the magic growth branch with INT/SPR/CON split that includes all healers as well as DPS magic Clerics).

since solo cm would only drop merc badges now, I wouldn’t be surprise if most people will leave 1 char doing solo cm daily to farm badges.

It’s hilarious the guy wants to force IMC to make Paladin into a red class kekw get over it, dood.

2 Likes

Giltine Entries - 20k
Res Sacrae Entries - 25k
WW Entries - 6k
Moth Entries - 5k
Singularity Entries - 21k + 21k
CM Entries - 14k + 30k
Sole Hunt Entriey - 10k
DCP Entries - 14k

that is already 166k.
Then there is other stuff like Ectonite, Potions, Cube, maybe cards if you want/need them… and more.
It’s not that hard to spend 200k+ or 150k+ weekly

And new stuff coming…


With higher gains from the BagdeBooster the new limit of 300k is not even that much.
It should be 400k at least.

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Depending on the money one can make in the new HG, these entries might be better invested in solo field CM for badges and assister EXP for the upcoming assister content instead of getting some extra money, as the usual gains from auto CM are not so good (the most attractive thing is the silver,which will be halved then). Leveling alt chars for extra content entries via this method might also be a good idea, so the mercenary badge costs for these vouchers might actually balance itself out with the extra badge ticket.

There also a discount for up to 10 months in stack (1/3 reduced price for 1 month), meaning you pay around 210 TP for 10 months of doubled badge gains. If this includes solo CM and heavily outweighs the costs, a new badge farming method for people with multiple characters might be born.

TP packs and prices can be very different KR and here. (and have been often in past)
Better not use KR info of that to draw conclusions.

Didnt they want to go away from the “farm with many char” stuff…

the thing they want to get away from is multiple accounts being more lucrative than having multiple characters on a single account (a complaint you see quite often on the Korean dev board). There has never been any plan to get away from multiple characters ever since they scrapped the common class idea and healer revamp and instead enforce character-bound goddess gear so you have to build healer and dealer separately to do content.

Not the best way to address things, but at least it’s now easier to farm badges on a single account with multiple characters, and with the new HG dropping silver again and automatch CM having halved silver gain, it’s more likely that you can earn more silver by just staying on a single account instead of funneling stuff from account 1,2,3,4,x to your main account.