I think it’s more of a casualizing help since you get roughly double the badges from contents, meaning you can leave out time-consuming contents/contents you dislike. The extra badge limit is probably to attract people who dislike the price of the token (about 3 times the price for low gains) as well as hardcore players so they can maximize their gains every week to reach high levels of boss cards early.
yes, there is that gradient (DCP/Uphill VH/Bernice/WBR) where equip will help more ultimately.
The question is how they will handle the new HG, if you cannot get any badges there, only from fields, then it’s still useless, even with 6 badges per 450+ monster killed. 16000 monsters per week [to reach the 100k badge cap with doubled badge gain) would take forever and has pathetic chances to get anything else that is good,meaning you’d still mostly waste your time if you approach with basic equipment you get from main quest episode rewards alone.
In my opinion,the gain from fields should’ve been at least quadrupled with the ticket so you can approach the basic weekly limit by just doing the daily quests exclusively in the fields instead of CMs, this way, you’d still have an incentive to clear other badge contents and buy tokens in case you can/want to overachieve, but feel a lot less pressure to actually clear all these specific badge-reward contents that require a certain level of gear/build/investment to successfully clear.
With the plans that change Bernice, there seems to go an easy source of badges (unless that is not planned, I’ll have to recheck and see the actual release notes), so this might become even more of an issue than it has been for people who have a certain degree and thus lost the oversight of what new players have actual access to without spending money, so that issue might be bigger in the future if it plays out that way.
well, with the new points mode it seems acceptable as long as you can convert your goddess equipment, but on the other hand the balancing will become hard again,since you’d want to have some “challenge” but at the same time access to the raid (which requires the goddess set, so you need to convert your old set,reenchant it,engrave basic stats onto it,etc., not to forget that the weapons can only accept vaivora ichors and the armor apparently only goddess/demon ichors, so you need these,too,at a certain point).
In my opinion this will again become a point that can break the progression if it’s too hard for all the possible builds, enforcing more meta/alt building than before already.
The way they handled Giltine auto raid and res sacrae auto gives you a small taste of how it can easily end some builds without the right amount of equipment with the focus on achieving points instead of having access to certain gear.
The 70% DPS 30% support split is not my idea,it’s official IMC planning:
Every class will have limitations on effect and the number of party skills and have their own damage dealing skill by a certain level or more. For the total support class that currently has no deal skill, it will be changed to have 1~2 party skill and 4~5 damage dealing skill.
This adjustment is for a number of Cleric class (Priest, Dievdirbys, Oracle, Pardoner, Paladin, Plague Doctor, Kabbalist, Miko, etc)
This was canceled for the Healer classes, but still is on the table for the supporters (including Paladin) since they are created to be included into physical builds (which are pure damage dealers in contrast to the magic growth branch with INT/SPR/CON split that includes all healers as well as DPS magic Clerics).