Tree of Savior Forum

KToS General Thread v5.0

Anyone knows if the new damage heal is affected by leather Savinose Dysnai/Legenda bonus damage? And Balinta/Sauk?

I’m considering making a Leather set to use it slowly.

why would you make leather set for this purpose lol
this skill seems like a filler, still its nice addition since cleric base doesnt have magic dps skill

also why wouldnt it affected by leather/any dmg boost buff, of course it will, its a dps skill now and it should be boosted. there is healing in the skill formulation but i think matk will still have bigger role

the main problem is why its having non-attribute and unable to use in pvp lol

To be honest, I just assumed the Heal Damage attribute is just there so that full supports who don’t want to start as a DPS Cleric and change builds after have a damage skill to use while levelling up or just as a filler to be used whenever appropriate AKA not meant to really be a DPS skill.

I gues KToS General Thread v6.0 will come out soon.

Biggest Regret

Thinking this game would be like Ragnarok Online

Sadly this game is all money grab.

I’d rather pay a monthly fee.

7 Likes

Well if it’s money grab it’s just like in ragnarok and I think you’re in the wrong place I think I’ve seen somewhere a topic about regrets

PSO2-gasm!!!
20characters!!!

Wasnt it intended for the party queued CM where even the healer has to DPS or they get less silver?

I just assumed otherwise, I’m not sure myself what it is for, really. :crazy_face:

IMC should gift every cleric class with Necrosis vvr so that healers can at least do damage while being a healer also …

I have many questions.

With support Clerics typically using 1H Mace + Shield, what good will giving them a 2H Mace do? Said Clerics are also not usually running Plague Doctor, so what would they do with this particular 2H Mace? How would this be implemented without affecting the value of this item? Will this actually fix the underlying problem of support builds needing to deal damage? What about the problem that class balance is being tied to specific items that are gated behind layers upon layers of rng?

there’s a thing like auto switch? vvr just to stun and dps then go back to healing with your mace and shield XD

You’re right. I completely forgot about the feature where, if I were using a build like Priest/Dievdirby/Oracle, equipping a Necrosis 2H Mace will magically add the skills Incineration, Black Death Steam, and Pandemic to the common skill tab. That way, I’d actually be able to make use of its bonus effects. How foolish of me.

I don’t think that will work
image

kLive Patch Preview 1/7

New Master Cards

Lucid Winterspoon Card [Purple]
[Card Equip Effect] Casting Time -[★ x 0.5]%

She’s the Chronomancer Master.

Vhangomont Breogen Card [Red]
[Card Equip Effect] AoE Attack Ratio +[★ x 0.3]

He’s the Mergen Master.

Giltine Raid

The raid and the auto-matching version is being adjusted to be easier. If you cleared auto-matching before these changes, you get a title.

image

Episode 12-1 Clear Rewards Added

Attribute Points 10,000 x10
[EP12] +8 / Trans3 Savinose Dysnai Main Weapon Selection Box
[EP12] +8 / Trans3 Savinose Dysnai Sub Weapon Selection Box
[EP12] +8 / Trans3 Savinose Dysnai Armor Set Selection Box
[Title] Episode 12-1 Cleared

-These equipments cannot have set options applied to them.
-You cannot apply ichors to the weapons.
-The enhancement and transcendence of these equipments can be improved through exclusive event scrolls.
-The armor set box provides an entire set of cloth/leather/plate, of your choice.

Challenge Mode: Division Singularity Auto Matching

-The maximum number of monsters spawned at once is increased from 5 to 7.
-All waiting time for the next monsters to spawn is removed.
-Brikynite drop chance increased by 1.5x.

Relic Gem Stats

-The amount of physical/magic attack and defense granted by relic gems has been increased by 4x.
-The damage of [Magenta Gem - Advance] increased by 2x.
-The stats granted by Black Gems has been doubled.

Alchemist Master

An Alchemist Master has been added to the cities of Orsha and Fedimian.

Orsha
image

Fedimian
image

Equipment Enhancement Effects

-The UI graphic effect when transcending items has been removed.
-The UI graphic effect when applying enchant jewels, magnifying glasses, and changing items stats has been simplified.

Equipping Ichors

-If you are using a premium Token, you can now apply ichors and remove them from your equipment while in rest mode (sitting).
-You cannot do this in Guild Territory Wars or auto-matching areas.
-The silver costs are increased by 1.2x if you do this.

6 Likes

Sorry for the lack of recent translations. Holidays but also just wanted a break. I hope this helps.

16 Likes

Thanks, you’re the best.

3 Likes

exactly what we need the most. perfect.

also good thing to have alch master in orsha and paying 1,2x for removing ichor sounds better even though its technically paying the same amount in fedimian with 20% tax but hey i save myself from 2 loading screens

ack dem IMC no loopholes hahaha XDD

Welp only +8 t3.
So much for reward being useful.
I’d get the trinket maybe.